The RES stat

    Share
    avatar
    T-King-667
    Obsessed
    Obsessed

    Posts : 687
    Reputation : 28
    Join date : 2012-04-06
    Age : 25
    Location : Sens fortress

    The RES stat

    Post by T-King-667 on Thu Apr 19, 2012 3:51 am

    Ive been talking to rant tonight about this stat but ive also talked to others about it in the past as well and it really bothers me that absolutely everybody says that there's no use for it. But he sad thing is, is that you guys might me right the only possible use i found it for was to be used for jolly cooperation at the beginning of the game if your making a toon strictly for helping out new players. Instead of putting in say 10 lvls into vit you would put it into res because if you have a higher vit it would be harder for your nooby teamates+1 estus to heal you (assumeing your not gonna rock any humanity or healing spells for whatever reason) Besides the above situation the only use i can see for it is for a bit of a poison resistance boost. Can somebody please say whatelse res can be good for? i hate seeing it at 10 all the damn time :/
    avatar
    ublug
    Forum Lord
    Forum Lord

    Posts : 1125
    Reputation : 240
    Join date : 2012-01-16

    Re: The RES stat

    Post by ublug on Thu Apr 19, 2012 4:08 am

    Low level resistance boost and higher poison resistance is the only benefit as far as anyone know. Lots of players have made level 700+ toons (with 99 res), so any hidden boost to for example weapons, armor, movement speed, fall damage or spells should have been known by now.

    It's similar to demons souls 'Luck' stat, which only affected item drop rate and plague resistance, but that also had a hidden modifier which increased the blueblood sword's damage.
    avatar
    PlasticandRage
    Chosen Undead
    Chosen Undead

    Posts : 5280
    Reputation : 123
    Join date : 2012-01-27
    Age : 34
    Location : New York

    Re: The RES stat

    Post by PlasticandRage on Thu Apr 19, 2012 4:09 am

    It's not even all that effective for poison res. I have a friend that raised his to 75 as a experiment and I poisoned him with one hit from the Gravelord Sword's R2 attack the other night.


    _________________
    All great men have mustaches.

    TIGER UPPERCUT!

    PSN: PlasticAndRage
    avatar
    Darkson
    Insomniac
    Insomniac

    Posts : 1182
    Reputation : 18
    Join date : 2012-01-19
    Age : 23

    Re: The RES stat

    Post by Darkson on Thu Apr 19, 2012 5:48 am

    ^ Was he naked?


    _________________
    What?
    avatar
    Forum Pirate
    Chosen Undead
    Chosen Undead

    Posts : 6625
    Reputation : 232
    Join date : 2012-01-30
    Age : 26
    Location : International waters

    Re: The RES stat

    Post by Forum Pirate on Thu Apr 19, 2012 5:50 am

    Nothing, ever. humanity, has a blgger impact on your defence.


    _________________
    Your rules are yours
    My honor is mine.
    Perspective is everything.
    We are Exiles, and our home is Painted with the blood of trespassers.
    avatar
    Kaminari
    Obsessed
    Obsessed

    Posts : 561
    Reputation : 35
    Join date : 2012-02-05

    Re: The RES stat

    Post by Kaminari on Thu Apr 19, 2012 5:57 am

    however it's said that the resistance also boosts your base defence wich means that you should be able to decrease the gamage from meele enemies a bit with a high resistance, or am I wrong stating this?


    _________________
    avatar
    Forum Pirate
    Chosen Undead
    Chosen Undead

    Posts : 6625
    Reputation : 232
    Join date : 2012-01-30
    Age : 26
    Location : International waters

    Re: The RES stat

    Post by Forum Pirate on Thu Apr 19, 2012 6:02 am

    Diminishing returns applies to any defence over 350. Even naked, humanity, can get you to around that mark with no points in resistance. So then putting points in resistance after your defence hits 350 or so triggers diminishing returns so you'll be lucky to get 1 extra defence for any 3 points in resistance.


    _________________
    Your rules are yours
    My honor is mine.
    Perspective is everything.
    We are Exiles, and our home is Painted with the blood of trespassers.
    avatar
    BLA1NE
    Stat Guru
    Stat Guru

    Posts : 2631
    Reputation : 172
    Join date : 2012-01-17
    Location : Montreal

    Re: The RES stat

    Post by BLA1NE on Thu Apr 19, 2012 1:29 pm

    I can't think of any use for the stat.

