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    I'm a little worried

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    Post by Isirith Sat Feb 09, 2013 1:43 pm

    I've read a few things regarding Dark Souls II
    being made more 'accessible & straightforward'

    Surely a key part of the Souls Series was it NOT being accessible & straightforward.. Right?

    I don't wanna come across as an elitist douché but really..?
    People find this game 'that' hard?
    If I tried something and failed I would change my approach again & again.

    Either that or people who play games nowadays have no patience &
    probably should'nt be picking a game with a clear label stating it's "The world's toughest game"

    Also do people feel like they are owed something upon completing a Souls game?
    I was gutted when I finished both games. Knowing my way around ment no more surprises.

    Broke my heart.

    But yes..
    Accessible, Straightforward.
    Thoughts?

    Sorry if this has been discussed.. sad
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    Post by Serious_Much Sat Feb 09, 2013 1:55 pm

    Okay, I dunno where you're getting 'straightforward' from, because thats ********. The only thing that is gonna be made so is the story, which is gonna be made a bit less cryptic by the sound of it, frankly of which I like. I'd personally prefer the main story to have more weight and substance, while the wider lore and NPCs are in the same mysterious, vague lore vein that was present in the games previous to DKS2

    The accessibility thing I think can occur without wrecking difficulty. Te beginning in the game will just have to be well designed so that it causes you to learn the central skills in dark souls one by one in a subtle way, rather than throwing you in the deep end right at the start. I think to be honest that this approach could occur, if a single level, such as the burg could be designed to help nurture a newbie's skill set to help them out a little more, rather than simply saying 'get better' right at the beginning, a little push in the right direction could make a huge difference.
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    Post by WyrmHero Sat Feb 09, 2013 1:57 pm

    They're gonna put a tutorial.
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    Post by Serious_Much Sat Feb 09, 2013 1:59 pm

    WyrmHero wrote:They're gonna put a tutorial.

    There have been tutorials in both games, so thats a kinda moot point wyrm...
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    Post by WyrmHero Sat Feb 09, 2013 2:03 pm

    Tutorial tutorial I mean. With lower difficulty.
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    Post by Acarnatia Sat Feb 09, 2013 2:07 pm

    I think he got 'straightforward' from Shibuya's comment that he prefers direct to subtle. Seriously, Serious, that was hostile.
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    Post by Serious_Much Sat Feb 09, 2013 2:12 pm

    Acarnatia wrote:I think he got 'straightforward' from Shibuya's comment that he prefers direct to subtle. Seriously, Serious, that was hostile.

    I was not being hostile, please don't tell me what I meant by my own words. I was simply stating what shibuya's intentions are presumed to be, as you said that he prefers a direct approach, which is very different to 'straightforward'
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    Post by Conrack Sat Feb 09, 2013 2:22 pm

    People need to stop worrying about every little thing they read about this game.....
    Demon's Souls had a tutorial where you were invulnerable up till the boss and which explained all the fighting mechanics. People just like to panic I guess.
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    Post by Animaaal Sat Feb 09, 2013 3:49 pm

    I don't mind a tutorial, I mean a real one. I wouldn't mind a "sparring ground" either. Kind of like if you coulda sparred with the Creastfallen Warrior in Firelink to hone your skills.

    There's also the chariot chaser speculation. I hope its brutal. I hope that its so brutal it causes people to start over and/or create new accounts. I think it would be hilarious.
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    Post by Serious_Much Sat Feb 09, 2013 4:15 pm

    Animaaal wrote:
    There's also the chariot chaser speculation. I hope its brutal. I hope that its so brutal it causes people to start over and/or create new accounts. I think it would be hilarious.

    I agree, if it was really horrible it would be so funny.. Purposefully put in BB type glitch and make the penalty be the chariot guy hunting them down and wrecking their game, comedy gold.
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    Post by ak1287 Sat Feb 09, 2013 4:46 pm

    WyrmHero wrote:Tutorial tutorial I mean. With lower difficulty.

    You must have gotten that from your hours spent playing the game.
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    Post by WyrmHero Sat Feb 09, 2013 8:13 pm

    ak1287 wrote:
    WyrmHero wrote:Tutorial tutorial I mean. With lower difficulty.

    You must have gotten that from your hours spent playing the game.

