Alright.Animaaal wrote:Sentiel wrote:Alright, please name one thing that was completely PvE unrelated that has been patched.Animaaal wrote:FROM has patched things that are pvp related for sure, and also, you can dead angle in pve, or at least the enemies can. I've even had some spear its on NPCs that looked like they were dead angles.
I tried to DA shield and spear Hollows in Burg with Zwei+0 and they blocked even 180° DA.
-Strong Magic Shield was reduced to 15 seconds. I don't see how the reduction would've been related to pve.
-The elemental weapons were scaled back. The Giant MoM w a lightning Claymore was an issue before Giant Dad was even thought about.
-Then there's TWoP, I don't see how the nerf had anything to do with pve.
-Then the "Dragonhead knife spit" thing was patched.
-Larger weapon stunlocks were adjusted. I don't see what that would've had to do with pve.
*I could find some other things if I looked. I'm just saying pvp is a concern for FROM. I do however, agree with you that the pve aspect is their main focus. But the arena itself kinda syas that they at least care about the pvp community.
As far as enemies dead angling...I'm pretty sure Smough dead angles with his running attack. But again, I've just run into things that look like dead angles in pve. Saying it happens for sure might be overstating it.
Strong Magic Shield made you outright immortal. That was as OP as it can get.
They reduced the duration so that you can't just use it to block everything and use a Greatshield instead for such things. It was a great way to promote Greatshield usage, just like was increasing Stamina drain on blocking.
Elemental weapons do more damage than pure physical on most PvE enemies (depends on enemy and element used). That means players don't have to invest points to raise stats and just use elemental weapons and pump Vit, thus making PvE a cinch. Only DLC bosses are resistant to elemenets and magic to the point where using a pure Physical weapon does more damage.
TWoP affects enemies as well. You can cast it an run through the location like a boss without fighting anything. It doesn't affect most mobs, that's a fact, but it does affect some of them at least.
You do realize you can just use it to spit items on anything and kill it without having to actually fight it? Also, it was related to infinite Souls glitch and if used with Prism Stones could crash the game, which was dangerous.
I'm not sure if you mean how Claymore and other such swords got their infinite stunlock on 2H R2s removed, by making the swing recovery logner. If you meant that then I agree. That is probably PvP related. In PvE, it will give you a slight advantage, but unlike DeS there's not many enemies fast enough to exploit this slight delay between the swings.
Point taken.
Smough and Ornstein are a bunch of hacking gankers. We all know that.