Strength Scaling

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    sparkly-twinkly-lizard
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    Re: Strength Scaling

    Post by sparkly-twinkly-lizard on Thu May 03, 2012 2:42 pm

    i've done something like this too... its even harder to balancde the weight when using smoughs hammer... but i still managed to get a dwgr roll... but i was wearing upraded bandit gear with silver knight legs and arms, if i decided to fat roll i probably could have gone full havels....


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    JoeBroski09
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    Re: Strength Scaling

    Post by JoeBroski09 on Thu May 03, 2012 2:45 pm

    This is probably going to be a PvE with 58 str and 40 end at lvl 120. I'm going to then test this build out in PvP, and then move on to other NG+'s


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    Re: Strength Scaling

    Post by sparkly-twinkly-lizard on Thu May 03, 2012 2:48 pm

    its awesome when youi hit anything with a smough hammer r2... they either go flying (often of the nearest cliff) or get splatted and usually die from that one hit.... i also learned recently that smoughs hammer actually has an effect similar to the server's, it recovers 10 hp per hit you land apparently...


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    Re: Strength Scaling

    Post by JoeBroski09 on Thu May 03, 2012 2:50 pm

    I'm really looking forward to experiencing a TRUE tank. Which is what my first character was supposed to be about, but, alas, I put points into things like Resistance...


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    Rynn
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    Re: Strength Scaling

    Post by Rynn on Thu May 03, 2012 2:55 pm

    SmittyRomps wrote:If your just playing on using the build for pve then id say go to 50 str or over. If you plan on pvping and want to stay at a decent level id say bring your str to 46 so you can one hand the demon axe. Even two handing puts you at like 80 something str, which is pretty good. I just think that the diminishing returns are gonna make for wasted points that you coulda put in vit or end
    The Demons Great Axe is one of the few weapons that never really get's hurt by Dimishing returns, even at 60 STR you're still getting 2-3 extra damage per point.

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    Re: Strength Scaling

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