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41 posters
Dark magic wrecking the game
WhatDoesThePendantDo?- Duke's Archivist
- Posts : 11501
Reputation : 327
Join date : 2012-04-18
Age : 34
Location : WPB, Florida
- Post n°101
Re: Dark magic wrecking the game
How much does Great Soul Arrow do?
Rynn- Chosen Undead
- Posts : 4689
Reputation : 257
Join date : 2012-01-26
- Post n°102
Re: Dark magic wrecking the game
1,200
Great Heavy Soul Arrow does 2000.
Great Heavy Soul Arrow does 2000.
FruitPunchNinja- Revived
- Posts : 2770
Reputation : 106
Join date : 2012-03-12
Age : 35
Location : East Coast , USA
- Post n°103
Re: Dark magic wrecking the game
Uhhh maybe with 99int and TCC, even then i'm not sure. You're talking actual damage, to someone with average armor...idk
Rynn- Chosen Undead
- Posts : 4689
Reputation : 257
Join date : 2012-01-26
- Post n°104
Re: Dark magic wrecking the game
Usually I hit people at the end of rolls because I fight without lockon to hit people. So I tend to get counter damage. Keep that in mind.FruitPunchNinja wrote:Uhhh maybe with 99int and TCC, even then i'm not sure. You're talking actual damage, to someone with average armor...idk
raecor14- Insomniac
- Posts : 1080
Reputation : 37
Join date : 2012-06-21
Age : 27
Location : Australia
- Post n°105
Re: Dark magic wrecking the game
DOUGH don't abandon your fellow Australian , what are we if not haters of extra work :') god bless our country. on a side note, until i have a boomerang to even out the dark magic butt hurt, i shall continue to complain. i'm sad this will be my legacy ahahahaha
Sloth9230- Hollowed
- Posts : 1737
Reputation : 67
Join date : 2012-12-10
Age : 30
Location : In the Forest, casting the spells that make the gankers fall down
- Post n°106
Re: Dark magic wrecking the game
raecor14 wrote:DOUGH don't abandon your fellow Australian , what are we if not haters of extra work :') god bless our country. on a side note, until i have a boomerang to even out the dark magic butt hurt, i shall continue to complain. i'm sad this will be my legacy ahahahaha
They got boomerangs in "Ty the Tasmanian Tiger" lol
raecor14- Insomniac
- Posts : 1080
Reputation : 37
Join date : 2012-06-21
Age : 27
Location : Australia
- Post n°107
Re: Dark magic wrecking the game
winning. seriously, if magic can be close ranged then i want the ability to chuck my weapons at my foe then boomerang them before they can even start to cast
Sciarry- Addicted
- Posts : 115
Reputation : 9
Join date : 2012-06-17
- Post n°108
Re: Dark magic wrecking the game
I agree!!! OMG!
Nybbles- Caffeinated
- Posts : 785
Reputation : 45
Join date : 2012-07-31
- Post n°109
Re: Dark magic wrecking the game
raecor14 wrote: winning. seriously, if magic can be close ranged then i want the ability to chuck my weapons at my foe then boomerang them before they can even start to cast
cheers to that.
Sentiel- Compulsory Poster
- Posts : 3181
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Join date : 2012-11-26
Age : 36
Location : Mushroom Kingdom
- Post n°110
Re: Dark magic wrecking the game
"WHAT?! You're casting Pursuers?!raecor14 wrote: winning. seriously, if magic can be close ranged then i want the ability to chuck my weapons at my foe then boomerang them before they can even start to cast
Here, have my Smough's Hammer!"
