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    Messengers of Velka: Lordran's Last Chapter Begins...

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    Messengers of Velka: Lordran's Last Chapter Begins... Empty Messengers of Velka: Lordran's Last Chapter Begins...

    Post by Hugh_G_Johnson Thu Aug 01, 2013 8:36 am

    As you know, I'm taking over for Sword as leader of MoV until Dark Souls II is released.  Thus; we begin our last chapter in Lordran with this thread.  I say begin, because I hope we will need more than one thread to cover our activity until the release of Dark Souls II.  I made a tiny tweak to the Velka lore.  Other than that the content is the same.  There are some cosmetic changes & minor logical changes in some of the wording due to the personnel shift.  The major change I did make was to the member roster.  I re-vamped it and put it in a separate post.  

    Credit to Swordiris and Dough on the Amadeous lore.




    Amadeous knelt in prayer; the ruins of his mother’s church
    lay around him. Centuries of neglect and
    abandonment had worn down the building to a ruin of what it once was. But he did not care for appearances; he was
    here for more than the shallow meaning of looks. He did not pray to his mother, goddess she
    was, nor did he pray to himself as a demigod.
    No god received his prayers for he served a higher being, an ideal, a faultless
    and perfect ideal. He prayed that
    justice may be delivered to this cursed land, no matter the cost. That the guilty would pay by any means
    necessary. And he prayed that those who
    were here already would not be stupid enough to cross his path, for he had no
    wish to spill the blood of the misguided when the blood could belong to
    sinners.
    He stood from prayer, realizing the urge was growing. His prayer had been answered; the need for
    justice was growing within him. He must
    spill the blood of sinner’s by his own hand to satisfy justice.




    Now Prince Amadeous has become too powerful for effective battling in the realm of Lordran, he will battle another day in a land that the future guides him.... For now his concubines and Knights fight for the reign of the Prince and the Great goddess Velka.


    Messengers of Velka: Lordran's Last Chapter Begins... 1330857165Messengers of Velka: Lordran's Last Chapter Begins... 3799246625 




    The mysterious black-haired witch Velka is the rogue deity. She defines sin and metes out punishment. Her influence is vast and extends even to the other gods. Her power is enough for the other gods to fear her; it is such that everything associated with her was locked away into a painting, isolated from Lordran. Much like delaying the end of the age of fire, however, skirting retribution is a futile attempt merely to delay the inevitable.

    Little is known of Velka or her current whereabouts. Even her form and very existence is questioned. Some believing she herself has taken the form of a giant crow. Some seem to think that without her the world is safe for sin. Time in Lordran is mercurial and Velka's power exceeds the constraints of time, her form and perhaps even her own existence. The blue eye orb is controlled by an odd figurehead in modern day Lordran, but the system itself still ensures retribution from sinners. Velka's messengers interact with this bizarre figurehead, however, they swear no allegiance to him. Their allegiance is to the retribution of sin and thus to the goddess Velka and nothing else.

    Velka's messengers are true blades of the dark moon. They are Velka's instruments of retribution, cutting down sinners without sentiment, with neither reward nor punishment. They are the undead among undead. They perpetually spawn in the worlds of sinners seeking retribution, undeterred by even the most impossible odds. Their spirit can be vanquished, but they will lose nothing in their own world and return just as determined and more prepared. Upon success they receive an ear and soul crumbs as a 'reward'. Failure does not exist. When a messenger of Velka's phantom is vanquished it's merely another futile attempt from a sinner to delay the inevitable.

    Crows are the messengers of all gods. However, the powerful rogue deity uses powerful, rogue messengers. Velka's messengers are the Ravens. Like her, they are powerful rogues in black and most feared among their kind. They are the perfect vehicles to deliver retribution. Velka's ravens swoop in to claim the ears of those unfortunate and foolish enough to find themselves in Velka's book of the guilty. They are distinct from their cousins in that they are ruthless and unapologetic in the hunt for retribution. They are not bound by an artificial code of honor, especially against those who have shown no honor by senselessly slaughtering the innocent. They are Karmic Justice incarnate. The most serious and unfortunately most common sin is to steal humanity. The messengers of Velka are dark, ravenous creatures who punish sinners by turning the tables and taking ill begotten humanity back from those who dared pillage it.




