IMO the DLC ruined PvP

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    Rynn
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    IMO the DLC ruined PvP

    Post by Rynn on Fri Nov 23, 2012 11:45 am

    I have been PvPing for 10 hours now.
    in tally, i have faced the following. (123 total matches)

    Dark Bead: 97 matches
    Wrath of the God: 9 matches
    Spear: 76 matches
    Katana: 20 matches
    Pursuers: 2 matches (I use the ring of fog, so most people don't cast it on me)

    PvP variety has decreased drastically with this new DLC, while offering very unfun and often cheaper alternatives, while cutting down on or nerfing anything that assisted players in fighting such dirty and cheap tactics in the first place (Good luck fighting gankers).

    I'm utterly disgusted by this DLC.
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    Re: IMO the DLC ruined PvP

    Post by Tolvo on Fri Nov 23, 2012 12:00 pm

    From the feedback of players it has seemed this way, I have yet to see it first hand but what I see in PvP videos do show some of these trends. Spears I'm not as much worried about but Dark Bead is a consideration, especially shown in your numbers.
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    Re: IMO the DLC ruined PvP

    Post by Rynn on Fri Nov 23, 2012 12:08 pm

    It's not like i can't combat it. I am doing fine.. it's just that this is -boring-. I can almost be certain any opponent i face will cast Dark Bead, and even though i can dodge it, that is just lame and boring. Even when we had flipping mask tanks, there was some unpredictability to it.
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    Re: IMO the DLC ruined PvP

    Post by Glutebrah on Fri Nov 23, 2012 12:12 pm

    the only thing that ruined PVP is that damn flickering bug.


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    Re: IMO the DLC ruined PvP

    Post by hageshisa on Fri Nov 23, 2012 12:13 pm

    Im sure it have nothing to do with that it's new stuff everyone wanna try. A spell is a spell, still hate flipping giants more. But that's just my noobish opinion


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    Re: IMO the DLC ruined PvP

    Post by RANT on Fri Nov 23, 2012 12:13 pm

    I think the reason is the streaks, it just makes everyone try so damn hard and fighting the same build is boring as hell.


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    Re: IMO the DLC ruined PvP

    Post by Serious_Much on Fri Nov 23, 2012 12:14 pm

    Oh dear, my relationship with pvp was always temperamental due to lack of variety.. Maybe you need to try different kinds of PVP? random invasions, try out the assassins of vinheim school of thought?

    I always thought though that pvp was never varied, always get the same usual ring combo, the same kinda 4/5 weapons everyone and their mothers used.. I bet pretty much everyone on here rocks a combo of havel/wolf/fap ring now, they're all thats really worth using on any standar build


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    Re: IMO the DLC ruined PvP

    Post by felclef on Fri Nov 23, 2012 12:16 pm

    Glutebrah wrote:the only thing that ruined PVP is that damn flickering bug.

    This.

    But, if you see the toptier dudes, they aren't all about this things... Except one cute sir which uses 10 Att filled with 10 WotG at 200 tier... He's was 2nd when I saw and his level is 120.

    For SL99/100 bracket I'm goin with Str weapons just to make ppl lose streak against something they consider not-competitive. >_<


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    Re: IMO the DLC ruined PvP

    Post by Glutebrah on Fri Nov 23, 2012 12:19 pm

    Dark Bead is almost like Pyro with the Oolacile Catalyst and the low requirement it is almost as easy to get and use as Pyro is and is more powerful then GC, you will also get Great Magic Weapon buff.


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    Re: IMO the DLC ruined PvP

    Post by hageshisa on Fri Nov 23, 2012 12:21 pm

    And cuz of all the same builds I finally made my Giant Halberd build yesterday : D Rofap and DWGR


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    Re: IMO the DLC ruined PvP

    Post by felclef on Fri Nov 23, 2012 12:23 pm

    hageshisa wrote:And cuz of all the same builds I finally made my Giant Halberd build yesterday : D Rofap and DWGR

    This thing I would like to see... Might you share it?

    Also, which level? We can duel someday happy


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    Re: IMO the DLC ruined PvP

    Post by Nybbles on Fri Nov 23, 2012 12:28 pm

    i haven't been into the arena yet, because **** that flickering glitch. i have seen plenty of invasions though. invaders seem to mostly be flipping gold tracer builds or naked tin crystal cat builds that spam pursuers or dark bead, with very little variation in between. when i invade or gravelord, i see allot more variety in the tactics being used. so i stick to being either a gravelord or being the invader when i am looking for some pvp. i stay the hell away from the forest now, unless i'm looking for those first three kills to get me some fog ring goodness.
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    Re: IMO the DLC ruined PvP

    Post by hageshisa on Fri Nov 23, 2012 12:29 pm

    Lets see if I remember stats. Its something like:
    Vit: 43
    Att: 12
    End: 41
    Str: 40
    Dex: 18

    The build was made for multipurpose if i'd fail with giant halbard. 18 dex for BK weapons and elemental dex weapons. GFB and GC spellwise

    Sl99


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    Re: IMO the DLC ruined PvP

    Post by zivbu9 on Fri Nov 23, 2012 1:24 pm

    It might sound wierd, but I think that the BB glitch fixing was one of the main things that killed PVP. I haven't made a single build since the DLC was out, it just takes so much time to create one build :x
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    Re: IMO the DLC ruined PvP

    Post by ICEFANG on Fri Nov 23, 2012 1:26 pm

    I agree with above, I had an idea I wanted to try, but I decided against it, I don't want to spend the insane time to make it. Plus I never get any action, so it could all be for naught anyway.