Nybbles- Caffeinated
- Posts : 785
Reputation : 45
Join date : 2012-07-31
- Post n°111
Re: Dark magic wrecking the game
Sentiel wrote:"WHAT?! You're casting Pursuers?!raecor14 wrote: winning. seriously, if magic can be close ranged then i want the ability to chuck my weapons at my foe then boomerang them before they can even start to cast
Here, have my Smough's Hammer!"
that's if i can even see the pursuers. too many times have i been one shot by pursuers that weren't even visible on my end. all that i ever get is a "POP" sound followed by "You Died" pursuers for some reason is invisible if there is any lag whatsoever. and yes this is post patch .07
dark bead has this nasty habit of hitting me even if i am behind the caster and they are facing away from me. it makes it particularly hard to punish them, even with a great hammer.
crossbows and bows are good for punishing casters at a distance, but now it seems like housewives have switched from hornet rings to tin crystal catalysts and trying to use a crossbow or bow against them is asking to be one shot by a crystal soul spear, which you can't even dodge due to laggy weirdness anyway.
when lag is non-existant or minimal, no problem. but how often does that happen. unfortunately for me using magic or the hornet ring (even post nerf) makes me feel dirty inside and i just can't bring myself down to their level.
if these try hards actually used the spells in clever ways, i wouldn't mind, but they don't and not only is it boring, it's also frustrating to fight them.
Sentiel- Compulsory Poster
- Posts : 3181
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Join date : 2012-11-26
Age : 36
Location : Mushroom Kingdom
- Post n°112
Re: Dark magic wrecking the game
Well, the way you describe it, the problem isn't with the spells themselves, but with lag.Nybbles wrote:Sentiel wrote:"WHAT?! You're casting Pursuers?!raecor14 wrote: winning. seriously, if magic can be close ranged then i want the ability to chuck my weapons at my foe then boomerang them before they can even start to cast
Here, have my Smough's Hammer!"
that's if i can even see the pursuers. too many times have i been one shot by pursuers that weren't even visible on my end. all that i ever get is a "POP" sound followed by "You Died" pursuers for some reason is invisible if there is any lag whatsoever. and yes this is post patch .07
dark bead has this nasty habit of hitting me even if i am behind the caster and they are facing away from me. it makes it particularly hard to punish them, even with a great hammer.
crossbows and bows are good for punishing casters at a distance, but now it seems like housewives have switched from hornet rings to tin crystal catalysts and trying to use a crossbow or bow against them is asking to be one shot by a crystal soul spear, which you can't even dodge due to laggy weirdness anyway.
when lag is non-existant or minimal, no problem. but how often does that happen. unfortunately for me using magic or the hornet ring (even post nerf) makes me feel dirty inside and i just can't bring myself down to their level.
if these try hards actually used the spells in clever ways, i wouldn't mind, but they don't and not only is it boring, it's also frustrating to fight them.
Nybbles- Caffeinated
- Posts : 785
Reputation : 45
Join date : 2012-07-31
- Post n°113
Re: Dark magic wrecking the game
Sentiel wrote:Well, the way you describe it, the problem isn't with the spells themselves, but with lag.
yes and no
lag is definately an issue, but the biggest issue for me is that spells are not that viable in pvp unless lag is present, combine the need to rely on lag with the ability to one shot someone and you have a recipe for endless frustration and boring try hard builds.
spells need to be viable in pvp with or without lag but they absolutely should not have the power to one shot a vit gouged build due to a laggy hit. in general the whole concept should be re-thought for the next Souls game.
aceluby- Insomniac
- Posts : 1208
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Join date : 2012-01-17
Age : 41
Location : Minneapolis, MN
- Post n°114
Re: Dark magic wrecking the game
Nybbles wrote:Sentiel wrote:Well, the way you describe it, the problem isn't with the spells themselves, but with lag.
yes and no
lag is definately an issue, but the biggest issue for me is that spells are not that viable in pvp unless lag is present, combine the need to rely on lag with the ability to one shot someone and you have a recipe for endless frustration and boring try hard builds.
spells need to be viable in pvp with or without lag but they absolutely should not have the power to one shot a vit gouged build due to a laggy hit. in general the whole concept should be re-thought for the next Souls game.
