Divine Great Club

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    HelmHammerhand
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    Divine Great Club

    Post by HelmHammerhand on Tue Feb 28, 2012 6:46 pm

    I noticed the stats on the wiki stop at +5. I'm in the process of ascending it and wanted to know if it would be cool to update the info as I go.


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    Whknight
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    Re: Divine Great Club

    Post by Whknight on Tue Feb 28, 2012 6:50 pm

    Yes please, any data that anyone can add is a great help for us all big grin


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    sen545331
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    Re: Divine Great Club

    Post by sen545331 on Tue Feb 28, 2012 6:58 pm

    The wiki just hasn't been updated, Divine can go to +10 or +5 then switching to Occult (although you lose the divine aux effect which will keep the skeles dead)

    Edit: For pure damage stats though, i believe occult has more
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    Whknight
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    Re: Divine Great Club

    Post by Whknight on Tue Feb 28, 2012 7:01 pm

    Also record the +9 info, I've added it to the wiki. Sadly I've been slacking and reading warhammer stuff instead of updating the format to look like it should.


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    BLA1NE
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    Re: Divine Great Club

    Post by BLA1NE on Tue Feb 28, 2012 7:33 pm

    HelmHammerhand wrote:I noticed the stats on the wiki stop at +5. I'm in the process of ascending it and wanted to know if it would be cool to update the info as I go.
    The info's probably pre-patch, so while you're at it, it'd be great if you could check that the numbers already there are still correct. If they're not, please update them!

    For upgrades that go to +10, like Divine, we record the following numbers: Base, +5, +9, and +10 (so you don't need to write every single upgrade level).

    And once you're done, if you could go to the page in my sig and check the appropriate box (don't worry, it's all explained on the page), I'd appreciate that too!


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