    - At high level, it's defense effects are completely negated by diminishing returns. Therefore any points spent in Res to increase your def were completely wasted. You still benefit from the poison resistance, I think... But really who's bothered by poison at high level anyway?

    - At mid and low level, it makes a slight impact on defense (I say slight because armor makes a much more significant difference), but it's not so much what it does at this level that's the issue, but what it doesn't do. Those points you spent in Res could be much better spent in any other stat. If you don't want to raise your Vit for the valid reason you posted in your OP, then raising Att, End, Str, Dex, Int, or Fth, would still be a much more worthwhile use of the few precious soul levels you have in a low-mid level build.


    _________________
    Blaine Incarnate
    avatar
    T-King-667
    Obsessed
    Obsessed

    Posts : 687
    Reputation : 28
    Join date : 2012-04-06
    Age : 25
    Location : Sens fortress

    Re: The RES stat

    Post by T-King-667 on Thu Apr 19, 2012 2:08 pm

    Allright from sitting here thinking way too much ive thought out a way res can be usefull. Okay make a Deprived class (or a man eater mildred build) or any unarmourd build and bring your str, res, vit, and end to 40 then by the end of it all your natural phys def should be at about 300+ ( i think) without any armour to diminish the stat.
    avatar
    sparkly-twinkly-lizard
    Compulsory Poster
    Compulsory Poster

    Posts : 3627
    Reputation : 144
    Join date : 2012-01-19
    Age : 23
    Location : World 4-2 Demon Souls

    Re: The RES stat

    Post by sparkly-twinkly-lizard on Thu Apr 19, 2012 2:19 pm

    hmm... fast roll, decent armor, 40 poise with ring... steel ring too or maybe ring of favor?


    _________________
    ლ(ಠ_ಠლ) (╯°□°)╯︵ ┻━┻
    avatar
    Forum Pirate
    Chosen Undead
    Chosen Undead

    Posts : 6625
    Reputation : 232
    Join date : 2012-01-30
    Age : 26
    Location : International waters

    Re: The RES stat

    Post by Forum Pirate on Thu Apr 19, 2012 2:22 pm

    Humanity 99 humanity will give you comprable defense without the stat investment. you'd be better of with higher vit.


    _________________
    Your rules are yours
    My honor is mine.
    Perspective is everything.
    We are Exiles, and our home is Painted with the blood of trespassers.
    avatar
    BLA1NE
    Stat Guru
    Stat Guru

    Posts : 2631
    Reputation : 172
    Join date : 2012-01-17
    Location : Montreal

    Re: The RES stat

    Post by BLA1NE on Thu Apr 19, 2012 2:34 pm

    Forum Pirate wrote:Humanity 99 humanity will give you comprable defense without the stat investment. you'd be better of with higher vit.
    This.

    Unless you're planning on making it a power within & red tearstone ring, which would die in 1 hit anyways, so no need for defense to begin with...

    But have a look (I made it warrior because deprived is good for nothing):

    - SL115, 40 Res: http://tinyurl.com/6ppwugk
    - SL115, base res: http://tinyurl.com/7xx5q7d (I put Att to make it a neutral ground)

    1 point difference in Def...


    _________________
    Blaine Incarnate
    avatar
    Rynn
    Chosen Undead
    Chosen Undead

    Posts : 4689
    Reputation : 257
    Join date : 2012-01-26

    Re: The RES stat

    Post by Rynn on Thu Apr 19, 2012 2:35 pm

    Every Humanity is applied as a point of res, making Res the most useless stat in the entire game.

    Unless Res increases unarmed damage, it has no point.
    avatar
    Carphil
    Chat Moderator

    Posts : 4921
    Reputation : 90
    Join date : 2012-01-17
    Age : 21
    Location : Brazil

    Re: The RES stat

    Post by Carphil on Thu Apr 19, 2012 2:37 pm

    Just bring blueblood sword back big grin


    _________________
    It may take a day or ten thousand years, but I will find her. This is a promise.

    I'm not the chosen one, I'm the one who chose to be more.