I'm calling BS. On my mage I'm constantly switching spells, so my opponent doesn't know what spell is coming. It could be pursuers, it could be dark bead, it could be CSS, or I might have WotG or black flame ready. My opponent rolling too early because they think a dark bead is coming, but instead it's a CSS (w/ a different casting time), it's not lag that's getting them, but my choice in spells and countering what they are expecting. When I cast pursuers and chase you down to hit you w/ a WotG to stagger you and get Pursuers to finish you off, it wasn't lag that did that, but my strategy.
Lag is present in ALL forms of the game and many can OHKO you, like buffed backstabs, stunlock, chain backstabs, etc... Mages don't 'rely' on lag any more than anybody else 'relies' on it.
Nybbles- Caffeinated
- Posts : 785
Reputation : 45
Join date : 2012-07-31
- Post n°115
Re: Dark magic wrecking the game
aceluby wrote:Nybbles wrote:Sentiel wrote:Well, the way you describe it, the problem isn't with the spells themselves, but with lag.
yes and no
lag is definately an issue, but the biggest issue for me is that spells are not that viable in pvp unless lag is present, combine the need to rely on lag with the ability to one shot someone and you have a recipe for endless frustration and boring try hard builds.
spells need to be viable in pvp with or without lag but they absolutely should not have the power to one shot a vit gouged build due to a laggy hit. in general the whole concept should be re-thought for the next Souls game.
I'm calling BS. On my mage I'm constantly switching spells, so my opponent doesn't know what spell is coming. It could be pursuers, it could be dark bead, it could be CSS, or I might have WotG or black flame ready. My opponent rolling too early because they think a dark bead is coming, but instead it's a CSS (w/ a different casting time), it's not lag that's getting them, but my choice in spells and countering what they are expecting. When I cast pursuers and chase you down to hit you w/ a WotG to stagger you and get Pursuers to finish you off, it wasn't lag that did that, but my strategy.
Lag is present in ALL forms of the game and many can OHKO you, like buffed backstabs, stunlock, chain backstabs, etc... Mages don't 'rely' on lag any more than anybody else 'relies' on it.
as i said earlier "if these try hards actually used the spells in clever ways, i wouldn't mind, but they don't and not only is it boring, it's also frustrating to fight them."
it sounds as if you like to use spells creatively and are not one of those try hards that couldn't be bothered to try something different that didn't involve a one hit wonder that can't defended against due to lag. spamming spells is not the only offender in this case, just the most common now that dark magic exists and the hornet ring has been nerfed.
funnily enough, the hornet ring was nerfed because of this very problem, and guess what, all those try hard housewives out there swapped their hornet ring for a tin crystal catalyst, elf ears and dark bead or pursuers. imagine that?
i really wish there were more players out there like you. there just aren't that many of you. at least i have not encountered that many, maybe a dozen or so in 100s of hours of playing Dark Souls. sometimes i can force spell spammers and back stab fishers into an actual fight but most of these try hards don't want to play that game and some even disconnect if they start losing. these are the same players that would use spells in the DLC area knowing full well that they were invisible to the other player (pre 1.07 on the PS3). if these players didn't have lag on their side, their tactics would be meaningless, hence why i say they rely on it.
the fact that most spells just aren't that useful in PVP is also not a good thing. trying to balance this by having them do massive amounts of damage is not really balancing them at all either. especially when you know that lag is an issue. because all it does is create those situations where the winner is decided on a single hit depending on whoever had lag in their favor at that moment. that to me is broken and it is exploited far too often. this is poor design and it needs to be re-thought for the next Souls game.
Ghadis_God- Revived
- Posts : 2290
Reputation : 120
Join date : 2012-05-27
- Post n°116
Re: Dark magic wrecking the game
They're called Dragon Weapons. Use 50 Str and the DGS, you can smash any mage as he's casting.raecor14 wrote: winning. seriously, if magic can be close ranged then i want the ability to chuck my weapons at my foe then boomerang them before they can even start to cast
hey its andres- Insomniac
- Posts : 1044
Reputation : 32
Join date : 2012-12-02
Age : 29
Location : Darkroot Garden, California
- Post n°117
Re: Dark magic wrecking the game
Dark Magic is just as overpowered as lightning weapons and WoTG
raecor14- Insomniac
- Posts : 1080
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Join date : 2012-06-21
Age : 27
Location : Australia
- Post n°118
Re: Dark magic wrecking the game
i disagree, lightning was never so bad and wog is in my opinion the easiest thing to dodge in the game.