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    Re: IMO the DLC ruined PvP

    Post by Tolvo on Fri Nov 23, 2012 1:28 pm

    I'd say the BB glitch definitely put a hamper on Min/Maxing, as it isn't as easy to do anymore without being able to easily make builds with specific ideas in mind.
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    Re: IMO the DLC ruined PvP

    Post by The Letter X on Fri Nov 23, 2012 1:41 pm

    The thing I hate about PVP now is that everyone is so spread out now. Before the DLC, the dueling spots were pretty much either the Burg or Kiln, and a few others on occasion. Now, the Burg is dead. I can't vouch for the Kiln, but I'm sure it has been affected also. Many have flocked to the Township, but it's worse with gankers than the Burg and Kiln ever was.

    The arena is another story. It was fine for the first couple of days. It was really busy and I saw a variety in builds, I guess from people just taking their old builds through the DLC. Now, it's a lot of the same builds and the traffic is much lower.

    I guess PvP is almost boring to me now. When I finally get a duel in a place other than the DLC areas, I've fought them before or they're the only person there to invade.


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    Re: IMO the DLC ruined PvP

    Post by hageshisa on Fri Nov 23, 2012 1:49 pm

    I glitched 8 toons before patch. I got enough eq and souls to pump 3 builds at sl 100/ BB toon (if i get someone to help me item transfering). Thats good enough for me :') also have like 800+ pf each titanite ( on all toons combined)


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    Re: IMO the DLC ruined PvP

    Post by sparkly-twinkly-lizard on Fri Nov 23, 2012 5:48 pm

    within the past 3 hours i've run into 5 dark beaders while co-oping in anorlondo (lvl 100)... they all sucked at using their spell.... part of the reason so many use it is because they've heard people whine about how op dark bead is... when really its something even a fat roller can dodge.... its like any other sorcery, strong IF it hits it just has a different hit box than most are used to.... just start packing gmb and a dragonslayer spear to discourage the use of magic.


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    Re: IMO the DLC ruined PvP

    Post by FruitPunchNinja on Fri Nov 23, 2012 5:51 pm

    It might be cause you're pvping in certain areas. Dark Bead and Pursuers is insanely effective(maybe too much so) in smaller areas like the Burg,Oolacile township, ect.
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    Re: IMO the DLC ruined PvP

    Post by Forum Pirate on Fri Nov 23, 2012 5:57 pm

    Can't they be reflected by wog? Black shotgun magic sounds like a bad thing to have thrown back at you.....................

    Maybe give it time to settle? people like to try the new stuff, when it fails a lot because people have figured out how to deal with it it should die down. (though those who keep using it will be scary, they'll probably be frustratingly good at making it hit.)


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    Re: IMO the DLC ruined PvP

    Post by lordgodofhell on Sat Nov 24, 2012 1:09 am

    I am sorry to hear your experience is declining regarding pvp.

    However, they have waited a year for new magic and weps. Barely a month and a half in I am not surprised you ran into a lot of dark bead. Which in effect, is a good thing. You have had plenty of encounters with it and it should no longer be a threat to you.

    The katanas and spears were that way before the dlc.

    same goes for WotG, with a lot of the dark bead spammers being former wotg spammers reborn.

    My advice would be fight clubs as always or invade/host at a lower soul level. When I host at sl 50 or invade i get a large variety of players using different weapons. Some are noobs with gank help, some are guys hosting duels.

    High levels will always have so much crap in the pvp but there are ways around it.

    Is the flickering bug fixed? My fav places to pvp are all outside of dlc but i need to go back for more questing.


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    Re: IMO the DLC ruined PvP

    Post by nhbdy on Sat Nov 24, 2012 2:47 am

    Forum Pirate wrote:Can't they be reflected by wog? Black shotgun magic sounds like a bad thing to have thrown back at you.....................

    Maybe give it time to settle? people like to try the new stuff, when it fails a lot because people have figured out how to deal with it it should die down. (though those who keep using it will be scary, they'll probably be frustratingly good at making it hit.)

    I think it's mostly this (yet to play the DLC myself... moving away from home... without a PS3... or my PS3 copy of Dark Souls... makes it hard, anyway got it on steam recently so going into it eagerly, just a small disclaimer) and I can tell you that I for one am eager to experiment with the new stuff, combine it with old tactics, and see what it does and doesn't do. It sounds like a fast hitting attack (dodgeable, but still a threat) that hits hard at a range seems like it would draw a ton of use, bad players will try to spam it, skilled will use it to punish at a greater range, etc... but it's also new! and new stuff tends to get used more than older stuff until it stops being new (also cookie to anyone who remembers me)
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    Re: IMO the DLC ruined PvP

    Post by Rynn on Sat Nov 24, 2012 5:45 am

    sparkly-twinkly-lizard wrote:within the past 3 hours i've run into 5 dark beaders while co-oping in anorlondo (lvl 100)... they all sucked at using their spell.... part of the reason so many use it is because they've heard people whine about how op dark bead is... when really its something even a fat roller can dodge.... its like any other sorcery, strong IF it hits it just has a different hit box than most are used to.... just start packing gmb and a dragonslayer spear to discourage the use of magic.
    No, from a technical standpoint, it's overpowered. If all the beads collide, it has 180% of the damage of great combustion, but it casts faster then Great Combustion and has more range. Even if it's avoidable, it's overpowered.
    It puts out more damage per cast in less time per cast then any other spell in the game.
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    Re: IMO the DLC ruined PvP

    Post by sparkly-twinkly-lizard on Sat Nov 24, 2012 6:13 am

    true but i've gotten used to being one shot by any sorcery that actually hits me so it doesn't seem that bad... i guess people really can get used to anything...


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