+18
BoilerFan8472
Spurgun
jjshowal
cleric1002
lordgodofhell
Federally
Yarxov
Extertionist
DoughGuy
White Mamba
Forum Pirate
sparkly-twinkly-lizard
Lauu
Serious_Much
Buggy Virus
Dubscythe
deadagain
Azran
22 posters
Things you wish they add in the next game?
jjshowal- Addicted
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Join date : 2012-01-17
Age : 36
Location : Indianapolis
Let's be honest, Demon's and Dark Souls are perfect and I'm sure FROM will make the next game just as awesome as they did with the last two.
Spurgun- Chosen Undead
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Join date : 2012-01-29
Age : 27
Location : Finland!
poison upgrade path.
boss soul from every boss.
spells/miracles/armour/rings from boss souls
making the covenants more strict, making the punishment for breaking a cov a lot more strict, making the rewards for being dedicated to a cov better (ar least better that it is for some of the covs right now)
more innovative bosses. like a small BSing boss, a russioan roulette boss that sets for your playthrough, a boss that digs underground etc
i feel like i post the same things in everyone of these threads.,
boss soul from every boss.
spells/miracles/armour/rings from boss souls
making the covenants more strict, making the punishment for breaking a cov a lot more strict, making the rewards for being dedicated to a cov better (ar least better that it is for some of the covs right now)
more innovative bosses. like a small BSing boss, a russioan roulette boss that sets for your playthrough, a boss that digs underground etc
i feel like i post the same things in everyone of these threads.,
jjshowal- Addicted
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Join date : 2012-01-17
Age : 36
Location : Indianapolis
Also, making the game more of an open-world would be kind of against everything that makes this series awesome. This is not a sandbox game. It is a stat-heavy dungeon crawler. If anything I wouldn't mind them going back to the demon's souls system of a nexus. Although, I though Dark Souls did a ridiculously good job of integrating all locations in an easy-to-navigate system, even without a map.
Serious_Much- Moderator Trainee
- Posts : 14641
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Join date : 2012-01-17
Age : 31
Location : The Dark Side of the Moon
hellooo wrote:poison upgrade path.
boss soul from every boss.
spells/miracles/armour/rings from boss souls
making the covenants more strict, making the punishment for breaking a cov a lot more strict, making the rewards for being dedicated to a cov better (ar least better that it is for some of the covs right now)
more innovative bosses. like a small BSing boss, a russioan roulette boss that sets for your playthrough, a boss that digs underground etc
i feel like i post the same things in everyone of these threads.,
The first 3 are actually taking concepts from Demon's Souls that they took out you know also the boss innovation was better in Demons, but it meant pretty much they were easier than Dark's bosses.
Buggy Virus- Insomniac
- Posts : 1279
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Join date : 2012-04-11
Location : Firelink
Balancing of elemental weapons and pyromancy so it can't be abused at low levels
deadagain- Obsessed
- Posts : 407
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Join date : 2012-01-17
Age : 53
Location : United States
I would also like to see active weather with ramifications like rain affects visibility and snow would slow you down. The forest atmosphere looks like it is.about to rain and never does, a random thunderstorm would spice things up a bit. Same for painted there is snow all around but it never snows. How awesome would it be to invade in.painted and end up in a blizzard.
Azran- Caffeinated
- Posts : 965
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Join date : 2012-04-25
I think that the relative power that pyromancy and elemental weapons possess at low levels is because these are meant as a crutch. Just my opinion.
Weather would be sweet. Enemies that only attack in certain weather, would be even more sweet.
Weather would be sweet. Enemies that only attack in certain weather, would be even more sweet.
Yarxov- Revived
- Posts : 2313
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Join date : 2012-01-19
Location : How should I know?
Another addition I'd want:
-In game factions that conduct invasions on you dependent of your standing with them
-Many more enemies
-More paths to the boss, so instead of one long dungeon run its more open but still the same start and end.
-Some camp of sorts, like the Nexus. (Really miss the nexus, good seeing other NPCs, proves that you arent the lone Uber survivor and that the world is infact ending. Lordran felt like a trial of sorts, like a giant Sens fortress)
-Bigger areas, every time Im going to the catacombs and see that giant city down there, I want to go there.
-In game factions that conduct invasions on you dependent of your standing with them
-Many more enemies
-More paths to the boss, so instead of one long dungeon run its more open but still the same start and end.