Sentiel- Compulsory Poster
- Posts : 3181
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Join date : 2012-11-26
Age : 36
Location : Mushroom Kingdom
- Post n°119
Re: Dark magic wrecking the game
You know what's wrecking the game?
This:
This:
- Spoiler:
- I actually just wanted to use this gif, that I stumbled upon on google.
raecor14- Insomniac
- Posts : 1080
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Join date : 2012-06-21
Age : 27
Location : Australia
- Post n°120
Re: Dark magic wrecking the game
my hate for dark magic borders the hate a water type Pokemon feels towards a charmander
hey its andres- Insomniac
- Posts : 1044
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Join date : 2012-12-02
Age : 29
Location : Darkroot Garden, California
- Post n°121
Re: Dark magic wrecking the game
raecor14 wrote:i disagree, lightning was never so bad and wog is in my opinion the easiest thing to dodge in the game.
I'm saying this because dark magic is not overpowered. Dark magic is extremely powerful, at close range. You can either play on that or simply rush during the cast.
raecor14- Insomniac
- Posts : 1080
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Join date : 2012-06-21
Age : 27
Location : Australia
- Post n°122
Re: Dark magic wrecking the game
its the lag tho, when i think its safe they are infact casting
Glutebrah- Hollowed
- Posts : 1942
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Join date : 2012-01-18
- Post n°123
Re: Dark magic wrecking the game
In all due respect, threads like this ruin the game. Because instead of adapting people are able to cry and get comfort from others who tell them that it isn't their fault they lost.
This reminds me alot like weight loss, there are the people who want to change, put in the payments of sweat, hard work and due dillegence, and create the change they want. And then there are the others who surround them self with people tell them it's ok and it's societies fault and talk them out of wanting to change and to adapt.
Yes lag sucks but it will always suck so adapt.
This reminds me alot like weight loss, there are the people who want to change, put in the payments of sweat, hard work and due dillegence, and create the change they want. And then there are the others who surround them self with people tell them it's ok and it's societies fault and talk them out of wanting to change and to adapt.
Yes lag sucks but it will always suck so adapt.
raecor14- Insomniac
- Posts : 1080
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Join date : 2012-06-21
Age : 27
Location : Australia
- Post n°124
Re: Dark magic wrecking the game
but they made the equivalent of the noob tube in this game. i see on this forum TONES of people talk about dark souls 2 not being easy, well this spell can instantly kill at LOW requirements, it would be dealable without the lag, but with all the bandwagons its just a **** spell. i actually don't want an excuse for why i loose to that spell, it's the same reason many people loose to me, the build the winner has made is just better when combined with the skill of the player. what my complaint is, is the fact it can be achieved so low, and with the lag its may just be the most op thing in the game, and i include the DWGR before the nerf.
Nightmare Moon- Regular
- Posts : 97
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Join date : 2012-08-02
Age : 32
Location : Scotland
- Post n°125
Re: Dark magic wrecking the game
I only use the likes of Pursuers if its 2 vs 1. I mainly just stick with velkas rapier and moonlight gs when its an even fight.
» So what do you think the number one thing wrecking Dark Souls is?
» dark magic tests physical/magic split **UPDATED**
» New Dark Souls Mod/Application allows PIP, you can see your friend's game inside your game as a PIP and vice-versa
» Dark Magic, a different kind of magic?
» How they should fix dark magic
» dark magic tests physical/magic split **UPDATED**
» New Dark Souls Mod/Application allows PIP, you can see your friend's game inside your game as a PIP and vice-versa
» Dark Magic, a different kind of magic?
» How they should fix dark magic
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