P2P servers

    Share
    avatar
    Knight Alundil
    Insomniac
    Insomniac

    Posts : 1435
    Reputation : 67
    Join date : 2012-04-09
    Location : Scotland

    P2P servers

    Post by Knight Alundil on Mon Nov 12, 2012 7:08 pm

    Y'know everybody hates on the p2p servers. I just realized a very massive bonus they feature.

    Many years from now, when Dark Souls is dead and buried, i'll still be able to dust it off and play it through with some buddies online. This makes me very happy.

    avatar
    ChizFreak
    Revived
    Revived

    Posts : 2388
    Reputation : 135
    Join date : 2012-01-17
    Location : Eye of Terror

    Re: P2P servers

    Post by ChizFreak on Mon Nov 12, 2012 8:36 pm

    That's just half part. Internet advances and evolves through time. In the future, supposing the connection to PSN still works, our super-fast internet will make lag no-existent.


    _________________
    ChizFreak
    A.K.A
    The Ninja Assassin - 1st Leeroy Cosplayer
    Master Backstabber - Daddy Long Legs


    PSN ID: ChizFreak - Steam ID: ChizFreak - YT: http://www.youtube.com/user/ChizFreak
    avatar
    Knight Alundil
    Insomniac
    Insomniac

    Posts : 1435
    Reputation : 67
    Join date : 2012-04-09
    Location : Scotland

    Re: P2P servers

    Post by Knight Alundil on Mon Nov 12, 2012 8:52 pm

    That would be incredible! I really wish the souls game supported Lan Networks.

    avatar
    TheBigLebowski
    Obsessed
    Obsessed

    Posts : 384
    Reputation : 4
    Join date : 2012-05-31
    Age : 37
    Location : Den Bosch, the Netherlands

    Re: P2P servers

    Post by TheBigLebowski on Mon Nov 12, 2012 9:19 pm

    P2P is awful. I can still play demon souls btw. Nice and fresh dedicated servers. No fails. And those servers are still up after 3 years. They should've done the same with dark souls, more because of all the connections between covenants etc etc.

    But they will go dedicated next time, they've learned their lesson. ;-)
    avatar
    Knight Alundil
    Insomniac
    Insomniac

    Posts : 1435
    Reputation : 67
    Join date : 2012-04-09
    Location : Scotland

    Re: P2P servers

    Post by Knight Alundil on Mon Nov 12, 2012 9:32 pm

    Yeh but eventually they will close the demon's servers then it'll be a sad, sad day. But as long as xbox live is up Dark souls is alive!

    And I really dont see the problem with p2p. Ive played both online and my experience is pretty much the same.

    avatar
    passivefamiliar
    Obsessed
    Obsessed

    Posts : 443
    Reputation : 14
    Join date : 2012-06-14

    Re: P2P servers

    Post by passivefamiliar on Mon Nov 12, 2012 9:35 pm

    Ya....demon's souls will always have better online. "Play with my friend" ha. My a$$. I never can summon anyone specific, on demand, without a half hour of messaging and reloading the game to try and connect. Only to fail. Dark souls online is a joke. Has been since day one. And this latest dlc corruption is even more evident. Next souls game...i may pass if the same people that made this have a hand in it. Demon's souls 2 or bust.


    _________________
    PSN id: Passivefamiliar


    pony05  ...why is this here you ask? Its a dark world out there. Thats why.
    avatar
    Knight Alundil
    Insomniac
    Insomniac

    Posts : 1435
    Reputation : 67
    Join date : 2012-04-09
    Location : Scotland

    Re: P2P servers

    Post by Knight Alundil on Mon Nov 12, 2012 9:43 pm

    I'm not saying you're wrong, just pointing out that the experience isn't the same for everyone. For example, I can always summon my friend in the arena. I never have any problem in the open world either. If I do it's usually a problem with one of our internet connections and nothing to do with Dark Souls.

    avatar
    aceluby
    Insomniac
    Insomniac

    Posts : 1208
    Reputation : 46
    Join date : 2012-01-17
    Age : 34
    Location : Minneapolis, MN

    Re: P2P servers

    Post by aceluby on Tue Nov 13, 2012 1:29 pm

    I think the positives FAR outweigh the negatives as far as P2P goes, especially from a development point of view. Also, it's not like Demon's Souls didn't have any lag... so the only real benefit is less summoning failures at the cost of fewer people playing online due to restrictions.


    _________________
    Aceluby on PSN, add me!

    SL41 Pyro/Dex Sephiroth cosplay
    SL120 Fth/Int Pure Caster
    SL120 Fth DW
    SL120 Int DW
    avatar
    Bioraptor
    Obsessed
    Obsessed

    Posts : 375
    Reputation : 8
    Join date : 2012-05-13
    Age : 44
    Location : In the dust cloud of a dead Star.

    Re: P2P servers

    Post by Bioraptor on Tue Nov 13, 2012 1:55 pm

    aceluby wrote:I think the positives FAR outweigh the negatives as far as P2P goes, especially from a development point of view. Also, it's not like Demon's Souls didn't have any lag... so the only real benefit is less summoning failures at the cost of fewer people playing online due to restrictions.
    I hear what your saying although with useing servers could it not be possiable to put better net codeing and regiuon filters in to lower everyones latency.Would this not limit the lag to some exstent.At the moment with P2P the latency issues are a joke.How are we supposed to have a lag free game with P2P when im getting conected to someone on the other side of the world.Dedicated servers and a good solid net codeing is the way forward would you not agree?


