I have been experimenting with some things when it comes to PvP. I have been trying to implement things in order to add some flavor to Lordran. Well, in the depths, I did something that was fantastic, and fixes the concept of their being no maximum for the reds.
Gravelords! The Eyes of Death is the key to disallow the maximum being limited to over 700, and instead is leveled... like a white soapstone.
I tried this about 8 times. First, I used the eye of death. Then, I used a cracked orb. All 8 times, they were characters that were of similar level. Not someone from NG+, not someone who is of higher level (which you can tell at times).
When I use cracked orb, I alwasy ending up invading people who are of higher level, even if I am like, what, level 10, level 20, while using a cracked orb. Every fourth invasion lead to me invading someone closer to my level. Otherwise, it was always people who are far ahead of my character's soul level.
BUT, with the use of eye of death, this is not the case! I tried to invade the depths with just the cracked eye before, and I always find players who are really high in level. Now, after the use of eyes, that is not the case.
Here is my theory: The Eye of Death was designed to find players around the same soul level, the same way as the white soapstone. As you use the red soapstone, the traffic searching is replaced by the dominant, current orb that is used: The Eye of Death. As the Red Eye is made to find players for only less than a minute, the Eye of Death does NOT stop searching. That, and the Eye of Death continuously looks for players, that is why Dark Spirits come so fast (similar to the Dried Finger). The Eye of Death is used as a searcher for the Red Eye Orb... the Cracked Orb, anyways.
I am ready to buy some more, to see if this is the ACTUAL case. But after the use of 8 cracked orbs, repeating the same amount of conclusions... I need to search more, but if this is the case, I think I found a new meaning for the Gravelords.