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    Undead Rapport?

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    Post by Rynoa Wed Apr 04, 2012 3:59 pm

    So... I never heard of anybody using Undead Rapport, but I am pretty curious about it.
    Is it of some help? How does it work exactly?

    In which areas is more helpful? How much does it last and.. can you use it as a phantom?
    No use as an invader, as enemies are your natural friends already, but as a summon?
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    Post by Kaminari Wed Apr 04, 2012 4:02 pm

    all I know about it is that you touch the head of an undead with your finger and then that undead will hep you fight your enemies for a certain amount of time. If I remember correctly, it isn't even a minute, maybe 30-40 seconds?
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    Post by befowler Wed Apr 04, 2012 4:09 pm

    Check out this video at about 7:22. I don't know what the actual range on it is. The wiki has a list of creatures affected by it; as I recall it doesn't even affect the ones you'd find useful like the skeletons in TOG. Great idea, bad implementation/design.

    https://www.youtube.com/watch?v=UEeCoOh5VVw
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    Post by Rynoa Wed Apr 04, 2012 4:20 pm

    Oh, cool vid, thanks!
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    Post by Uparkaam Wed Apr 04, 2012 4:54 pm

    I doesn't have any real use, it's just a fun spell. For instance, you could host in Undead Burg and use the aid of the hollows against the invaders.

    When I rapported the crossbow hollow closest to the merchant, it killed every other hollow in the area with one shot for each. How awesome is that?
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    Post by Rynoa Wed Apr 04, 2012 5:14 pm

    Uparkaam wrote:I doesn't have any real use, it's just a fun spell. For instance, you could host in Undead Burg and use the aid of the hollows against the invaders.

    When I rapported the crossbow hollow closest to the merchant, it killed every other hollow in the area with one shot for each. How awesome is that?

    Whoah, maybe it can have some use then, as a host big grin
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    Post by sparkly-twinkly-lizard Wed Apr 04, 2012 6:01 pm

    umm... the undead merchant is supposed to be rapportable but as a phantom or invader hes shows up as a ghost, could a host rapport the merchant and have him be a invulnerable ally against an invader?
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    Post by Yukon Wed Apr 04, 2012 6:08 pm

    Undead rapport + Channelers trident + Burg merchant

    Shrug Mwah ha ha ha.
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    Post by Wade_Wilson Wed Apr 04, 2012 6:09 pm

    Undead rapport + alurring skulls + dukes archives + channelers trident = my own personal army of crystal soldiers. Go forth, minions! Bwahaha!
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    Post by Uparkaam Wed Apr 04, 2012 6:14 pm

    I might have to go and stab Gwyn's balls a few times so that I can be invaded again in the Burg. Then I could try some of these things.

    Also, a few things I've noticed so far:
    You can buff rapported enemies with the trident. The buff vanishes when they turn against you.
    The range of the crossbow hollow is rather long. He sniped even the firebomb throwers up on the ledges.
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    Post by Yukon Wed Apr 04, 2012 6:16 pm

    Uparkam, I am on my 120 char right now gonna go test this out. If you want come drop your Red sign and we can test it out on playstation.
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    Post by Uparkaam Wed Apr 04, 2012 6:22 pm

    Can't test anything right now, sorry. I might play again on weekend. And it's already midnight here. I'm a bit tired.

    Some other time, maybe? My PSN is Uparkaam.
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    Post by Yukon Wed Apr 04, 2012 6:27 pm

    Lol, Oh, you made it sound like you were playing. Yeah I'll tell you what I find out.
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    Post by Yukon Wed Apr 04, 2012 6:49 pm

    Dang, I just tried it. Turns out ghosts can't hit invaders and invaders cant hit ghosts.

    There goes that plan.
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    Post by sparkly-twinkly-lizard Wed Apr 04, 2012 7:09 pm

    a question, can invaders kill rappoted enemies? if not.... my dad's ng+ lvl 17 file could have some fun in the burg soon...
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    Post by Yukon Wed Apr 04, 2012 7:56 pm

    In short, yes. Easily.

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    Post by ChizFreak Wed Apr 04, 2012 8:12 pm

    If you undead rapport the Undead Merchant in the Burg he becomes hostile towards enemies invaders, but he becomes targetable by them too. So if you do it, the invader may kill him.
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    Post by Yukon Wed Apr 04, 2012 8:24 pm

    Hm, I tested it just awhile ago. The invader put his shield down and everything, he didn't take any damage. I pm'd him after and asked what was up, he said the merchant is a ghost, It wants to hit me but it can't.

    From what I saw the merchant does not get put at risk, I did not aggro my merchant though, I just slapped him so he stood up.
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    Post by ChizFreak Thu Apr 05, 2012 12:30 am

    Yukon wrote:Hm, I tested it just awhile ago. The invader put his shield down and everything, he didn't take any damage. I pm'd him after and asked what was up, he said the merchant is a ghost, It wants to hit me but it can't.

    From what I saw the merchant does not get put at risk, I did not aggro my merchant though, I just slapped him so he stood up.

    https://www.youtube.com/watch?v=GhEfSnbTRPM&t=0m58s


    He even killed him.


    I WIN!
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    Post by Yukon Thu Apr 05, 2012 12:34 am

    Prostration
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    Post by ChizFreak Thu Apr 05, 2012 12:47 am

    Yukon wrote: Undead Rapport? 1330857165

    Undead Rapport? 3248139268

    And stay down.





































    (just kidding) Undead Rapport? 3149687655
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    Post by Kaminari Thu Apr 05, 2012 6:51 am

    if Yukon tested this and it didn't work, could it have been upgraded with the newest patch so that video is before that patch upgrade so they took away the ability for the merchant to hurt invaders?
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    Post by ChizFreak Thu Apr 05, 2012 1:55 pm

    Kaminari wrote:if Yukon tested this and it didn't work, could it have been upgraded with the newest patch so that video is before that patch upgrade so they took away the ability for the merchant to hurt invaders?

    The video is from 9 February 2012. No new patch since November of 2011.
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    Post by sparkly-twinkly-lizard Thu Apr 05, 2012 2:27 pm

    what kind of invader did you have yukon? a twinked out giant wearing dude? if so the merchant may have done damage but it was so small the guy didn't notice...
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    Post by Kaminari Thu Apr 05, 2012 2:29 pm

    ChizFreak wrote:
    Kaminari wrote:if Yukon tested this and it didn't work, could it have been upgraded with the newest patch so that video is before that patch upgrade so they took away the ability for the merchant to hurt invaders?

    The video is from 9 February 2012. No new patch since November of 2011.

    another thing could be that the video got recorded waaaay before it got uploaded as well? You never know right?

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