Parry: (not considering lag)
HUGE TOPIC, i found parry in pvp has a huge profit than its lost, which unfair and led the pvp fighting kinda, roll and parry randomly battle lol
a success in parry could led to huge DMG output 700+, especially hornet people...(no hate here, use what you want) while if you miss, it is consider a half blocked dmg range around 25-90 it gets. the risk is really low for a parry guy to miss than the guy got parried(not considering parry spammers here, so bs not included) so everyone is just hoping to land a parry rather than focus on breaking guards and etc (will discuss later)
TO CHANGE IT, if the parry guy missed his parry, and get hit during the parry motion, he should actually get a 10~20+ percent in dmg intake, so the risk of using parry is higher rather a dumb half block. People will be more considerate of using the parry, and fighting will look better lol, so people could start using attacks to attack rather than make some fail. they come in and you parry them....
ALSO, parry should not work on 2h heavy weapons!! wtf , your one hand with a shield could parry a 2h greataxe or sword and stun the guy, my sword should have just gone right through you like butter! to accommodate the "extra" advantage of greatweapon, greatweapon should have a decrease in swing speed.
strength vs dex
well dex has clearly more adv. than strength, especially for people who likes to use cast also(faster cast in 45 dex), strength seems to lack the edge than dex. that why dex weapons are GENERALLY more used by people, to make an edge on strength, weapon swing time should decrease, this means your swing or thrust takes shorter time to deliver the blow,bringing some advantage to strength, also increase shield stability, maybe not all shields thou, the small ones shouldnt count i guess , personal opinion
Dark BEAD
wtf!! how much dmg is this thing! fast cast speed with shotgun spread!? okay, wotg is powerful and aoe, but it doesnt even do half of dark bead damage, simply just decrease the dmg, like to 500 to 700(talking about like max stats with it and all beads hit) or increase the CAST TIME! one false swing in heavy weapon seems like imminent death!
ARROWS
poison go thru shield...... wtf, okay, maybe it makes it viable for bow in pvp, but maybe you can make manual aimming work on places like head or leg that the shield isnt blocking, for against tank with huge shield, the head of the tank should be a viable target, increase the dmg of headshot too
Backstab!
huge topic, roll bs, chain bs, lag bs
we got it all....
a temporary solution is to make SERVERS!!! so we have less lag
for roll bs, people should actually get hit and stunned if they roll right towards you rather that invincible frame in rolling, this should stop roll bs, not really sure thou.. ideas are welcomed
for chain bs, the guy that got bs shouldnt fall on the ground, he should get a normal hit with a bs dmg,
bs needs a fix, but it will be hard...
PVE
more weapons moar!!
make dual wields(same and different weapon) more viable, it seems shield are so attached to the game, it kinda makes me tired
maybe make the attack of dual wield faster, but weaker dmg by a bit
and have special combos, not slow combos, but fast ones
Boss needs better intelligence in adopting the fighting environment, they change tactics,makes it more fun
make refighting the boss viable, we could do it from the start menu, choose the character, choose which level of NG, can invites friend, and fight the boss again!! rather than playing the whole game again, no souls or stuffs will be given if the boss is killed again in this way
binocular, come on, make it has greater depth in perception....
after the game is finished once,in that save, we can pve with friends not by the fail summoning system, but directly together, (invasions wont work) this could be only done
White invasion, since the summon is fail thing, keep showing summoning fail, and invasion is a fu ing success and easy
a white invasion should be allowed, one human person invade with white orb(must be in a specific covenant) , invades a human host to help for a limited time, from 5-10 minute, within this time, the invader(helper) gets 1.5 more souls, (no estus)
the human host could use some random stone, to block all white invasion if wanted
blue orb and arena sucks :/
happy hunting!!