Miyazaki & Shibuya Interview - Full Translation

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    Miyazaki & Shibuya Interview - Full Translation

    Post by eminusx on Sun Jan 06, 2013 5:45 pm

    Chaps and Chapesses, a particularly kind soul named Zefah has translated the full interview with Shibuya and Miyazaki, see link:

    http://www.neogaf.com/forum/showthread.php?t=505206

    Apologies if the full translation appears elsewhere on the forum, I looked, alas, i found nothing. .



    A few personal highlights:

    4Gamer:
    Is there anything you are you focusing on in particular.

    [i]Shibuya:
    It’s really hard for me to put it into words, but one aspect is the visual scene and atmosphere of each location. I really want to give those things more depth. Above all, what I want to do most is to incorporate a lot of “ideas that utilize the player’s attentiveness.

    For example, if the player sees blood flowing towards them, they’ll think “what is this blood?” “Where is it coming from?” Situations like that. I want to create more situations that bring about doubt in the player—make them think “why?”—or give them a sense of foreboding death wherever they go. I want to focus on creating really elaborate environments that may look like nothing special at first, but may contain paths for players who are look closely enough.



    Shibuya:
    In regards to the map, we plan on adhering to the style established in Dark Souls (where the world is split up into areas). We aren’t really considering making it more of an open-world style.



    4Gamer:
    The focus is on quality over quantity, then?

    Shibuya:
    That’s right. I think part of the allure is the “sense of adventure.” I really want to convey the feeling of advancing one step at a time and groping your way forward.





    4Gamer:
    I feel like a creator’s perspective on things is often reflected in what they make.

    Shibuya:
    To speak on that point, we had “feeling of loneliness” and “despair” as keywords for Dark Souls, and in the sequel I plan to add “sorrow” (note: “setsunai” is the word used in Japanese that can mean “sorrow,” “sadness,” “heartache,” or even “bittersweet,” etc. depending on the context) as one of the keywords.

    4Gamer:
    I’m having trouble imagining what you mean.

    Shibuya:
    For example, the kind of sorrow that is conveyed by the subtle scenery, or the sense of sorrow that that wells up after defeating something… That’s the kind of thing I want to include in the game.

    4Gamer:
    Are you talking about how to create new experiences or stimulate new emotions?

    Shibuya:
    That’s right. When playing Dark Souls, one of the experiences was to feel that sense of loneliness or despair.
    In Dark Souls II, those aspects will definitely be there, too, but if that’s all we had we wouldn’t be able to create new experiences. That’s why when we create Dark Souls II, it’s our job to figure out what kind of new experiences and emotions we can put into the game.


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    Re: Miyazaki & Shibuya Interview - Full Translation

    Post by ublug on Sun Jan 06, 2013 6:34 pm

    It's posted somewhere in chizfreak's catchall thread, but theres probably no harm in giving it some more attention.
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    Re: Miyazaki & Shibuya Interview - Full Translation

    Post by carlucio on Sun Jan 06, 2013 9:09 pm

    I have to say that i liked that interview and my hype has increased from negative to neutral.
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    Re: Miyazaki & Shibuya Interview - Full Translation

    Post by ClassicBlaze on Mon Jan 07, 2013 3:07 am

    carlucio wrote:I have to say that i liked that interview and my hype has increased from negative to neutral.

    Same here, this is interview gave me something to hope for.
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    Re: Miyazaki & Shibuya Interview - Full Translation

    Post by raecor14 on Mon Jan 07, 2013 3:19 am

    im all for a good atmosphere, as long as the game still have some substance to it.


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    Re: Miyazaki & Shibuya Interview - Full Translation

    Post by eminusx on Mon Jan 07, 2013 4:48 am

    ublug wrote:It's posted somewhere in chizfreak's catchall thread, but theres probably no harm in giving it some more attention.

    Yeah I think the first third was posted up several weeks back but ive been waiting for the rest to be translated and hadnt seen it elsewhere. Cheers for the heads up.

    The full article really gives you a better impression of Shibuya i think, I was quite sceptical about the changes when i first heard them, no Miyazaki etc but I have a great deal more confidence having read the full interview


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    Re: Miyazaki & Shibuya Interview - Full Translation

    Post by FattyOfDoom on Mon Jan 07, 2013 5:05 am

    I think that by "Sorrow" he meant like what we felt when killing Sif sad


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    Re: Miyazaki & Shibuya Interview - Full Translation

    Post by eminusx on Mon Jan 07, 2013 5:26 am

    Yeah thats what I thought too, if there's more of that kind of poignancy in there i'll be happy. Think they need to be careful not to over-do it and turn it into some melodrama but thankfully he seems to really understand the desolation and struggle of DS.


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    Re: Miyazaki & Shibuya Interview - Full Translation

    Post by dancash1808 on Mon Jan 07, 2013 5:45 am

    Well I think he meant the kind of flavour that shadow of colossus gives to your victories. (and to a lesser extent monster hunter. which is is fortunate considering)
    Sort of a wooh I slew the giant creature of the mountain... who didnt want to fight me... and was minding its own buisness... and was kind of awe inspiring.... and trying to prevent the big evil escaping. Dammit.