    We are the messengers of Velka Goddess of Sin. Our message is to incite fear into anyone who thinks of attempting a sin and destroy them at any cost. Velka has sent us to work with her ally Gwyndolin in purging sinners.

    We are different than other darkmoons because we show no mercy, sinners deserve no honor. These people have sin in their hearts and we must make them tremble before their crimes.

    Our covenant bird is the crow. On the Velka talisman, the hair of Velka is black like that of a crows hair. Crows are also associated with Death and Fear. A flock of crows is called a "murder", exactly the fate our sinners will face. Make sure to show respect to Snuggly and the giant bird in firelink.




    Messengers of Velka: Lordran's Last Chapter Begins... Imageedit_3_2461451556



    Rules:
    1. Must be a member of Darkmoon covenant
    2. Do not bow to sinners (unless bowed to first then you have the option), scum like them deserve no respect.)
    3. Win no matter what, there is no "honor code" dealing with them.
    4. You may join as a sinner, however if you are invaded by a darkmoon you must continuously use the pray gesture and take your beating, we call this "purging".
    5. You must always indict, indictments are from the goddess Velka and should always be used.
    6. After a win prostrate/pray and send the messasge. "You steal man's humanity, their freedom. Lordran ill needs a chosen such as you!"
    7. If you are sent hate mail, send back a message saying "The guilty pay the price" with no response after.
    8. You get your ranks through invasions. Even if sinners do not deserve mercy we do not endorse ganking and hacking. If we find one Messenger is a ganker or a hacker we will remove them.
    9. Family masks are not allowed. Many people on the book of the guilty wear this gear to the point from which it is associated with sin.



    Ranks

    Rank 1 - Scout of Velka. Will be sent by a commanding officer to purge sinners in the 4 areas (The Painted World, Demon Ruins, The Duke's Archives and light Anor Londo). As a scout we may move you to another location if we find more danger there.

    Rank 2 - Priest of Velka. The hardest sinners to purge are found in certain areas of he world, these areas are covered in sin. The forest, the Kiln, the Burg, Dark Anor Londo, and Township are new areas accessible for rank two messengers. Feel free to use any means necessary to win an invasion.

    Rank 3 - Knight of Velka/Mage of Velka/Bishop of Velka. (depending on gear or build) As a knight, a wizard, or priest you have higher political standing as a member of our covenant. This include's access to the Bank of the Messengers. The Bank of the Messengers will be a covenant supply of items accessible to Ranks 3+. Need humanity? Done. Any farmable item you request.

    Rank 4 - Captain of Velka/Wizard of Velka/Pope of Velka. This is the officer rank. Anyone in this rank has command over the lower levels and helps to plan wars, and events.


    How to Rank up.

    Captains will oversee the process and award promotions after the completion of the specified tasks.  Captains may also award promotions to Messengers for worthy contributions to the covenant.  

    Rank 1-2. To advance from rank 1 to rank 2 you must have shown true skill in battle in The Painted World, Demon Ruins, The Duke's Archives and light Anor Londo. You must collect ten souvenirs in a day at 4 separate occasions.

    Rank 2-3. To advance to rank 3 you must prove even more skill in battle. 20 souvenirs from the forest, 20 from the Tomb of the Giants, 20 from Dark Anor Londo, 20 from Township or Burg (Depths for those without the DLC). After you have gotten these you will also need to prove yourself against an officer.

    Rank 3-4. To advance to an officer rank you will have to show brave heroism in battle. Taking down target enemy figure in wars and impressing Captains will get you the rank. I will inform you if you earned a promotion. After a promotion, it is customary to have a duel with me. Whether you win or lose will not affect your promotion. It is just a rite of passage.



     


    Proudly allied with the Exiled of Ariamis to form the

    Painted World Confederation




    Coffee! Official MoV ChatroomCoffee! 


    Prayer Velka guide usPrayer 


    Last edited by Hugh_G_Johnson on Wed Oct 23, 2013 7:10 pm; edited 7 times in total
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    Messengers of Velka: Lordran's Last Chapter Begins... Empty Re: Messengers of Velka: Lordran's Last Chapter Begins...

