I noticed the stats on the wiki stop at +5. I'm in the process of ascending it and wanted to know if it would be cool to update the info as I go.
4 posters
Divine Great Club
HelmHammerhand- Casual
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Join date : 2012-02-04
Age : 36
Location : Challenger Deep
- Post n°1
Divine Great Club
Whknight- Upgrade Master
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Join date : 2012-01-17
Location : IL
- Post n°2
Re: Divine Great Club
Yes please, any data that anyone can add is a great help for us all
sen545331- Addicted
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Join date : 2012-01-17
- Post n°3
Re: Divine Great Club
The wiki just hasn't been updated, Divine can go to +10 or +5 then switching to Occult (although you lose the divine aux effect which will keep the skeles dead)
Edit: For pure damage stats though, i believe occult has more
Edit: For pure damage stats though, i believe occult has more
Whknight- Upgrade Master
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Join date : 2012-01-17
Location : IL
- Post n°4
Re: Divine Great Club
Also record the +9 info, I've added it to the wiki. Sadly I've been slacking and reading warhammer stuff instead of updating the format to look like it should.
BLA1NE- Stat Guru
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Location : Montreal
- Post n°5
Re: Divine Great Club
The info's probably pre-patch, so while you're at it, it'd be great if you could check that the numbers already there are still correct. If they're not, please update them!HelmHammerhand wrote:I noticed the stats on the wiki stop at +5. I'm in the process of ascending it and wanted to know if it would be cool to update the info as I go.
For upgrades that go to +10, like Divine, we record the following numbers: Base, +5, +9, and +10 (so you don't need to write every single upgrade level).
And once you're done, if you could go to the page in my sig and check the appropriate box (don't worry, it's all explained on the page), I'd appreciate that too!
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