    Check out this thread the site says it.

    https://soulswiki.forumotion.com/t17839-dark-souls-details-surface-locations-game-mechanics-and-enemies
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    Post by ak1287 Sat Feb 09, 2013 9:03 pm

    WyrmHero wrote:
    ak1287 wrote:
    WyrmHero wrote:Tutorial tutorial I mean. With lower difficulty.

    You must have gotten that from your hours spent playing the game.

    Check out this thread the site says it.

    https://soulswiki.forumotion.com/t17839-dark-souls-details-surface-locations-game-mechanics-and-enemies

    No, the tutorial isn't what I'm contesting; no one can, because it's a confirmed aspect of the game.

    What I'm curious about is your inside knowledge of the variable difficulty OF the tutorial.
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    Post by Onion Knight Sat Feb 09, 2013 9:38 pm

    An extended tutorial like Demon's Souls is what I was suggesting it could mean back at announcement, but of course everyone ignored that to froth at the mouth in rage at loose concepts.
    Also this section other than the suggestion threads is this thread on a loop, never changing, for the next two years.
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    Post by WyrmHero Sat Feb 09, 2013 10:18 pm

    ak1287 wrote:
    WyrmHero wrote:
    ak1287 wrote:
    WyrmHero wrote:Tutorial tutorial I mean. With lower difficulty.

    You must have gotten that from your hours spent playing the game.

    Check out this thread the site says it.

    https://soulswiki.forumotion.com/t17839-dark-souls-details-surface-locations-game-mechanics-and-enemies

    No, the tutorial isn't what I'm contesting; no one can, because it's a confirmed aspect of the game.

    What I'm curious about is your inside knowledge of the variable difficulty OF the tutorial.

    Because they're talking about accessibility I'm assuming the tutorial will be easier than the previous tutorials of DkS. I don't mind it though, even if it's not skippable.
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    Post by Isirith Sat Feb 09, 2013 10:46 pm

    The article I read was titled Dark Souls II 'Accessible & Straightforward'
    So.. Uhh..
    Sorry for reading such lies! >.>

    Haven't both the current Soul's games had tutorial levels?
    The jazz at the beginning of DS.. Although that tutorial boss wasn't anywhere near as forgiving
    as the Asylum Demon.

    And obviously DkS tutorial level was the Asylum.

    And both areas had a ton of messages giving you the basics.
    How easier can a tutorial level get.

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    Post by WyrmHero Sun Feb 10, 2013 2:00 am

    By making an easier boss fight? Or maybe no boss fight at all. Not dying at the tutorial is gonna be lame though.
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    Post by Animaaal Sun Feb 10, 2013 2:13 am

    I dont know about easier as much as informative. Kinda like holding your hand I guess. I'm fine with that. I'm also fine with a difficulty setting......oh God.....screw it.

    I just got done replaying Mario Sunshine with the wife this week. I gotta say man, Dark Souls seemed kinda like weak sauce in comparison. I know its because I've played hundreds of hours and have memorized almost everything about pve, but thats kinda the point.

    Even if enemies are hitting for 20 damage in a hosts game...I wont be. twisted

    As long as they fix things like running firestorm and the dragonhead knife spit and other balancing/glitch issues that have plagued the soul series, I don't see how it would really effect anything. All it would really do is show someone whos anise is still intact from not playing DeS and DkS how unprepared they really are for the pvp experience. If they want to hinder themselves then I say let em.

    Would they get on a forum and complain that invaders are op? Maybe, but how is that different from now?

    And just for the record, I'm not saying I support or don't support a difficulty setting...its just kind of a non-issue for me. And no, I don't think FROM will do it anyway.

    Oh God...there go my rep points.... sad Can I get a +1 for honesty???...Anyone???...I feel so alone :pale:
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    Post by ak1287 Sun Feb 10, 2013 3:26 am

    Isirith wrote:The article I read was titled Dark Souls II 'Accessible & Straightforward'
    So.. Uhh..
    Sorry for reading such lies! >.>

    Haven't both the current Soul's games had tutorial levels?
    The jazz at the beginning of DS.. Although that tutorial boss wasn't anywhere near as forgiving
    as the Asylum Demon.

    And obviously DkS tutorial level was the Asylum.

    And both areas had a ton of messages giving you the basics.
    How easier can a tutorial level get.


