Murakumo damage

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    Murakumo damage

    Post by Forum Pirate on Thu May 10, 2012 5:15 pm

    can anyone tell me the average damage they do with +15? l don't want to ruin a build to try it.


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    Re: Murakumo damage

    Post by SATLOS on Thu May 10, 2012 5:24 pm

    Most SL 120 toons I come up against die in about 3 swings. 4 when they're in full Havel with a MoM on...

    I'd say about 600 or so per 2H swing with 40DEX/30 STR. Can't verify at the moment as I'm at work.
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    Re: Murakumo damage

    Post by WyrmHero on Thu May 10, 2012 5:28 pm

    I think Jovias has one normal +15. It has 550 physical AR 1 handed with minimum str and 40 dex, so I think it might do 400~500 damage. We can test my GLGS that has 535 AR if you want.


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    Re: Murakumo damage

    Post by Forum Pirate on Thu May 10, 2012 5:38 pm

    There are unseen variables that could change things. I'm hoping for numbers because a character has a lightning mura now and i'd like to know wether i'm better off with lightning and 27 extra points for hp/end or +15 for damage. lightning is doing around 400/hit a touch disappointing imo, the zweihander has better reach, an awesome moveset, and more damage.


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    Re: Murakumo damage

    Post by SATLOS on Thu May 10, 2012 5:47 pm

    ^ Zwei is slower, though.

    I'll try to gather some numbers when I get home, but suffice it to say that Mura +15 with good scaling in stats is BEAST.

    The wide, arching swings usually mean I stunlock two (or more) phantoms at once, and I've never seen anyone last through four swings.

    I do kind of miss having a thrust move, but I've adjusted.
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    Re: Murakumo damage

    Post by SATLOS on Thu May 10, 2012 5:48 pm

    What is a good mob to test against for decent numbers?

    Silver Knights in Anor Londo?
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    Re: Murakumo damage

    Post by WyrmHero on Thu May 10, 2012 5:56 pm

    I would not test on a mob, but on an another player.


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    Re: Murakumo damage

    Post by SATLOS on Thu May 10, 2012 6:00 pm

    I'll send you a PSN message later on when I get home Wrym... My Mura build is approaching SL 120 so perhaps we can meetup for a quick test?
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    Re: Murakumo damage

    Post by Forum Pirate on Thu May 10, 2012 6:31 pm

    It would be much appreciated, and could save me a ton of time.


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    Re: Murakumo damage

    Post by SATLOS on Thu May 10, 2012 10:48 pm

    Got some stats:

    Mura has AR of 558 at +15 with a 38 STR / 40 DEX toon.

    1H R1 = 337
    2H R1 = 453

    1H R2 = 471
    2H R2 = 574

    Sorry about that, Baal!
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    Re: Murakumo damage

    Post by FruitPunchNinja on Thu May 10, 2012 11:10 pm

    well forum remember the murakumo scales with dex more then str. you would need 30str and 40dex to have it at its full potential. i personally love it. i do about 300-350dmg on heavily armored opponents while 2hing.
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    Re: Murakumo damage

    Post by SATLOS on Fri May 11, 2012 12:16 am

    Tricky in FC, though... I think I just got owned!

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