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    Re: Miyazaki & Shibuya Interview - Full Translation

    Post by ComaPrison on Mon Jan 07, 2013 8:51 am

    I gots me a vicious boner from that interview when I first sawed it on Neogaffes. Vicious hype boner entering your ear holes.


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    Re: Miyazaki & Shibuya Interview - Full Translation

    Post by dancash1808 on Mon Jan 07, 2013 8:55 am

    pfft, what has happened to the self appointed hype spoiler.
    were you not determined to be pessemistic?


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    Re: Miyazaki & Shibuya Interview - Full Translation

    Post by Forum Pirate on Mon Jan 07, 2013 9:08 am

    I'm skeptical. I'm always skeptical though, to be fair. Untill the game is in my console and I've got some time in, I will assume the worst and hope for the best. I'm not likely to be let down if my expectations are low.


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    Re: Miyazaki & Shibuya Interview - Full Translation

    Post by Phoenix Rising on Wed Jan 09, 2013 4:16 pm

    My favorite line of the interview...
    4Gamer:
    You spoke about already having a large fan base, but how are
    you planning to adjust the difficult in Dark Souls II? To be honest, I can’t
    help but think that the needs of your existing fans and that of new players
    might be conflicting.

    Shibuya:
    Just as you say, it’s a
    difficult proposition. That’s why we plan on making the early parts of the game
    comparatively less difficult to ease new players in, and then at a certain
    point, we’ll tell them “this is where the real game begins.”

    Welcome to Dark Souls *****!!!

    You will be seeing two words a LOT from here on out....

    YOU DIED


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    Re: Miyazaki & Shibuya Interview - Full Translation

    Post by ChizFreak on Wed Jan 09, 2013 4:31 pm

    Phoenix Rising wrote:My favorite line of the interview...
    4Gamer:
    You spoke about already having a large fan base, but how are
    you planning to adjust the difficult in Dark Souls II? To be honest, I can’t
    help but think that the needs of your existing fans and that of new players
    might be conflicting.

    Shibuya:
    Just as you say, it’s a
    difficult proposition. That’s why we plan on making the early parts of the game
    comparatively less difficult to ease new players in, and then at a certain
    point, we’ll tell them “this is where the real game begins.”

    Welcome to Dark Souls *****!!!

    You will be seeing two words a LOT from here on out....

    YOU DIED

    I hope they bring back the "True Dark Souls II starts here..." message.


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    Re: Miyazaki & Shibuya Interview - Full Translation

    Post by Phoenix Rising on Wed Jan 09, 2013 4:44 pm

    ChizFreak wrote:
    Phoenix Rising wrote:My favorite line of the interview...
    4Gamer:
    You spoke about already having a large fan base, but how are
    you planning to adjust the difficult in Dark Souls II? To be honest, I can’t
    help but think that the needs of your existing fans and that of new players
    might be conflicting.

    Shibuya:
    Just as you say, it’s a
    difficult proposition. That’s why we plan on making the early parts of the game
    comparatively less difficult to ease new players in, and then at a certain
    point, we’ll tell them “this is where the real game begins.”

    Welcome to Dark Souls *****!!!

    You will be seeing two words a LOT from here on out....

    YOU DIED

    I hope they bring back the "True Dark Souls II starts here..." message.

    Be wary of death...


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    Re: Miyazaki & Shibuya Interview - Full Translation

    Post by ComaPrison on Thu Jan 10, 2013 12:14 am

    dancash1808 wrote:pfft, what has happened to the self appointed hype spoiler.
    were you not determined to be pessemistic?

    I just don't feel like it anymore.


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    Re: Miyazaki & Shibuya Interview - Full Translation

    Post by Sloth9230 on Thu Jan 10, 2013 12:21 am

    ChizFreak wrote:

    I hope they bring back the "True Dark Souls II starts here..." message.

    You're just gonna be merrily strolling along, find a hint, read it, and it will read "prepare to die", you will think to yourself "what a strange thing to say", and then, then you shall learn.


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    Re: Miyazaki & Shibuya Interview - Full Translation

    Post by dancash1808 on Thu Jan 10, 2013 12:54 pm

    Pfft, by the power of flip ring and SLB none shall stop me! quake in fear puny *splat* giants....


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    Re: Miyazaki & Shibuya Interview - Full Translation

    Post by ak1287 on Fri Jan 11, 2013 3:56 pm

    Forum Pirate wrote:I'm skeptical. I'm always skeptical though, to be fair. Untill the game is in my console and I've got some time in, I will assume the worst and hope for the best. I'm not likely to be let down if my expectations are low.

    Yeah... That's also called 'setting yourself up for disappointment.'

    I mean, since people generally don't want to be wrong, you've given yourself the perfect way to be right; no matter what, just say the game is crap.

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