Dark Souls DLC detail...

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    ChizFreak
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    Dark Souls DLC detail...

    Post by ChizFreak on Sun Feb 12, 2012 4:53 pm

    I just realized that when you go to Trophy Collection on the PS3, if you press Square, after entering Dark Souls' Trophies, it lets you separate betweens DLCs and the Main Game's Trophies. Only in games that have DLCs you can do that. I.E in Demon's Souls' Trophies I can't do it. Maybe it's a preparation for the future DLC?


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    Re: Dark Souls DLC detail...

    Post by Serious_Much on Sun Feb 12, 2012 4:55 pm

    lol fueling the fire, so to speak.

    I think they did that just in case the popularity soared and fans demanded it, though I'm not sure if it gets turned off on old games.. Try it on something you dont have DLC for but has DLC and is 3 years old, something like oblivion would work


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    Re: Dark Souls DLC detail...

    Post by Uparkaam on Sun Feb 12, 2012 6:45 pm

    Really? Interesting. I haven't noticed this.


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    Re: Dark Souls DLC detail...

    Post by Forum Pirate on Mon Feb 13, 2012 8:12 am

    on the off chance dlc is happening, any less than 10 hours (first time through) of new stuff and i'll cry as from slowly goes the way of ea. then bethesda will be my only hope.


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    Re: Dark Souls DLC detail...

    Post by Pargar-theGreat on Tue Feb 14, 2012 5:06 pm

    thats interesting, the replay on this game is fantastic i'm just happy for dlc though and 10 new hours equates to like 120 hours to me *)


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    Re: Dark Souls DLC detail...

    Post by Scudman_Slayer on Tue Feb 14, 2012 5:13 pm

    hmm what may be in this DLC some people may be talking about?...

    hmm lets think...

    BLUEBLOOD SWO- *slaps self* no dammit its gone you have to forget it... 😢

    i just hope some new bosses a new covenant

    i want an evil covenant that feed through fear!

    everytime you invade and kill someone you get a fear fragment and you can rank up with it

    and you will be a Black phanton a bit red however more pulled to Dark red and there's an evil aura around you which makes black phanton NPC appear its like a walking gravelord!



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    Re: Dark Souls DLC detail...

    Post by Carphil on Tue Feb 14, 2012 5:15 pm

    The dragon phantom is black with white aura = awesome


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    Re: Dark Souls DLC detail...

    Post by gammlesvarte on Tue Feb 14, 2012 5:41 pm

    I hope it will involve a new area maybe whit relly relly relly hard monsters that you need to co-op whit and scales whit your SL


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    Re: Dark Souls DLC detail...

    Post by Pargar-theGreat on Tue Feb 14, 2012 5:48 pm

    i'd like to see, a new covenant in which when you invaded you took the body of a stronger npc, the human wouldn't know what to think


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    Re: Dark Souls DLC detail...

    Post by User on Tue Feb 14, 2012 5:50 pm

    Covenants, weapons, armors, embers, spells, enemies, bosses, areas, a section of plot.

    Any or or all would be cool to have. It seems like the DL could not not have at least one of em.
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    Re: Dark Souls DLC detail...

    Post by sparkly-twinkly-lizard on Tue Feb 14, 2012 7:10 pm

    you control a blk phantom enemy with all its powers (only humanoid ones) and can make mobs follow you and gang bang the host.


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    Re: Dark Souls DLC detail...

    Post by User on Tue Feb 14, 2012 7:11 pm

    I'll give you a way how to.

    Alluring Skull as a Red Phantom.

    Have fun. May not act as Enemy NPC, but you still lead enemies as a bad phantom. have fun.
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    Re: Dark Souls DLC detail...

    Post by JohnnyHarpoon on Tue Feb 14, 2012 7:15 pm

    Acidic_Cook wrote:I'll give you a way how to.

    Alluring Skull as a Red Phantom.

    Have fun. May not act as Enemy NPC, but you still lead enemies as a bad phantom. have fun.

    You know, I'd never even thought of it until literally yesterday, but what exactly happens when you Alluring Skull as a Red Phantom?


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    Re: Dark Souls DLC detail...

    Post by User on Tue Feb 14, 2012 7:17 pm

    Enemies follow the skull when thrown. As firebomb from either invader or invadee work, it is the sane as well
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    Re: Dark Souls DLC detail...

    Post by Whknight on Tue Feb 14, 2012 7:18 pm

    The mobs should chase after the skull, get them close enough and they would aggro the host. Depending on circumstances this could range between minor annoyance to a spiderweb of a cluster... bleep... anyhow it also only affects certain mobs on the skulls description but I don't think there is a list anywhere.


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    Re: Dark Souls DLC detail...

    Post by sparkly-twinkly-lizard on Tue Feb 14, 2012 7:23 pm

    bLAINE? got any data on that?


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    Re: Dark Souls DLC detail...

    Post by deadagain on Tue Feb 14, 2012 10:53 pm

    How bout a gesture that lets summoned phantoms know you have been invaded. Maybe you could do a throat slice with your hand or something like that.


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    Re: Dark Souls DLC detail...

    Post by User on Tue Feb 14, 2012 10:55 pm

    Sad thing is, though, it works better in areas such as the Archives, Undead Burg, Undead Parish, Sen's Fortress, and other areas where such beings of harvest exist, and not ents or crystal golems. if you want to attract any enemy, use the decoy spell that can be bought. Is like a miniature, more expansive alluring skull.
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    Re: Dark Souls DLC detail...

    Post by jagger_1243 on Wed Feb 15, 2012 8:19 pm

    i would just want a lycan cov, and maybe a better forest for them to be in. oh and yes it would work to were you can transform into a beast:)
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    Re: Dark Souls DLC detail...

    Post by Pargar-theGreat on Wed Feb 15, 2012 8:50 pm

    dragon vs wolf would be fun


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