Dark Souls TOP RPG FINNISH'D Detail's

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    Dark Souls TOP RPG FINNISH'D Detail's

    Post by Rarity on Tue Jun 26, 2012 5:33 pm

    If you have anny suqejstion post it here

    http://soulswiki.forumsrpg.com/t7422-a-tabletop-rolplaying-game

    Here we finnish ides and detail's


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    Re: Dark Souls TOP RPG FINNISH'D Detail's

    Post by Rarity on Tue Jun 26, 2012 5:38 pm

    I have setttle with a 100d system. This system will rip off the warhammer 40k rollplaying system (READ BLACK CRUSADE IT IS ASWOME) only change in stats and that you dont roll for Sats

    Character creation

    Following stats you spend 200 points on these 7 stats




    Vitality



    Vitality governs the player's maximum Health points.

    Attunement



    Attunement governs the amount of Spell slots.

    Endurance



    Endurance controls the player's Stamina and max Equip Burden

    Strength



    Strength controls the player's Attack Power for weapons that scale with Strength.

    Dexterity



    Dexterity controls the player's Attack Power for weapons that scale with Dexterity

    Intelligence



    Intelligence governs the Sorcery Power. It also controls the player's attack power for weapons that scale with Intelligence.

    Faith



    Faith governs the Miracle Power and also increases the Magic Defense. It also controls the player's attack power for weapons that scale with Faith.


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    He leads me beside still waters;
    He restores my soul.
    He leads me in paths of righteousness for His name's sake.
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    Re: Dark Souls TOP RPG FINNISH'D Detail's

    Post by Buggy Virus on Tue Jun 26, 2012 5:46 pm

    WHY DID YOU NERF RESISTANCE?!


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    Re: Dark Souls TOP RPG FINNISH'D Detail's

    Post by Rarity on Tue Jun 26, 2012 5:49 pm

    With your stats all figured out its time to pick a class

    -Class List-

    Warior: A Fighter who favors close range fighting. With his Long Sword and his Ammor he lacks in the magical department

    Kinght: A Low ranking knight. High Health and good armor makes him hard to knock out but slow and hard to manuver

    Hunter: A Bowman. Ballanced but favors ranged combat for the must part. Light Sheild and amor forceing him to doge must attack's

    Theif: A Guilt ridden Theif. Lightly armed he must relie on his speed agility and his abillty to hide in order to survive.

    Sorcerer: A Magic user, Has accses to magical abllitys early and starts with the Magic Missile spell But has poor starting equimpment

    Pyromancer: A user of pyromancy. Has accses to Pyromancy spells early and starts with a fireball spell and a somewhat decent gear.

    Preist: A Local beliver in faith. Has a affnity for Miracle of the gods. But his starting gear is leaves somtign to be deisrerd

    Depedning on your class choise you get there starting gear and Talents


    Last edited by Rarity on Wed Jun 27, 2012 5:59 am; edited 1 time in total


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    Re: Dark Souls TOP RPG FINNISH'D Detail's

    Post by Rarity on Tue Jun 26, 2012 6:02 pm

    -Starting Gear And Talents-

    Warrior

    Talents: Doge +10 Swordsmenship +10 Sheild (Pick Medium Or Light) +10 Repair +10

    Gear: Hard Lether Armor,boots,gloves Standard Helmet (Medium Amor) LongSword and Hether Sheild (Medium sheild)

    Kinght

    Talents: 10+ Sheild Swordmenship +10 Repair +10 (Add 10 to your Vitality and Endurnce)

    Gear: Low-Kingt Armor,Helmet,Gloves and boots (Heavy armor). Kite Sheild (Medium sheild) and Longsword


    Last edited by Rarity on Wed Jun 27, 2012 8:37 pm; edited 3 times in total


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    Re: Dark Souls TOP RPG FINNISH'D Detail's

    Post by Rarity on Tue Jun 26, 2012 6:05 pm

    -Traits-

    Comming soon


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    Re: Dark Souls TOP RPG FINNISH'D Detail's

    Post by Rarity on Tue Jun 26, 2012 6:05 pm

    -Skill check's-

    SImply put your roll agest your stat and compare results. A sucsess is if the number is BELOW or EQUAL to the statnumber.