    Post by Hugh_G_Johnson Thu Aug 01, 2013 8:37 am



    The Messengers of Velka:




    Officers:

    Hugh_G_Johnson (aka Handsome Hugh): Interim leader of Mov.  Dark Anor Londo specialist, known for swaggy mid-roll builds, counter-trolling and preference for Jaguar-like hunting style.

    swordiris (aka Amadeous Eladsyrd, son of Velka): Creator, former and future leader of MoV.  Son of Velka, the original Messenger and the man with the plan.  Known for his Forest exploits with dark magic and his notorious Banana Build.

    Soris Ice Goldwing (aka Soris, Iceman, Captain Goldwing, etc.): Xbox Captain, forum vet, the lifeblood and face of the MoV.  The Painting Purger, known for cutting down sinners with his chaos blade.


    Emissary:


    Kahldris_Ducard: Council Member of our allies, the exiled.  RP master and most noble and chivalrous knight.



    Knights of Velka:

    Paragon (aka Luvz): Dedicated and passionate darkmoon, cosplay specialist and notorious Kiln Killer.  If you wondered why the Kiln's dead now, it's because he killed it.

    RennyTM (aka RenegadeCop):  One of the Originals, greatly contributed to the growth of the MoV and planning for the fencing event.  Now retired, member emeritus.

    Latitoast (aka executioner Lati): Veteran Messenger as well as prolific and valued contributor to the forums.  Known for his strength weapon expertise.


    Priests:

    Icegodzilla
    Renegade


    Scouts:

    JamieJae (Formerly known as Insane21)
    Halicarnassis
    Jansports
    Silentmonkey3
    Nosferatu-Zodd
    dantheman123
    vatar5
    ResIsBestStat
    Ferrous Mathias



    Leave of Absence:

    Teh Kitten's Cat
    Comrade Sparkle
    zwanzig-tausend


    Missing in Action:

    WhiteFatalisLegacy3
    Squashy_Avocado
    Darkmoon Kaiser
    Hereticforlife
    DaemonNacht
    Chaz0612


    System IDs:


    Last edited by Hugh_G_Johnson on Thu Nov 14, 2013 7:15 am; edited 27 times in total
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    Post by Hugh_G_Johnson Thu Aug 01, 2013 8:37 am

    MoV Darkmoon Handbook



    A while ago a few of us posted some helpful tips for Darkmooning in specific areas of the game.  I would like to get that going again. So, this post will be a collection of wisdom from our members.  Please feel free to post your tips and I'll add them to our archives below.




    The Painted World:

    The Kiln:

    Lost Izalith:

    The Catacombs:

    Anor Londo:
    Dark Anor Londo:


    Last edited by Hugh_G_Johnson on Wed Oct 16, 2013 8:22 pm; edited 5 times in total
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    Post by Hugh_G_Johnson Thu Aug 01, 2013 8:37 am

    Ear of the Week


    Messengers of Velka: Lordran's Last Chapter Begins... Vc0fZOL


    Ear of the week will be an experimental "competition" where Messengers will post their best kills throughout the week.  The cutoff will be 12am Sunday night/Monday morning PST.  I will post the submissions and voting will be open throughout the next week and close at the same time as next week's submissions.  Each Messenger will be allowed 3 submissions per week.  You're welcome to share more tales, but only 3 are allowed to be officially submitted per week.  If you don't submit, you're welcomed to vote.  However, if you do submit you're required to vote, but you are not allowed to vote on your own submissions.  Vote for 1st, 2nd & 3rd place.  First place votes are worth 5 points, 2nd place; 3 points, 3rd place; 1 point.  Most points wins!  The winner will receive the highly prestigious and equally arbitrary Van Gogh Award, complete with a virtual trophy!




    Wall of Champions:

    Week I: ending August 4, 2013
    The Free Lesson:

    Week II: ending August 11, 2013
    Boom! Headshot!:

    Week III: ending August 18, 2013
    Dualing in the Burg:

    Week IV, ending August 25, 2013

    summon-er failed:

    Week V: ending September 1, 2013

    Live by the flip...:





    The virtual Trophy:


    Messengers of Velka: Lordran's Last Chapter Begins... Van-gogh-self
    Base of Trophy with Winners' names engraved:

    Week I ending August 4, 2013: "The Free Lesson" by Hugh_G_Johnson
    Week II ending August 11, 2013: "Boom! Headshot" by Paragon
    Week III ending August 18, 2013: "Dualing in the Burg" by robsthedon
    Week IV ending September 1, 2013: "SummonER Failed" by Hugh_G_Johnson
    Week V ending September 8, 2013: "Live by the Flip..." by Hugh_G_Johnson



    As you can see this is a super-serious matter and I expect it to be treated that way. silly   In all seriousness; I hope for it to be a way to get people active, share some stories and LOL. 


    Last edited by Hugh_G_Johnson on Tue Nov 12, 2013 11:47 am; edited 13 times in total
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    Post by Serious_Much Thu Aug 01, 2013 9:00 am

    lol, ear of the week lol!

    that's goddam brilliant.
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    Post by Ahhotep1 Thu Aug 01, 2013 9:06 am

    Shiny!!! Nice work Hugh!!!

    I'm with Serious "brilliant"! Love the "Ear of the Week" thumbs up 

    Hmmm, I don't suppose "Tail of the Week" sounds right on several levels for the Exiled. lol! 

    Seriously...Nice job on the thread, my friend!! :Beer: 
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    Post by shadowzninjaz Thu Aug 01, 2013 11:58 am

    Great new thread Hugh really stands out, hahaha like the two above me that "ear of the week" is a well thought idea thumbs up 

    btw are u planning to do another fencing event was a good blast the ledge falling and them rolls were such a laugh XD would really like another stab at it ;')
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    Post by Hugh_G_Johnson Thu Aug 01, 2013 1:54 pm

    Thank you all very much.  I'm very glad you guys liked the EotW.  I hope everyone else likes it too; if I'm the only one that posts submissions... I can't win since I'm not allowed to vote for myself. silly Maybe I'll lobby to have the rules changed... big grin  As for fencing... we shall have to see.  

    I've updated my signature to link to our new thread (remember to do likewise!) and deleted the link to the chat for those of you who can't be bothered to bookmark it (inside joke from 2 threads ago) since it is now in the OP.  Also; check this out.


    Last edited by Hugh_G_Johnson on Thu Aug 01, 2013 4:35 pm; edited 1 time in total
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    Post by Icegodzilla Thu Aug 01, 2013 3:37 pm

    sup people im back. I started playing dark souls again, but probably won't darkmoon much since i never get invasions doing it.
    side note: the ear of the week sounds pretty cool hope to hear about some amazing invasions
    also what are the best places to darkmoon?
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    Post by Hugh_G_Johnson Thu Aug 01, 2013 3:56 pm

    Great to see your back Godzilla!  Dark Anor Londo is still pretty good, the Paited World and surprisingly the Demon Ruins (before the firesage demon) is usually very busy.  I almost always wear the ring and use the orb at the same time.  I've been trying out some other areas for variety as well and got a few in depths, not much but better than I thought.  I'm going to have to play around with different soul levels some more if I want to invade some of the areas that aren't hotspots, though.  Also, I tried the TotG while the flicker glitch was on and got quite a few invasions.  I haven't been back for some reason, I should go back -- that's a fun place to invade. twisted 
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    Post by Icegodzilla Thu Aug 01, 2013 4:01 pm

    hmm the demon ruins huh, well last time i was there a darkwraith did invade me. I'll try it and the painted world later, dark anor londo gives me bad memories
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    Post by Comrade Sparkle Thu Aug 01, 2013 4:37 pm

    Quickly chiming in. I'll be more active once DkSII comes out, till then I'm not actually keeping my XBL account active, so I couldn't really play with you guys if I wanted.

    Cheers,

    -Comrade
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    Post by Soris Ice Goldwing Thu Aug 01, 2013 6:47 pm

    Still here Hugh. Like I said I won't leave the covenant.
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    Post by Paragon Thu Aug 01, 2013 10:35 pm

    Im back ***** cheers!!!!

    Im ready to do more testing in different areas so I can come up with new strategies for our database.

    @Hugh, dont forget to update the OP frequently. Its a really busy post so you gotta stay on it.