    _________________


    XBL : CelestialSpiral
    avatar
    vatar5
    Caffeinated
    Caffeinated

    Posts : 960
    Reputation : 35
    Join date : 2012-09-02
    Age : 22
    Location : Rapture o/

    Re: P2P servers

    Post by vatar5 on Tue Nov 13, 2012 3:36 pm

    P2P with region block > Dedicated servers with region block.


    _________________
    PSN ID: vatar5

    Will you accept your darkened humanity or be toyed by the Gods?
    I chose the illusion of freedom.
    avatar
    aceluby
    Insomniac
    Insomniac

    Posts : 1208
    Reputation : 46
    Join date : 2012-01-17
    Age : 34
    Location : Minneapolis, MN

    Re: P2P servers

    Post by aceluby on Tue Nov 13, 2012 4:24 pm

    Bioraptor wrote:
    aceluby wrote:I think the positives FAR outweigh the negatives as far as P2P goes, especially from a development point of view. Also, it's not like Demon's Souls didn't have any lag... so the only real benefit is less summoning failures at the cost of fewer people playing online due to restrictions.
    I hear what your saying although with useing servers could it not be possiable to put better net codeing and regiuon filters in to lower everyones latency.Would this not limit the lag to some exstent.At the moment with P2P the latency issues are a joke.How are we supposed to have a lag free game with P2P when im getting conected to someone on the other side of the world.Dedicated servers and a good solid net codeing is the way forward would you not agree?

    Putting region filters on any system will minimize latency regardless of the technology used, but at the cost of not as many people to connect with. Dedicated servers would only help because of region blocking, not because dedicated servers are a better tech to use, especially since we're dealing w/ 4 players vs something like 32 or 64 concurrent users. In fact, P2P can be faster is some cases when talking about that few of players. This isn't a problem that can be solved with coding or dedicated servers, the only thing dedicated servers would solve is less failed summons.


    _________________
    Aceluby on PSN, add me!

    SL41 Pyro/Dex Sephiroth cosplay
    SL120 Fth/Int Pure Caster
    SL120 Fth DW
    SL120 Int DW
    avatar
    Gazman0169
    Caffeinated
    Caffeinated

    Posts : 965
    Reputation : 53
    Join date : 2012-06-02
    Age : 48
    Location : In Limbo. It's nice and quiet here don't ya know!

    Re: P2P servers

    Post by Gazman0169 on Tue Nov 13, 2012 4:33 pm

    I may be missing something here, but I kinda like the fact that with the P2P servers I can play with PS3 gamers from all around the world, and am not just limited to my buds in the EU, as great as they are, which was (and still is) my one and only gripe when playing Demon's Souls online.
    avatar
    aceluby
    Insomniac
    Insomniac

    Posts : 1208
    Reputation : 46
    Join date : 2012-01-17
    Age : 34
    Location : Minneapolis, MN

    Re: P2P servers

    Post by aceluby on Tue Nov 13, 2012 4:54 pm

    Gazman0169 wrote:I may be missing something here, but I kinda like the fact that with the P2P servers I can play with PS3 gamers from all around the world, and am not just limited to my buds in the EU, as great as they are, which was (and still is) my one and only gripe when playing Demon's Souls online.

    Which is why the perfect solution would be to have an option to region lock yourself. That way people who take PvP (way too) seriously can try to limit lag if they want while people like you and me can play w/ people across the globe and play w/ others at any time during the day or night. Wouldn't make for the easiest code management, but I'm sure something like this could be done.


    _________________
    Aceluby on PSN, add me!

    SL41 Pyro/Dex Sephiroth cosplay
    SL120 Fth/Int Pure Caster
    SL120 Fth DW
    SL120 Int DW
    avatar
    Bioraptor
    Obsessed
    Obsessed

    Posts : 375
    Reputation : 8
    Join date : 2012-05-13
    Age : 44
    Location : In the dust cloud of a dead Star.

    Re: P2P servers

    Post by Bioraptor on Wed Nov 14, 2012 8:13 am

    aceluby wrote:
    Bioraptor wrote:
    aceluby wrote:I think the positives FAR outweigh the negatives as far as P2P goes, especially from a development point of view. Also, it's not like Demon's Souls didn't have any lag... so the only real benefit is less summoning failures at the cost of fewer people playing online due to restrictions.
    I hear what your saying although with useing servers could it not be possiable to put better net codeing and regiuon filters in to lower everyones latency.Would this not limit the lag to some exstent.At the moment with P2P the latency issues are a joke.How are we supposed to have a lag free game with P2P when im getting conected to someone on the other side of the world.Dedicated servers and a good solid net codeing is the way forward would you not agree?

    Putting region filters on any system will minimize latency regardless of the technology used, but at the cost of not as many people to connect with. Dedicated servers would only help because of region blocking, not because dedicated servers are a better tech to use, especially since we're dealing w/ 4 players vs something like 32 or 64 concurrent users. In fact, P2P can be faster is some cases when talking about that few of players. This isn't a problem that can be solved with coding or dedicated servers, the only thing dedicated servers would solve is less failed summons.
    Thank`s for putting this into layman's terms friend as I am not completely tec savy when it comes to this subject on internet/connections.
    Although I thought I would ask.
    So I guess what we are saying is P2P is the right tool for the job regardless.
    Although I like your idea of being able to region block yourself,although I guess what does this say about myself lol...
    I do not take the PvP OTT but I do not like to be handicapped at the start of a invasion or duel due to each other`s ping's and region being miles apart.


    _________________


    XBL : CelestialSpiral

    Sponsored content

    Re: P2P servers

    Post by Sponsored content


      Current date/time is Thu Oct 19, 2017 2:38 am