I definitely agree with disabling it while locked on, but that wont stop a ganker's white phantom from coming up behind you to dish one out.
- we should see a bit of improvemet now that they are bringing back dedicated servers (umbasa!)
Just because it's a CPU doesn't mean it makes more sense or is more tolerable. You're still being granted invincinbility, while killing enemies with minimal effort.steveswede wrote:Elifia wrote:So how exactly will it affect PvE then? All you said against removing backstabs was some stuff about defending from invaders (which is PvP), defeating higher SL players (also PvP) and dealing with multiple mobs (I'll address that in a second).
Right now, when I'm PvEing, practically everything I do is circle around enemies until they attack and I can do a backstab. It's by far the most effective way of dealing with mobs, but it does not make for very interesting gameplay.
As for the multiple mobs: Why did you pull that many mobs? You probably should have been more careful and pull them 1 by 1. If that wasn't possible, then you should see if you can find some narrow passage where they can only fight you 1 at a time. Point is, there are loads of ways to deal with multiple mobs that do not involve backstabs.
Do I really need to explain this to you? I take it you're experienced with the mechanics of Dark Souls so you should be able to think of many situations with each enemy you can backstab. I really can't be arsed to run through each enemy, situation or skill level if you already know it.
Rynn wrote:Just because it's a CPU doesn't mean it makes more sense or is more tolerable. You're still being granted invincinbility, while killing enemies with minimal effort.
I rarely see a player actually perform a stealth kill, it's still a circle dance on aware CPU's, aiming for the easy, quick, effortless kill, rather than actually fighting the monsters. Your arguments imply you're alright with this, but i'd prefer that this not be the nature of PvE, as it cheapens the experience.
steveswede wrote:Yeah reduce the time it takes to back stab, stop the stamina from filling in the back stab animation but take away the invincibility frames and then you would have to apply that to rolls and parries.
Rynn wrote:and you suffer no risk of increased damage taken for attempting to perform the backstab:
Obscenely unreasonable to achieve. A DWGR flip has 15 I-frames, and a fast roll, 11. If you believe you can animate a fluid looking backstab in 1/3 to 1/2 a second, that would probably be pretty amazing to see, but otherwise a backstab is always going to offer more I-frames than the roll does, while breaking the flow of combat.steveswede wrote:
Yeah reduce the time it takes to back stab, stop the stamina from filling in the back stab animation but take away the invincibility frames and then you would have to apply that to rolls and parries.
Animaaal wrote:I say 1/2 second backstab immunity for pressing block.... :suspect: ...anyone?
Lorrac ESP wrote:The heck I know, I've just been pvp'ing for a week.
As a total noobarse, right now my n1 priority in getting better at PvP is learning how to avoid backstabs...
Animaaal wrote:Pushing block and getting a 1/4-1/2 backstab immunity.....I vote WIN!
O1va_ wrote:Animaaal wrote:Pushing block and getting a 1/4-1/2 backstab immunity.....I vote WIN!
And peaple started to run around tapping L1...
My vote goes to narrowing the window. No need for more mechanics to be exploited.
Animaaal wrote:O1va_ wrote:Animaaal wrote:Pushing block and getting a 1/4-1/2 backstab immunity.....I vote WIN!
And peaple started to run around tapping L1...
My vote goes to narrowing the window. No need for more mechanics to be exploited.
How would someone constantly dropping their guard be exploiting anything exactly? :suspect: