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    Hardest Boss?

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    Post by Back Lot Basher Mon Aug 05, 2013 4:33 pm

    I'm going to answer this with a breakdown by build:

    1 - Squishy Mage:  Capra Demon, simply because you meet him so early in your growth, probably don't have stats for a good shield, and casting in those close quarters is deadly

    2 - Cleric:  O&S, because so much of your ranged attack is based on lightning, and they are resistant to it.

    3 - Squishy Ninja (dex build): assuming you went more for dodging and don't have a lot in the way of shields or armor to depend on, I'd say Firesage Demon or Manus.

    4 - Melee / Strength build: Probably Kalameet.
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    Post by cerealaire Tue Aug 06, 2013 3:25 am

    ng+6 god damn belfry gargoyles
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    Post by MikailArksot Tue Aug 06, 2013 12:20 pm

    In terms of difficulty and strategy, Ornstein and Smough for sure; you need to pay attention to both of them while trying to kill one of them. Smough's area is much wider and easier to hit, but Ornstein is fast and will most likely hit you while trying to harm his partner. 

    Plus, once one of them is down, the latter gets the defeated's power; Ornstein gets larger and Smough gets electricity. Regardless, you are going to fight a giant with electricity, but in this instance, I believe Ornstein is harder; he still retains some of his speed and accuracy, whereas Smough doesn't get much different in terms of moveset, aside from his slamming move becoming electrified.

    I ALWAYS summon a phantom for this fight. Preferably a human character other than Solaire.
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    Post by Soul of Stray Demon Tue Aug 06, 2013 3:11 pm

    MikailArksot wrote:In terms of difficulty and strategy, Ornstein and Smough for sure; you need to pay attention to both of them while trying to kill one of them. Smough's area is much wider and easier to hit, but Ornstein is fast and will most likely hit you while trying to harm his partner. 

    Plus, once one of them is down, the latter gets the defeated's power; Ornstein gets larger and Smough gets electricity. Regardless, you are going to fight a giant with electricity, but in this instance, I believe Ornstein is harder; he still retains some of his speed and accuracy, whereas Smough doesn't get much different in terms of moveset, aside from his slamming move becoming electrified.

    I ALWAYS summon a phantom for this fight. Preferably a human character other than Solaire.

     Actually, I find Giant Ornstein much easier then Giant Smough, Smough takes out so much stamina if you block and his slam has a much bigger aoe then ornstein's.
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    Post by TheMeInTeam Tue Aug 06, 2013 4:30 pm

    1 - Squishy Mage:  Capra Demon, simply because you meet him so early in your growth, probably don't have stats for a good shield, and casting in those close quarters is deadly

    Mages can use other equipment temporarily.  Examples include wolf ring and/or knight armor.  Poise tank the dogs and kill them after dodging capra jump attack.

    Alternatively, most mages will use dexterity in some capacity to speed cast time.  A single point in it allows you to rapier poke from behind a shield.  Heater and rapier cost very little from the undead merchant (can buy them right after asylum if you run there).  Even if you don't do that, simply wolf-ring trading the dogs after dodging the capra should work with pretty much any +5 weapon of your choice, and the fight is trivial after that.

    3 - Squishy Ninja (dex build): assuming you went more for dodging and don't have a lot in the way of shields or armor to depend on, I'd say Firesage Demon or Manus.

    Manus I could see, but firesage?  Blocking the magic is questionable anyway, in fact blocking him in general is questionable.  Just run around him unlocked like usual and attack during his excruciatingly slow recoveries.

    Actually, I find Giant Ornstein much easier then Giant Smough, Smough takes out so much stamina if you block and his slam has a much bigger aoe then ornstein's.

    Smough in either form absolutely, positively can not handle getting around pillars.  He'll shovel attack right into them, exposing himself to basically anything you want to use (Zwei 2h, halberd, spear, magic, pyromancy, bow, xbow, take your pick).  Super O can stab you through the pillar, do his warping jump attack, and actually shoot at you.  Smough can...continue to charge into the pillar, or jump into it.  Or swing into it hitting nothing.

    Super O can actually hit me!  You can dodge most of his non-butt slam attacks by keeping close, but occasionally he'll do this back-jumping swing in front of him and it's too fast to do much about it if you're already swinging, meaning you either turtlepoke that or you can't attack him unless he's committed to an attack already.  His stabbing, butt slam, and jump dash-forward are all threatening, and I have been stabbed by his "stab grab" THROUGH the freaking pillars before...on a base vitality build that absolutely will 1-shot you unless you are wearing lightning-resist gear.  Super S has nothing on super O.

    Overall O&S are probably the hardest unless your damage sucks simply because you still need to memorize patterns, but there are two of them.  While manus and kalameet are no joke, they have patterns/tells and only require focusing on one guy.
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    Post by Soul of Stray Demon Tue Aug 06, 2013 4:47 pm

    Well, It's a matter of opinion then, because I happen to find it incredibly easy to dodge all of ornstein's moves, the only problems I have is the butt slam, because they will always find a way to use it, right when I start my swing, so I don't have enough time to roll back.
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    Post by Ishiotzin Tue Aug 06, 2013 5:24 pm

    my hardest boss was the capra in NG and the manus in NG+ or more
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    Post by Undiscovery Tue Aug 06, 2013 6:09 pm

    No matter what I still can't solo the four kings NG+(& beyond) without some hella liz-shrooms.
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    Post by Bassman Bob Wed Aug 07, 2013 3:45 pm

    4 Kings, I always have low vit. If the first one doesn't one-shot me, it's the last frigging one!
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    Post by Undiscovery Wed Aug 07, 2013 3:54 pm

    At least they have a collective Health Bar.. At least..
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    Post by Ishiotzin Wed Aug 07, 2013 4:01 pm

    when i figth the four kings i change from my gold-hammed set to havels so i can tank him
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    Post by Green__Eagle Thu Aug 08, 2013 7:02 am

    I've got a SL233 I've been playing lately, ng8. I'm thinking of trying to tank the kings. I have to write my will first, though...
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    Post by Undiscovery Thu Aug 08, 2013 10:49 am

    May the Sun be with you. Praise the Sun
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    Post by TheMeInTeam Thu Aug 08, 2013 10:54 am

    Green__Eagle wrote:I've got a SL233 I've been playing lately, ng8. I'm thinking of trying to tank the kings. I have to write my will first, though...
    Lingering ring + a few copies of GMB should do big grin.

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