    If 2 peploe are fighting for example both roll agest there stat...lets say they are both useing there STR witch is 50 for presion 1 and 40 for presion 2

    Preson one rolls 40 and persion 2 roll 20. Persion 2 wins and gets 2 sucesses.

    Each ten under counts as a secounds sucsess


    Last edited by Rarity on Fri Jun 29, 2012 11:50 am; edited 1 time in total


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    Re: Dark Souls TOP RPG FINNISH'D Detail's

    Post by Rarity on Tue Jun 26, 2012 6:06 pm

    -Amoury-

    Wepons Scale with the approprte stat. Anny wepon can be weild wih 2 hands for 2 dmg point bonus. Backstab dubbles the damge of anny wepon.

    Swords Scale with Dexterty or Strength (Wtich ever is higest)

    Short Sword: Each 20 points = 1 dmg point

    Long Sword: Each 15 points = 1 dmg point

    Amor adds a passive bonus to shrug off strikes of a wepon. However wearing to heavy armor will reduce mobility. Failing to meet the armor requements will result in a pentalty to moblilty checks (Doge run jump to name a few) by 10 for each 10 points your off.

    Example: The low ranking knight Orastin has 40 in str. But his mighty ''Warrior of the sun'' set requres 50 Str. He gets a 20- pentalty to his moblity checks

    Light armor: Requrments for Maximum moment: None

    Adds 10+ to desive checks

    Medium armor: Requemetns for maximum moment: 15 (Unless staded outerwise) Endurnce

    Adds 15+ to defensive checks

    Heavy armor: Requerments for maximum moment :35 (Unless stated outerwise) Ednurnce.


    Last edited by Rarity on Wed Jun 27, 2012 8:43 pm; edited 2 times in total


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    Re: Dark Souls TOP RPG FINNISH'D Detail's

    Post by Rarity on Tue Jun 26, 2012 6:06 pm

    -Magic in all its forms-

    Comming soon


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    Re: Dark Souls TOP RPG FINNISH'D Detail's

    Post by Rarity on Tue Jun 26, 2012 6:07 pm

    -Humanity and its uses-

    Comming soon


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    Re: Dark Souls TOP RPG FINNISH'D Detail's

    Post by Rarity on Tue Jun 26, 2012 6:08 pm

    -Convents-

    COmming soon (Yes i use these words a tone)


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    Re: Dark Souls TOP RPG FINNISH'D Detail's

    Post by Rarity on Tue Jun 26, 2012 6:11 pm

    Antagonists Sugjestions (From my sweethart Acidic_Cook )

    Darkwraiths:

    Spoiler:
    As the Darkwraith are seen as strong and fast, the Darkwraiths, especially the ancient ones (the ones in New Londo), are known for there dark armour and there fast hitting sword. As they harvest humanity from others, they use it to make themselves more powerful, and to seek for as much humanity for themselves as they can to become more 'human'.

    They would be hard, killing, and especially difficult to fight when seen, and would take a skilled being to kill them. Resistant to Fire and Magic, they are best to kill with lightning, although pure physical would be best as well. There Dark hand, being that they can block most attacks and the resistance of the Dark Hand is 80% everything, that it would be the stopper for most hits brought by the player, and would also have a chance of deflection and the Darkwraith killing them.

    The Darkwraiths are also known to absorb humanity, so getting too close would cause the player to be subjected to a large amount of damage and humanity drain as well. They can be seen in New Londo in packs, or they can invade the player as Darkwraith Phantoms from other worlds in other areas of Lordran as well.

    They would be hard hitters, fast hitters, and highly resistant, and have a good amount of health.


    They would be hard to fight, so encountering multiple ones in New Londo, such as three or more, would most likely lead to death. The Darkwraiths may also show up in the players world as normal NPCs, or sometimes even a White/Red Phantom Sign of a Darkwraith may be seen for players to interact with. Sometimes, when a Player is invading as whatever or puts down a sign, perhaps a Darkwraith would summon them to fight or to seek help from, in which leads the player towards a situation of choice and... well, roleplay.


