can anyone tell me the average damage they do with +15? l don't want to ruin a build to try it.
4 posters
Murakumo damage
Forum Pirate- Chosen Undead
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Murakumo damage
SATLOS- Addicted
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- Post n°2
Re: Murakumo damage
Most SL 120 toons I come up against die in about 3 swings. 4 when they're in full Havel with a MoM on...
I'd say about 600 or so per 2H swing with 40DEX/30 STR. Can't verify at the moment as I'm at work.
I'd say about 600 or so per 2H swing with 40DEX/30 STR. Can't verify at the moment as I'm at work.
WyrmHero- Lordvessel
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Re: Murakumo damage
I think Jovias has one normal +15. It has 550 physical AR 1 handed with minimum str and 40 dex, so I think it might do 400~500 damage. We can test my GLGS that has 535 AR if you want.
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Re: Murakumo damage
There are unseen variables that could change things. I'm hoping for numbers because a character has a lightning mura now and i'd like to know wether i'm better off with lightning and 27 extra points for hp/end or +15 for damage. lightning is doing around 400/hit a touch disappointing imo, the zweihander has better reach, an awesome moveset, and more damage.
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Re: Murakumo damage
^ Zwei is slower, though.
I'll try to gather some numbers when I get home, but suffice it to say that Mura +15 with good scaling in stats is BEAST.
The wide, arching swings usually mean I stunlock two (or more) phantoms at once, and I've never seen anyone last through four swings.
I do kind of miss having a thrust move, but I've adjusted.
I'll try to gather some numbers when I get home, but suffice it to say that Mura +15 with good scaling in stats is BEAST.
The wide, arching swings usually mean I stunlock two (or more) phantoms at once, and I've never seen anyone last through four swings.
I do kind of miss having a thrust move, but I've adjusted.
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Re: Murakumo damage
What is a good mob to test against for decent numbers?
Silver Knights in Anor Londo?
Silver Knights in Anor Londo?
WyrmHero- Lordvessel
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Re: Murakumo damage
I would not test on a mob, but on an another player.
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Re: Murakumo damage
I'll send you a PSN message later on when I get home Wrym... My Mura build is approaching SL 120 so perhaps we can meetup for a quick test?
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Re: Murakumo damage
It would be much appreciated, and could save me a ton of time.
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- Post n°10
Re: Murakumo damage
Got some stats:
Mura has AR of 558 at +15 with a 38 STR / 40 DEX toon.
1H R1 = 337
2H R1 = 453
1H R2 = 471
2H R2 = 574
Sorry about that, Baal!
Mura has AR of 558 at +15 with a 38 STR / 40 DEX toon.
1H R1 = 337
2H R1 = 453
1H R2 = 471
2H R2 = 574
Sorry about that, Baal!
FruitPunchNinja- Revived
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- Post n°11
Re: Murakumo damage
well forum remember the murakumo scales with dex more then str. you would need 30str and 40dex to have it at its full potential. i personally love it. i do about 300-350dmg on heavily armored opponents while 2hing.
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- Post n°12
Re: Murakumo damage
Tricky in FC, though... I think I just got owned!
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