    Carphil_BR on PSN :bas:
    avatar
    Yesuurd
    Insomniac
    Insomniac

    Posts : 1466
    Reputation : 46
    Join date : 2012-01-19
    Age : 37
    Location : Dominican Republic

    Re: The RES stat

    Post by Yesuurd on Thu Apr 19, 2012 2:39 pm

    I think resistance should have been related to poise, that would have been a great thing.
    But I would have done it like attunement which does not raise 1 point with every added level.


    _________________
    Knowing your own darkness is the best method for dealing with the darknesses of other people.
    Add me for joining our Fight Clubs
    PSN=yesuurd
    FC for life!!!
    avatar
    T-King-667
    Obsessed
    Obsessed

    Posts : 687
    Reputation : 28
    Join date : 2012-04-06
    Age : 25
    Location : Sens fortress

    Re: The RES stat

    Post by T-King-667 on Thu Apr 19, 2012 2:46 pm

    Yesuurd wrote:I think resistance should have been related to poise, that would have been a great thing.
    But I would have done it like attunement which does not raise 1 point with every added level.
    yeah i actually thought about this the other day, makeing res (every 2 stats or so) increase your poise by 1 (20 by the time you reach lvl40) then res would be worth it for me, But that wont stop me from trying im gonna make a theif build or a deprived build and get my res to 40 and see what happens. Call me stubborn but ima detirmand man damnit.
    avatar
    Yesuurd
    Insomniac
    Insomniac

    Posts : 1466
    Reputation : 46
    Join date : 2012-01-19
    Age : 37
    Location : Dominican Republic

    Re: The RES stat

    Post by Yesuurd on Thu Apr 19, 2012 2:50 pm

    I support that decision and let me know what u find out, who knows right? it is highly unprobable that a stat could be so unusable, heck I might even make one build to and see what happens.


    _________________
    Knowing your own darkness is the best method for dealing with the darknesses of other people.
    Add me for joining our Fight Clubs
    PSN=yesuurd
    FC for life!!!
    avatar
    PlasticandRage
    Chosen Undead
    Chosen Undead

    Posts : 5280
    Reputation : 123
    Join date : 2012-01-27
    Age : 34
    Location : New York

    Re: The RES stat

    Post by PlasticandRage on Thu Apr 19, 2012 3:17 pm

    Darkson wrote:^ Was he naked?

    No, but he wasn't wearing armor that's all that effective. It was his Crestfallen Warrior build. So he was in all Chain and no helmet. It shouldn't really matter though. The RES stat by definition should effectively raise your RES and protect you from it.
    avatar
    Wade_Wilson
    Hollowed
    Hollowed

    Posts : 2021
    Reputation : 56
    Join date : 2012-01-17
    Age : 21
    Location : Northern Ireland

    Re: The RES stat

    Post by Wade_Wilson on Thu Apr 19, 2012 3:21 pm

    They should have made resistance stat give a % chance for attacks to stagger off you like they were deflected from a greatshield, or raise your default poise (without armour).


    _________________
    Golden rays of the glorious sunshine, sending down such a blood-red light
    Now the animals slowly retreat to the shadows, out of sight
    Arid winds blow across the mountains, giving flight to the birds of prey
    In the distance machines come to transform Eden, day by day
    Only love is with us now, something warm and pure!
    Find the peace within ourselves, no need for the cure!
    avatar
    T-King-667
    Obsessed
    Obsessed

    Posts : 687
    Reputation : 28
    Join date : 2012-04-06
    Age : 25
    Location : Sens fortress

    Re: The RES stat

    Post by T-King-667 on Thu Apr 19, 2012 4:37 pm

    Wade_Wilson wrote:They should have made resistance stat give a % chance for attacks to stagger off you like they were deflected from a greatshield, or raise your default poise (without armour).
    Yeah i actually like the deflection idea, Maybe it can be doubled with poise increase? i dont think you should be able to bounce sombodys sword off of yo uif you cant even withstand the attack itsself.
    Update: my res is at 30 and that is the only stat i upgraded so far (everything else is at 11) and im actually kind of surprised, Im still not wearing any armour and on the dragon bridge just after you meet solaire it takes the dragon 4 fire breaths to kill me (fire defense is at 86 and im not wearing rofap) and im able to take quite a beating from most enimys (phy def is at 75) im actually kind of suprised i havent died once yet and im on my way to the depths.
    avatar
    Rynn
    Chosen Undead
    Chosen Undead

    Posts : 4689
    Reputation : 257
    Join date : 2012-01-26

    Re: The RES stat

    Post by Rynn on Thu Apr 19, 2012 4:41 pm

    Maybe RES has a hidden modifier to the defense formula? I'll have to test that.

    EDIT: When I get home today, I'm gonna BB some Great Souls over to a char, and get it to 40 RES right off the bat, and see how my survivability changes. I'll keep leveling up my res and see if it has some modifier outside of what HP normally gives.
    avatar
    T-King-667
    Obsessed
    Obsessed

    Posts : 687
    Reputation : 28
    Join date : 2012-04-06
    Age : 25
    Location : Sens fortress

    Re: The RES stat

    Post by T-King-667 on Thu Apr 19, 2012 5:04 pm

    Rynn wrote:Maybe RES has a hidden modifier to the defense formula? I'll have to test that.

    EDIT: When I get home today, I'm gonna BB some Great Souls over to a char, and get it to 40 RES right off the bat, and see how my survivability changes. I'll keep leveling up my res and see if it has some modifier outside of what HP normally gives.
    Well you have to remember too that if your phy defence is 350+ res will barly increase anything besides poison resistance so my plan was to bring res, vit,str and end to 40 and then my phy defence should be 200+ then ima throw on my armour and see how it goes. 200 and some maxed armour sets prvide like allmost 300 physical defence so like 500 total? not bad.
    avatar
    Rynn
    Chosen Undead
    Chosen Undead

    Posts : 4689
    Reputation : 257
    Join date : 2012-01-26

    Re: The RES stat

    Post by Rynn on Thu Apr 19, 2012 5:24 pm

    T-King-667 wrote:
    Rynn wrote:Maybe RES has a hidden modifier to the defense formula? I'll have to test that.

    EDIT: When I get home today, I'm gonna BB some Great Souls over to a char, and get it to 40 RES right off the bat, and see how my survivability changes. I'll keep leveling up my res and see if it has some modifier outside of what HP normally gives.
    Well you have to remember too that if your phy defence is 350+ res will barly increase anything besides poison resistance so my plan was to bring res, vit,str and end to 40 and then my phy defence should be 200+ then ima throw on my armour and see how it goes. 200 and some maxed armour sets prvide like allmost 300 physical defence so like 500 total? not bad.
    550 defense can be reached with 0 res. I'm testing if RES has a secret modifier outside of the pure defense number.
    avatar
    T-King-667
    Obsessed
    Obsessed

    Posts : 687
    Reputation : 28
    Join date : 2012-04-06
    Age : 25
    Location : Sens fortress

    Re: The RES stat

    Post by T-King-667 on Thu Apr 19, 2012 5:35 pm

    Rynn wrote:
    T-King-667 wrote:
    Rynn wrote:Maybe RES has a hidden modifier to the defense formula? I'll have to test that.

    EDIT: When I get home today, I'm gonna BB some Great Souls over to a char, and get it to 40 RES right off the bat, and see how my survivability changes. I'll keep leveling up my res and see if it has some modifier outside of what HP normally gives.
    Well you have to remember too that if your phy defence is 350+ res will barly increase anything besides poison resistance so my plan was to bring res, vit,str and end to 40 and then my phy defence should be 200+ then ima throw on my armour and see how it goes. 200 and some maxed armour sets prvide like allmost 300 physical defence so like 500 total? not bad.
    550 defense can be reached with 0 res. I'm testing if RES has a secret modifier outside of the pure defense number.
    It was just a guesstimate im sure ill figure out some sort of use for it when im done upgrading.
    avatar
    Rynn
    Chosen Undead
    Chosen Undead

    Posts : 4689
    Reputation : 257
    Join date : 2012-01-26

    Re: The RES stat

    Post by Rynn on Thu Apr 19, 2012 5:43 pm

    Unless there is a hidden modifier on res, you won't. You get an extra 12 points from it with the best armor.

    Sponsored content

    Re: The RES stat

    Post by Sponsored content


      Current date/time is Wed Aug 23, 2017 6:33 pm