    It doesn't SAY easier.

    'This is poise. Poise does this. Go, poise, go.'

    THAT'S more 'straightforward' and 'informative' than easy.
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    Post by Animaaal Sun Feb 10, 2013 4:31 am

    ak1287 wrote:It doesn't SAY easier.

    'This is poise. Poise does this. Go, poise, go.'

    THAT'S more 'straightforward' and 'informative' than easy.

    Are you sayin that words mean stuff and that makes stuff easier?

    ***EDIT***
    Actually it wouldn't mean easier, it would mean straight....ef it I dont know what you mean. Words are better than easier?


    ***EDIT2***

    I'm sorry I wasn't really focusing, sorry. You just mean a tutorial would be better if it was descriptive with words. To describe in detail as oppose to the other soul games. Look Skyward


    Last edited by Animaaal on Sun Feb 10, 2013 5:13 am; edited 3 times in total (Reason for editing : iz tired thats why)
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    Post by Serious_Much Sun Feb 10, 2013 10:19 am

    I'd rather they weren't so direct with the teaching as that, as i've said before, creating enemies and situation that forces you to learn the ropes would be better than that. If they explain everything that way they should just print "dark souls 101" in the manual and be done with it, dont wreck the game for accessiblility purposes happy
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    Post by ak1287 Sun Feb 10, 2013 6:13 pm

    Animaaal wrote:
    ak1287 wrote:It doesn't SAY easier.

    'This is poise. Poise does this. Go, poise, go.'

    THAT'S more 'straightforward' and 'informative' than easy.

    Are you sayin that words mean stuff and that makes stuff easier?

    ***EDIT***
    Actually it wouldn't mean easier, it would mean straight....ef it I dont know what you mean. Words are better than easier?


    ***EDIT2***

    I'm sorry I wasn't really focusing, sorry. You just mean a tutorial would be better if it was descriptive with words. To describe in detail as oppose to the other soul games. Look Skyward

    Sort of. I'm apathetic to the whole thing. I do think it's more reasonable to believe that they'd be a bit more descriptive in the introduction rather than make the first portion of the game easier. I could even see it being somethign other than the signs; a dedicated NPC who provides training.
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    Post by DE5PA1R Tue Feb 12, 2013 2:52 pm

    I don't think I could comprehend a Souls tutorial easier than those in DeS and DkS. I didn't even die in the DeS tutorial my first time playing the game (of course I did get killed by Vanguard, but that doesn't count). And I was seriously bad.

    Also, making the story more straightforward makes the game easier by definition. Its effect on gameplay is irrelevant.
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    Post by mr_no_face Tue Feb 12, 2013 10:45 pm

    I think we all need to calm our tits lol let it be a surprise. Hope for the best prepare for the worst. stop worrying about what could go wrong and prey for what can go right
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    Post by Animaaal Wed Feb 13, 2013 12:24 am

    ak1287 wrote:Sort of. I'm apathetic to the whole thing. I do think it's more reasonable to believe that they'd be a bit more descriptive in the introduction rather than make the first portion of the game easier. I could even see it being somethign other than the signs; a dedicated NPC who provides training.

    As am I. I dont even care if there's a difficulty setting. Any of the following are cool with me:

    a) Breeze mode for casuals who are getting absolutely r**** by the experience. Can you imagine?...Dark Souls 2, first time playing? lol.

    b) The ability to complete the game in half the time. All the while no sacrifices are made to gains such as: boss souls, weapons and basic treasures. Only certain "special" non-game breaking treasures would be allowed on higher difficulty settings. It makes up for the loss of the dupe glitch and the bottomless box glitch. So just as long as you do not gain as many souls as in other play modes, even new game pluses.

    c) Allowing a newer player to gain, almost, as much equippment as possible to be on a level playing field with myself and others.

    Just as long as this:

    It does not effect pvp environments. I want no enemy defenses, damages, and aggros affected in any way. I'm adding difficulty to their game. Thats enough for me. So long as the enemies around aren't getting killed with +0 hilts I don't care.

    I'd also love to see a sparring partner to test stuff on. I know its not necessary, but I'm lazy about some things.


    Last edited by Animaaal on Wed Feb 13, 2013 1:52 am; edited 1 time in total (Reason for editing : grammer/structure)

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