-Some camp of sorts, like the Nexus. (Really miss the nexus, good seeing other NPCs, proves that you arent the lone Uber survivor and that the world is infact ending. Lordran felt like a trial of sorts, like a giant Sens fortress)
-Bigger areas, every time Im going to the catacombs and see that giant city down there, I want to go there.
BoilerFan8472- Addicted
- Posts : 261
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Join date : 2012-01-17
Age : 33
Location : Kentucky ya'll
I would love to have some sort of organized "wars". Like once a month or week a covenants "home base" is selected and that covenants home base is under constant attack and if the home base survives all members in that covenant who participated gets some sort of reward. If the invaders win then they get a reward.
Yarxov- Revived
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^This!!!
Dubscythe- Caffeinated
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Join date : 2012-04-23
Age : 31
Location : Flying in the skies above
I would love to see more viable hand to hand combat, like, certain gloves give you different fighting movesets.
That would be shweet.
That would be shweet.
Odinbear- Caffeinated
- Posts : 986
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Join date : 2012-04-25
Location : Sitting here in limbo, but I know it won't be long. Sitting here in limbo, like a bird without a song. Well they're putting up resistance, but I know that my faith will lead me on. Sitting here in limbo, waiting for the dice to roll.
I would like to see, more skin colors in char creation. And there should be a pvp matchmaking sub - game for those who just wanna pvp with their char. Would have to be unlocked by progress in game. One could choose +/-10% sl. Or higher levels to fight. I would also like to see the bottomless box glitch fixed or just get rid of the box. (I find it very time consuming and therefore useless)
Azran- Caffeinated
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Join date : 2012-04-25
You prefer to have your inventory cluttered?
I'd like a normal merchant whose only purpose is to buy stuff.
I'd like a normal merchant whose only purpose is to buy stuff.
Serious_Much- Moderator Trainee
- Posts : 14641
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Join date : 2012-01-17
Age : 31
Location : The Dark Side of the Moon
Azran wrote:You prefer to have your inventory cluttered?
I'd like a normal merchant whose only purpose is to buy stuff.
The whole point of not being able to sell stuff is to make the souls you have more valuable, that's why it's also a universal currency for experience and money
ARSP- Obsessed
- Posts : 605
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Join date : 2012-03-07
Age : 28
Location : Anor Londo
Increased swing speed based on strength/dex
Ex If I have 30 strength I should be able to swing my claymore faster than someone with say 20 strength
I should be able to thrust my rapier faster or more effectively with 25 dex than someone who have 15 dex for example.
Increased speed of Spells based on intelligence/ faith
Person X's soul arrow should cast faster than mine if his intelligence is higher
Have an actual stat to scale with Pyromancy
Resistance sounds good
Have Resistance actually be useful as a stat
Ex If I have 30 strength I should be able to swing my claymore faster than someone with say 20 strength
I should be able to thrust my rapier faster or more effectively with 25 dex than someone who have 15 dex for example.
Increased speed of Spells based on intelligence/ faith
Person X's soul arrow should cast faster than mine if his intelligence is higher
Have an actual stat to scale with Pyromancy
Resistance sounds good
Have Resistance actually be useful as a stat
Federally- Chosen Undead
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Join date : 2012-04-19
Age : 38
Location : Iowa, USA
I like your ideas
Serious_Much- Moderator Trainee
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Join date : 2012-01-17
Age : 31
Location : The Dark Side of the Moon
Interesting.. though I feel that if there was casting time scaling depending on the stat, this would lean towards bringing back the idea of simply having a single spell or two spells for soul arrow, etc and then they simply power up rather than acquiring different spells, just like the system on demon's souls (except not with mana)
Uparkaam- Hollowed
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A torch.
Azran- Caffeinated
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Serious_Much wrote:Azran wrote:You prefer to have your inventory cluttered?
I'd like a normal merchant whose only purpose is to buy stuff.
The whole point of not being able to sell stuff is to make the souls you have more valuable, that's why it's also a universal currency for experience and money
Yes, yes. I get that. Look at Frampt though; you are selling stuff for a pittance. At least it makes some space in your inventory.
Serious_Much- Moderator Trainee
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Azran wrote:Serious_Much wrote:Azran wrote:You prefer to have your inventory cluttered?
