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    P2P servers

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    Post by Knight Alundil Mon Nov 12, 2012 7:08 pm

    Y'know everybody hates on the p2p servers. I just realized a very massive bonus they feature.

    Many years from now, when Dark Souls is dead and buried, i'll still be able to dust it off and play it through with some buddies online. This makes me very happy.
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    Post by ChizFreak Mon Nov 12, 2012 8:36 pm

    That's just half part. Internet advances and evolves through time. In the future, supposing the connection to PSN still works, our super-fast internet will make lag no-existent.
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    Post by Knight Alundil Mon Nov 12, 2012 8:52 pm

    That would be incredible! I really wish the souls game supported Lan Networks.
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    Post by TheBigLebowski Mon Nov 12, 2012 9:19 pm

    P2P is awful. I can still play demon souls btw. Nice and fresh dedicated servers. No fails. And those servers are still up after 3 years. They should've done the same with dark souls, more because of all the connections between covenants etc etc.

    But they will go dedicated next time, they've learned their lesson. ;-)
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    Post by Knight Alundil Mon Nov 12, 2012 9:32 pm

    Yeh but eventually they will close the demon's servers then it'll be a sad, sad day. But as long as xbox live is up Dark souls is alive!

    And I really dont see the problem with p2p. Ive played both online and my experience is pretty much the same.
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    Post by passivefamiliar Mon Nov 12, 2012 9:35 pm

    Ya....demon's souls will always have better online. "Play with my friend" ha. My a$$. I never can summon anyone specific, on demand, without a half hour of messaging and reloading the game to try and connect. Only to fail. Dark souls online is a joke. Has been since day one. And this latest dlc corruption is even more evident. Next souls game...i may pass if the same people that made this have a hand in it. Demon's souls 2 or bust.
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    Post by Knight Alundil Mon Nov 12, 2012 9:43 pm

    I'm not saying you're wrong, just pointing out that the experience isn't the same for everyone. For example, I can always summon my friend in the arena. I never have any problem in the open world either. If I do it's usually a problem with one of our internet connections and nothing to do with Dark Souls.
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    Post by aceluby Tue Nov 13, 2012 1:29 pm

    I think the positives FAR outweigh the negatives as far as P2P goes, especially from a development point of view. Also, it's not like Demon's Souls didn't have any lag... so the only real benefit is less summoning failures at the cost of fewer people playing online due to restrictions.
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    Post by Bioraptor Tue Nov 13, 2012 1:55 pm

    aceluby wrote:I think the positives FAR outweigh the negatives as far as P2P goes, especially from a development point of view. Also, it's not like Demon's Souls didn't have any lag... so the only real benefit is less summoning failures at the cost of fewer people playing online due to restrictions.
    I hear what your saying although with useing servers could it not be possiable to put better net codeing and regiuon filters in to lower everyones latency.Would this not limit the lag to some exstent.At the moment with P2P the latency issues are a joke.How are we supposed to have a lag free game with P2P when im getting conected to someone on the other side of the world.Dedicated servers and a good solid net codeing is the way forward would you not agree?
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    Post by vatar5 Tue Nov 13, 2012 3:36 pm

    P2P with region block > Dedicated servers with region block.
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    Post by aceluby Tue Nov 13, 2012 4:24 pm

    Bioraptor wrote:
    aceluby wrote:I think the positives FAR outweigh the negatives as far as P2P goes, especially from a development point of view. Also, it's not like Demon's Souls didn't have any lag... so the only real benefit is less summoning failures at the cost of fewer people playing online due to restrictions.
    I hear what your saying although with useing servers could it not be possiable to put better net codeing and regiuon filters in to lower everyones latency.Would this not limit the lag to some exstent.At the moment with P2P the latency issues are a joke.How are we supposed to have a lag free game with P2P when im getting conected to someone on the other side of the world.Dedicated servers and a good solid net codeing is the way forward would you not agree?

    Putting region filters on any system will minimize latency regardless of the technology used, but at the cost of not as many people to connect with. Dedicated servers would only help because of region blocking, not because dedicated servers are a better tech to use, especially since we're dealing w/ 4 players vs something like 32 or 64 concurrent users. In fact, P2P can be faster is some cases when talking about that few of players. This isn't a problem that can be solved with coding or dedicated servers, the only thing dedicated servers would solve is less failed summons.
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    Post by Gazman0169 Tue Nov 13, 2012 4:33 pm

    I may be missing something here, but I kinda like the fact that with the P2P servers I can play with PS3 gamers from all around the world, and am not just limited to my buds in the EU, as great as they are, which was (and still is) my one and only gripe when playing Demon's Souls online.
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    Post by aceluby Tue Nov 13, 2012 4:54 pm

    Gazman0169 wrote:I may be missing something here, but I kinda like the fact that with the P2P servers I can play with PS3 gamers from all around the world, and am not just limited to my buds in the EU, as great as they are, which was (and still is) my one and only gripe when playing Demon's Souls online.

    Which is why the perfect solution would be to have an option to region lock yourself. That way people who take PvP (way too) seriously can try to limit lag if they want while people like you and me can play w/ people across the globe and play w/ others at any time during the day or night. Wouldn't make for the easiest code management, but I'm sure something like this could be done.
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    Post by Bioraptor Wed Nov 14, 2012 8:13 am

    aceluby wrote:
    Bioraptor wrote:
    aceluby wrote:I think the positives FAR outweigh the negatives as far as P2P goes, especially from a development point of view. Also, it's not like Demon's Souls didn't have any lag... so the only real benefit is less summoning failures at the cost of fewer people playing online due to restrictions.
    I hear what your saying although with useing servers could it not be possiable to put better net codeing and regiuon filters in to lower everyones latency.Would this not limit the lag to some exstent.At the moment with P2P the latency issues are a joke.How are we supposed to have a lag free game with P2P when im getting conected to someone on the other side of the world.Dedicated servers and a good solid net codeing is the way forward would you not agree?

    Putting region filters on any system will minimize latency regardless of the technology used, but at the cost of not as many people to connect with. Dedicated servers would only help because of region blocking, not because dedicated servers are a better tech to use, especially since we're dealing w/ 4 players vs something like 32 or 64 concurrent users. In fact, P2P can be faster is some cases when talking about that few of players. This isn't a problem that can be solved with coding or dedicated servers, the only thing dedicated servers would solve is less failed summons.
    Thank`s for putting this into layman's terms friend as I am not completely tec savy when it comes to this subject on internet/connections.
    Although I thought I would ask.
    So I guess what we are saying is P2P is the right tool for the job regardless.
    Although I like your idea of being able to region block yourself,although I guess what does this say about myself lol...
    I do not take the PvP OTT but I do not like to be handicapped at the start of a invasion or duel due to each other`s ping's and region being miles apart.

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