I'd say Rynn needs a special title for his contributions, you can only +1 him so many times after all.
+13
lextune
Wade_Wilson
Yesuurd
Carphil
Rynn
sparkly-twinkly-lizard
BLA1NE
Kaminari
Forum Pirate
Darkson
PlasticandRage
ublug
T-King-667
17 posters
The RES stat
Yarxov- Revived
- Posts : 2313
Reputation : 36
Join date : 2012-01-19
Location : How should I know?
- Post n°76
Re: The RES stat
Rynn- Chosen Undead
- Posts : 4689
Reputation : 257
Join date : 2012-01-26
- Post n°77
Re: The RES stat
Blue Tearstone ring increases defense, so it might help here, but I don't think it would increase the actual effects of this RES passive.Darkson wrote:Really? Nice find!
So if you combine it with the Blue Tearstone Ring it will be even more effective?
Has someone tested out if that ring just gives a static amount of damage reduction or if there's also a multiplier/formular?
And if so, does the game first calculate the damage reduction your RES stat gives you or the ring? Would the first one multiplied by the second one?
I'm under the -belief- that this RES buff could care less what your defense is, and as such seems to apply after defense.
I was testing fall damage today, that was all in my head, fall damage is not reduced.Serious_Much wrote:That is an extremely interesting find, good stuff Kujii
would you like me to add this to the wiki?
Edit: I added the first sentence telling about exactly what it does, then specifying this effect is for PvE mobs only. I also added a line about possible reduction in fall damage, with a request for confirmation. Anyone who feels they could put it better please edit it again to your viewing pleasure
You still will most likely die a LOT of the time, RES isn't that much of a savior when your health is already low.Darkson wrote:And also: You could make a high RES char, put on both the blue and red tearstone ring and use power within maybe? Maybe it would make it more effective with the high RES!
Do it! I'd love to hear if there is a point where you suffer dimishing returns on this, I stopped at 50, seeing as that's where most stats drastically suffer from it.Yesuurd wrote:I will make a 99 resistance toon and see if the game breaks!!!
I kind of needed an excuse to start a Maneater Mildred Build... I just didn't expect it to -remove- the challenge in the game, rather then producing more.T-King-667 wrote:Yeah its good to see that you found out a good use for the stat rynn (: cheers to your hard work, and cheers to me for giveing you the motivation to start it, lmao.
I hardly think this deserves any title, I just thought I might contribute what I'd found when running a RES char since there was a topic about it...Yarxov wrote:I'd say Rynn needs a special title for his contributions, you can only +1 him so many times after all.
Also, Res has an effect on PvP, but it's so minute it's not worth trying to make use of. At 50 Res, I took 12 less damage from a drake sword then another, equally armored opponent does. I doubt that any of you legitlimately can find a use for that.
I'm going back to PvPing, this was fun, but mobs bore me.
GkMrBane- Caffeinated
- Posts : 941
Reputation : 22
Join date : 2012-04-19
Location : In the forest warming up on Covi's
- Post n°78
Re: The RES stat
I wonder what the max damage reduction would be for a toon who had 50Resist full giants and 99 humanity.
|
|