Forum Pirate wrote:
I see no need for more counters when there are already so many.
???
Um, more counters?
There's just counters.
You can counter any weapon because it's just a timed attack.
Being able to counter a BS would IMO be very rewarding when pulled off.
I think that the hold (X) then L2 control like I suggested before could work really well as long as it takes the kind of precision a riposte takes. Lag in this case would almost help keep everyone from doing them on every BS.
The hand on the shoulder part of the "breakout" is to account for the locking in place part of the animation and to allow for the breakout itself. Also, it would be fluid, not hand on shoulder, wait a sec, BS. It would look almost identical to the current BS.
Once your left hand touches your opponents shoulder your right hand will already be extended back for the BS.
The controls could be similar to the BS riposte. It could be, hold(B) then L2 with the same timing as the riposte. Maybe there could be something codded into the game that if anyone tries spamming L2 while holding x or o, it then cancels it out.
I also think different types of animations for the BS could be great for different kind of attacks. Like a fast BS that does less damage but easier to pull off, a regular BS and a slow more powerful one that you would almost always get countered, parried or whatever it ends up being, unless your distracted or some reason that deserves a powerful BS. This is just a thought to add more variation to combat, has nothing to do with fixing lag or anything.
In fact I think I'm going to start a new thread talking about new idea for combat in DkS2.
I'm pretty burnt out on this thread, I think we all agree, just in different ways.
I think we all love the BS and don't want it to go anywhere.
I think we all hate what lag does to the BS and wish there was something to remedy it.
I think we all realize that you cant just fix lag nor should you design anything to work with it.
I think we all agree that a smaller hitbox is one of the more logical thing that could possibly help.
I think we all agree that lag isn't going anywhere and no matter what you change or add it will still be there.
So what the conclusion?
Well, there isn't unfortunately.
We need to keep on brainstorming and coming up with ideas.
Good or bad it doesn't matter.
Bad ideas can be good.
Knowing what wont work helps us think of what will.
Hopefully we've got people at From checkin' this forum out to get ideas, I'm sure someone over there does.
We know they listen to the community. So they know about the lag issue. That's why there changing it from P2P to server based. Hopefully that alone will do something to help.
But it definitely wont fix it entirely.