Let your imagination run rampant!
I'd enjoy things like hand crossbows (one-handed, short-ranged weapons), to be honest.
Like, you get a useless ring, and a certain boss soul, and can turn it in to two different NPCs who make it Hornets or reverse hornets (Royals ring was name right?)White Mamba wrote:A reverse hornets ring, that reduces criticals. Keep the hornets as well, that way you can choose between the two. It would make ring choices more interesting
lordgodofhell wrote:I would personally like to see MASSIVENESS in the new game. At first glance playthrough, the world seems large, but after playing for awhile you realize its actually quite small. I want DS2 to be the largest physical map we have ever seen from a game. Like...it would take hours to go from east end to west end of map and vice versa. Just a huge behemoth area full of fun is what I want to see.
DoughGuy wrote:One thing I do want, a city. I love walking through cities in skyrim and oblivion and listening to people talk about whats happening in the world. I dont mean follow the maround listening, bt as I run through the city I just talk to everyone to see what they say. I think if they added a very desolate city like the nexus is DeS it would work well.
Serious_Much wrote:lordgodofhell wrote:I would personally like to see MASSIVENESS in the new game. At first glance playthrough, the world seems large, but after playing for awhile you realize its actually quite small. I want DS2 to be the largest physical map we have ever seen from a game. Like...it would take hours to go from east end to west end of map and vice versa. Just a huge behemoth area full of fun is what I want to see.
Thing is with the big map, is that the way Dark souls is set up is in a level/area format. Each place you go through is an area that WILL have a boss, no two ways about it, and every area has one. However, these areas are linked up to make the open world that you see in dark souls.
I agree they should make it bigger, but by putting more content in rather than just spacing it all out on a giant map like elder scrolls do it, as it wrecks the whole point and system of Souls when you have a giant world. It's not meant to be an adventure game to pick flowers and meet loads of strangers. It's a desolate world where you kill just to live, having an open world like you suggest would detract from that.
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