    Ive been playing on Xbox quite abit and it is a friggin ghost town most of the time. Got back on Ps3 for the first time in weeks to participate in a cosplay FC in the Duke's forest (its cosplay so i just HAD to be there!)

    anyway, thats about it for now. Send me messages guys, i wanna know whats up!
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    Post by Icegodzilla Fri Aug 02, 2013 2:56 am

    ummm whats our policy if we invade but the game decides we should become white phantoms, because that just happen to me
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    Post by Hugh_G_Johnson Fri Aug 02, 2013 3:03 am

    Good to hear from you Comrade, but sad to hear you're not playing anymore.  We will look forward to fighting along side you in Dark Souls II.

    Never a doubt, Captain Goldwing.  As I said; "the lifeblood and face of the MoV".  We are privileged to have you.  Your input and wisdom is always highly valued and I will be seeking it.

    Paragon; nice to have you back and even on PS3 as well, now... I look forward to your input for our database and hope to have you submit for EotW as well.  That goes for everyone of course; don't forget there's only 3 days left for submissions!  

    Godzilla - There's no official policy.  The normal rules for no ganking and no killing darkmoons apply, though.  Feel free to help someone who is questing.  You can kill reds without mercy if the host is truly questing.
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    Post by Icegodzilla Fri Aug 02, 2013 3:08 am

    yeah i just helped him kill Priscilla and get the occult ember.
    Figures I only get one invasion tonight and the game glitches me into a white phantom. I need to get a ps the xbox is so dead, that or i need to stop invading at 1am
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    Post by Hugh_G_Johnson Fri Aug 02, 2013 10:03 am

    Ok guys, now that the thread is up and running... I'd like to put on another fencing event.  I'm considering a location change... what do you guys think about the burg?  No, no, not that part, the first part -- it's a separate invasion location.  The roof of the aqueduct with the corpse that has a humanity.  It's narrow and it has walls on both sides, but you can still observe the action (mostly, I think anyway silly).  There's only one spot that you can roll off of it from; it doesn't do damage and it's quick and easy to get back up.  Finally and perhaps most importantly... does anyone invade there?

    Oh, also let me know of any bad dates to hold the event other than August 17th which is already out due to Guerrilla Warfare.  

    Finally, speaking of the Exiled... as you know Ahho pitched the idea of doing a joint event at the end of our last thread and I suggested 4 corners.  The premise is simple; get 3 red phantoms in your world, go to your corners (bow) and come out fighting!  We are now officially in the planning stages of that event.  The Exiled have been instructed to pitch ideas in this thread.  Please welcome them and join in with input!  The main concern at this point is dealing with 1-shot builds, of secondary concern would be a location.  

    ------

    First ever ear of the week submission!! cheers 

    The Free Lesson:


    edit:  Not for EotW, but this one's too bizarre not to share... I get the invasion notice, switch rings and as soon as the loading screen quits the screen goes black.  Yep; I load into the boss cutscene again it's my character in blue walking in.  I have to sit through the whole spiel.  Then I start to spawn and as I'm spawning I get the "Target Destroyed" message and get an ear.  GG Gwyndolin!

    ...ok, I think that covers it for now. silly If I need to say more -- I'll just double post. big grin I missed out on the quint post  at the start of the thread 'cuz I had to straighten out some BBCode. twistedevil 


    Last edited by Hugh_G_Johnson on Sun Aug 04, 2013 4:30 pm; edited 1 time in total
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    Post by Kahldris_Ducard Fri Aug 02, 2013 7:40 pm

    Hey Hugh, Regarding your glorious fencing event... I believe only using one weapon (have 2 maybe to switch out) would be better, leave other hand empty, you can parry with your bare hand!! Also, I think maybe limiting the helm to 8 poise might be better as that means you can only tank one hit, the others gave you an extra hit before the stun. and for the four corners, summon 2 and 3 invade, maybe in new londo where the darkwraiths are, that area under the very large ember maybe.... Sorry my brain is working slow today, so much to deal with, I'll let ya know if I think of anything else.
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    Post by Paragon Fri Aug 02, 2013 8:35 pm

    Icegodzilla wrote:ummm whats our policy if we invade but the game decides we should become white phantoms, because that just happen to me

     Hugh has already responded to this and while he is right for the most part there is one thing he forgot. If the person you are a white phantom for gets invaded by a spirit of vengeance, you are not allowed to help the host fight the SoV. It is very unlikely that this situation will come up but this question has been asked before. I believe Iris said it would be a conflict of interest to harm an invading spirit of vengeance but helping the host is otherwise acceptable.