    Example: Darkwraith:

    50 Viltality

    40 Ednurence

    30 Addtument

    40 Dextarty

    40 Strength

    15 Intelligence

    5 Faith.

    Gear: Dark Warth armor (Coutns as heavy amor) Dark Wraith sword (Counts a Longsword with base dmg of 3 (This wood make this Dark Warith Wood have 6 dmg) and Dark hand (Hevey sheild with magic resistence)

    GraveLord Servents

    Spoiler:
    Gravelords, armed with the Miracles of Nito and the Sword from him as well. These enemies would be only encountered VIA invading by the player(s), and would see this Gravelord set up in a certain area.

    As the Gravelord is suppose to bring a Miasma of Death and Disease to other worlds, and is the Nexus of all the Black Phantom enemies in an area, they would probably set up a station to fight against foes. For example the Undead Parish Church:

    The Church would have the place barricaded with wood (same wood type as seen covering the fog gate to Nito Boss Fight), with entrance way with the three Balder Knights blocked off with water leaving from underneath (explain later). Inside the Church, Necromancers and perhaps Pinwheels would be with the Gravelord Servant, as well as perhaps skeletons. With wooden structures similar to that seen protecting Nito's Fog gate are established inside the church and out, the place would be over run with Nito's Followers and armies. The water seen might also spawn baby skeletons if the player does not kill the Gravelord Controlled World (perhaps a ritual to allow Baby Skeletons to spawn in the Waters). Skeletons, Giant Skeletons, Dog Skeletons, Bone Towers, Bonewheels, and normal Skeletons could possibly be seen in the infected Church with the Gravelord Servant and the necromancers/Pinwheels (depending; mixing up the enemy types would be good for non-repetitiveness).

    The Necromancers and Pinwheels could invade infected player(s) worlds similar to Darkwraiths, being that they are Black/Red Phantoms able to use there Flame and Occult Magic to bring more pain to the infected. The Gravelord, Armed with the Gravelord Sword and gravelord Miracles, would probably be armed similar to that of an adventurer, and there armour and features, as well as there tactics, could change. There could be an Archer Gravelord, a Sorceress Gravelord, a Barbarian Gravelord... whatever the case may be, the Gravelord infection VIA NPC could be an event that would hinder the path of player(s) in the game.

    The Gravelords perhaps is a good way to allow players to use the Phantom System of things; As players don't necessarily have to kill a boss or be human to be infected and invade a gravelord, the player can have better sightings of Gravelords in general.


    Last edited by Rarity on Sat Jun 30, 2012 4:37 pm; edited 4 times in total


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    He makes me lie down in green pastures.
    He leads me beside still waters;
    He restores my soul.
    He leads me in paths of righteousness for His name's sake.
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    Re: Dark Souls TOP RPG FINNISH'D Detail's

    Post by Rarity on Wed Jun 27, 2012 1:21 pm

    Update list:

    0.01: The purest of alpha. This is going to be my bigest procjet ever and i need your guys help. PM me...Skype me...ANnything just give your opiion on what is shall improve and add. Anny stystem ides ANNYTHING works.

    0.02: Warroir/Kinght got there gear and talents. Added some to the armory

    0.03: More amory and the frist antagonist details

    0.04: Added how the skill checks will work

    0.05: HUZAAM THE 5 TIME I UPDATE! Added More angaonsit data...

    And now to close oss of...my favoirt dark souls song http://www.youtube.com/watch?v=oHg5SJYRHA0


    _________________
    The Lord is my shepherd, I shall not want;

    He makes me lie down in green pastures.
    He leads me beside still waters;
    He restores my soul.
    He leads me in paths of righteousness for His name's sake.

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    Re: Dark Souls TOP RPG FINNISH'D Detail's

    Post by User on Wed Jul 04, 2012 5:55 pm

    I would like to see how this thing goes out to be. If need any help still, let me know. I really don;t want to work right now on what I am working on... I broke just about four pencils. That, and a sliver of my monitor and a plastic cup.

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