I'd like a normal merchant whose only purpose is to buy stuff.
The whole point of not being able to sell stuff is to make the souls you have more valuable, that's why it's also a universal currency for experience and money
Yes, yes. I get that. Look at Frampt though; you are selling stuff for a pittance. At least it makes some space in your inventory.
That I feel is just a way to reduce the amount of stuff in the inventory like you said, as by the time you get that, the souls you receive from it compared to souls you can get from enemies renders it almost pointless immediately.
ARSP- Obsessed
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Join date : 2012-03-07
Age : 28
Location : Anor Londo
Serious_Much wrote:Interesting.. though I feel that if there was casting time scaling depending on the stat, this would lean towards bringing back the idea of simply having a single spell or two spells for soul arrow, etc and then they simply power up rather than acquiring different spells, just like the system on demon's souls (except not with mana)
The solution would be adding a spell cool down to the magic and allowing quick swapping between spells
EX Soul Spear takes say 5 seconds to cool down
BoilerFan8472- Addicted
- Posts : 261
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Location : Kentucky ya'll
Serious_Much wrote:Interesting.. though I feel that if there was casting time scaling depending on the stat, this would lean towards bringing back the idea of simply having a single spell or two spells for soul arrow, etc and then they simply power up rather than acquiring different spells, just like the system on demon's souls (except not with mana)
What do you mean like demon's souls? I played as a pure magic user in that game with 44 faith and magic and 40 intelligence. I never noticed an increase in power of spells, I did use soul arrow and ray alot though cuz of the low mana cost if that's what you mean.
Serious_Much- Moderator Trainee
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I'm not sure that's a route FROM would like to take with cooldown times.. As that limits the ways you can play, which FROM doesn't like doing at all.
I meant as in Boiler, there is a much more noticeable increase in power for magic in demons with magic scaling than there is in Dark, and it meant that having to have upgrades of spells (like soul arrow to great soul arrow, HSM to HCSM weren't needed as much), the only spells were soul arrow, ray and homing soul arrow, which increased in power the higher your magic stat was more noticeably than in Dark
I meant as in Boiler, there is a much more noticeable increase in power for magic in demons with magic scaling than there is in Dark, and it meant that having to have upgrades of spells (like soul arrow to great soul arrow, HSM to HCSM weren't needed as much), the only spells were soul arrow, ray and homing soul arrow, which increased in power the higher your magic stat was more noticeably than in Dark
Odinbear- Caffeinated
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Location : Sitting here in limbo, but I know it won't be long. Sitting here in limbo, like a bird without a song. Well they're putting up resistance, but I know that my faith will lead me on. Sitting here in limbo, waiting for the dice to roll.
Azran wrote:You prefer to have your inventory cluttered?
I'd like a normal merchant whose only purpose is to buy stuff.
Ut oh I gots cluttered inventory!
Lol. I should get cleaning.
BoilerFan8472- Addicted
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Location : Kentucky ya'll
@serious: Oh!! ok sadly that's why I don't like the current magic system. I don't feel like I'm gaining more "skills". In my mind if I'm getting stonger with magic then I should be able to cast the same amount of times but have more power.
Maybe dex would lower casting time as it is now but to do that you would have to sacrifice power in order to have any viable pvp build. For example stronger spells but slower cast time or weaker spells but MUCH faster cast time
Maybe dex would lower casting time as it is now but to do that you would have to sacrifice power in order to have any viable pvp build. For example stronger spells but slower cast time or weaker spells but MUCH faster cast time
Last edited by BoilerFan8472 on Wed May 16, 2012 9:13 pm; edited 1 time in total (Reason for editing : punctuation)
» New Dark Souls Mod/Application allows PIP, you can see your friend's game inside your game as a PIP and vice-versa
» Is this PS Vita game the next game in the series?
» problem when I load my game for dark souls on xbox 360 it shows my name and progress and location but when I attempt to load my game it freezes and when I toggle it then appears that my information(character,achievements,etc. are lost and load freezes
» New game to new game plus.
» NEW game while an old game is still saved
» Is this PS Vita game the next game in the series?
» problem when I load my game for dark souls on xbox 360 it shows my name and progress and location but when I attempt to load my game it freezes and when I toggle it then appears that my information(character,achievements,etc. are lost and load freezes
» New game to new game plus.
» NEW game while an old game is still saved
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