    Iris may be gone, but i believe we should remain as close to precedent as possible.
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    Post by Paragon Fri Aug 02, 2013 8:48 pm

    My Ear of the Week:

    Yesterday after the FC in the Dukes forest was concluded I started doing random invasions therein to get a feel for what "the wild" in that part of the game had to offer.

    To be brief it was pitiful. In the six invasions i got there, the only damage i took was from a partial parry. Every other victory was flawless, regardless of if i invaded a solo or a squad.

    But among the six slaughter fests that day, one particular poor unlucky sod stood out. He was wearing full paladin's, grass crest shield, and quelagg's fury sword. When i find him he's fighting off a couple of crystal golems and doing a really poor job of it. As soon as he sees me he disengages from the golems and starts "sprinting" to the caves. I use the term sprinting here very loosely because while he was going as fast as he could, he was fat rolling.

    I chased after him, expecting to pivot and attack me. He never did. Once I got close enough i did a running r1 with my sunlight straight sword (guess who i was cosplaying) and did about 500 damage. After the first hit I was sure he'd realise his only option was to fight. NOPE, dumb *** just keeps fat running.

    Undeterred i chase him down and hit him two more times with the running r1, he dies  right as he reaches the caves. I prostrated before his corpse.

    I literally felt so bad after killing the poor idiot that when i invaded him again later. (I ran into him at the kiln) that I gave him his ear back.

    .... and then i killed him again.
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    Post by Soris Ice Goldwing Fri Aug 02, 2013 9:54 pm

    Seems like everything is going well here. Still won't return to the forum though hehe but I don't mind playing the game although I taken to dirty fighting which has a taste I like. spices up things you know which is the only reason I even play. Also I like the idea of change here. A new leader and a new chapter. Also Mind if I get a title of my own? Captain seems less for me

    Never mind I love the title you gave me.
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    Post by Icegodzilla Sat Aug 03, 2013 12:56 am

    Paragon wrote:My Ear of the Week:


    But among the six slaughter fests that day, one particular poor unlucky sod stood out. He was wearing full paladin's, grass crest shield, and quelagg's fury sword. When i find him he's fighting off a couple of crystal golems and doing a really poor job of it. As soon as he sees me he disengages from the golems and starts "sprinting" to the caves. I use the term sprinting here very loosely because while he was going as fast as he could, he was fat rolling.

    I chased after him, expecting to pivot and attack me. He never did. Once I got close enough i did a running r1 with my sunlight straight sword (guess who i was cosplaying) and did about 500 damage. After the first hit I was sure he'd realise his only option was to fight. NOPE, dumb *** just keeps fat running.

    Undeterred i chase him down and hit him two more times with the running r1, he dies  right as he reaches the caves. I prostrated before his corpse.

    I literally felt so bad after killing the poor idiot that when i invaded him again later. (I ran into him at the kiln) that I gave him his ear back.

    .... and then i killed him again.
    That poor sinner he knew justice had come for him and that he was doomed from the start.
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    Post by Icegodzilla Sat Aug 03, 2013 12:58 am

    for the event with the exiled what lvl cap u guys thinking of, it might be best to keep it low so that there aren't as many one shot builds, like maybe 20 or 30.
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    Post by Paragon Sat Aug 03, 2013 1:26 am

    If you make it too low it severely limits the options available to the players. Ultimately these events are a matter of interpersonal respect between the players. One might earn a lot of points or the like from one shot builds, but they wont earn any respect from it. And it doesnt matter how much some one pretends they dont care about respect, the only two things that matter in multiplayer games are fun and respect. Anyone who cares too much about one rather than both obviously has some issues in real life that they need to work out. As such, rather than restricting players with rules that make them feel weighed down, using a very conservative set of rules to guide the spirit of the event will encourage players to be reasonable with their builds and hopefully steer them away from builds that ruin the fun for everybody.

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