by Animaaal Wed Feb 13, 2013 12:24 am
ak1287 wrote:Sort of. I'm apathetic to the whole thing. I do think it's more reasonable to believe that they'd be a bit more descriptive in the introduction rather than make the first portion of the game easier. I could even see it being somethign other than the signs; a dedicated NPC who provides training.
As am I. I dont even care if there's a difficulty setting. Any of the following are cool with me:
a) Breeze mode for casuals who are getting absolutely r**** by the experience. Can you imagine?...Dark Souls 2, first time playing? lol.
b) The ability to complete the game in half the time. All the while no sacrifices are made to gains such as: boss souls, weapons and basic treasures. Only certain "special" non-game breaking treasures would be allowed on higher difficulty settings. It makes up for the loss of the dupe glitch and the bottomless box glitch. So just as long as you do not gain as many souls as in other play modes, even new game pluses.
c) Allowing a newer player to gain, almost, as much equippment as possible to be on a level playing field with myself and others.
Just as long as this:
It does not effect pvp environments. I want no enemy defenses, damages, and aggros affected in any way. I'm adding difficulty to their game. Thats enough for me. So long as the enemies around aren't getting killed with +0 hilts I don't care.
I'd also love to see a sparring partner to test stuff on. I know its not necessary, but I'm lazy about some things.
Last edited by Animaaal on Wed Feb 13, 2013 1:52 am; edited 1 time in total (Reason for editing : grammer/structure)