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    Which one thing do you think they should bring back?

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    Post by Garl Vinland Fri May 11, 2012 8:20 pm

    What one thing do you think they should bring back from Demon Souls?
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    Post by Carphil Fri May 11, 2012 8:25 pm

    Blueblood sword, Stormruler
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    Post by Uparkaam Fri May 11, 2012 8:26 pm

    Fat officials.
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    Post by Garl Vinland Fri May 11, 2012 8:30 pm

    For me it would be Garl Vinland whole Set (including Bramd)
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    Post by cloudyeki Fri May 11, 2012 8:32 pm

    The Penetrator. Both the sword and the boss. And throw in the armor set damn it!
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    Post by Reaperfan Fri May 11, 2012 8:37 pm

    The mana system. Makes victory streaks as a caster possible without having to constantly BC back out for spell recharging :|
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    Post by Azran Fri May 11, 2012 8:40 pm

    Healing Grass-like items.

    Mana bar? I like how the HP - MANA - STAMINA setup is arranged.

    A hub-world/place. I love hubs.

    If they pick any of those, I'm happy. Mostly with the hub.
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    Post by Serious_Much Fri May 11, 2012 9:00 pm

    Definitely not mana.

    I would like two things mainly (because I'm greedy):

    1. Bring innovation and ideas back into bosses. Interesting bosses but also variety should be important (they don't all have to be huge and slow).

    2. Better boss soul use back, such as better boss soul weapons and boss soul magics.
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    Post by BLA1NE Fri May 11, 2012 10:44 pm

    THE BLIND. big grin

    Shotel just isn't the same. sad
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    Post by Carphil Fri May 11, 2012 11:26 pm

    Imagine stormruler in forest, catacombs, demons ruins, blighttown, ToG
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    Post by McTrikster Sat May 12, 2012 1:55 am

    Second Chance happy
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    Post by Maneater_Mildred Sat May 12, 2012 3:49 am

    ToB
    Baby nail
    Meat cleaver
    old monk style boss fights
    Half hp when hollow
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    Post by WarMachine Sat May 12, 2012 4:14 am

    Something comparable to Stormruler, hands down.
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    Post by Henkyona Sat May 12, 2012 4:32 am

    Mirdan Hammer, or update the Lucerne to not be a piece of sh** happy
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    Post by barcio Sat May 12, 2012 5:00 am

    Maneater_Mildred wrote:old monk style boss fights
    Half hp when hollow

    I second these two.

    I would go with World Tendency, maybe tweaked a bit. I like how it affects certain areas.
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    Post by Katakato Mon May 14, 2012 9:57 am

    What would i like to see returning:
    - Faster Spell casting/speed
    - Old monk like boss fights
    - World Tendency

    What i am glad didn't return:
    - half HP as a invader
    - mana
    - second chance
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    Post by moomootv Mon May 14, 2012 10:10 am

    Ultra and great sword throwing people when you hit them

    Baby nail

    Meatcleaver or dragonbone smasher
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    Post by Katakato Mon May 14, 2012 10:27 am

    moomootv wrote:Ultra and great sword throwing people when you hit them

    That would make Poise worthless.
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    Post by djgq42 Mon May 14, 2012 10:39 am

    barcio wrote:
    Maneater_Mildred wrote:old monk style boss fights
    Half hp when hollow

    I second these two.

    I would go with World Tendency, maybe tweaked a bit. I like how it affects certain areas.

    world tendency is a good one! i'd like to have the regional servers back.
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    Post by billy_bayonet Mon May 14, 2012 11:01 am

    flamelurker!
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    Post by Serious_Much Mon May 14, 2012 11:08 am

    I personally hope world tendency doesn't back, it was an interesting idea when I first got Demon's, but in the end you just realise that it's a mechanic that doesn't add to the experience much at all as it doesn't change a lot unless you're trying to make it change and you're play offline..

    To me, having sidequests needing to repeatedly die in a world or throw yourself off the nexus to safeguard tendency is just a little stupid. There needs to be a better way of implementing it if tendency is going to make a return.
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    Post by barcio Mon May 14, 2012 11:14 am

    Serious_Much wrote:I personally hope world tendency doesn't back, it was an interesting idea when I first got Demon's, but in the end you just realise that it's a mechanic that doesn't add to the experience much at all as it doesn't change a lot unless you're trying to make it change and you're play offline..

    To me, having sidequests needing to repeatedly die in a world or throw yourself off the nexus to safeguard tendency is just a little stupid. There needs to be a better way of implementing it if tendency is going to make a return.

    Exactly, that's why it would need to be tweaked. It's an overall good concept if made right.

    Things making an impact on WT could be like helping/not helping someone, killing/not killing an NPC (I was dissapointed that you could kill almost every NPC and it didn't change anything...well, maybe apart from not being able to buy something from a merchant), maybe defeating an optional boss. It sound like traditional RPG but it could be very nice if made DS style happy

    billy_bayonet wrote:flamelurker!

    Aw, hell no ! This guy almost made me destroy my joypad in rage lol!
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    Post by moomootv Mon May 14, 2012 11:28 am

    "That would make Poise worthless"

    or instead of getting stunlocked you would get thrown
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    Post by moomootv Mon May 14, 2012 11:32 am

    billy_bayonet wrote:flamelurker!

    Hell no this guy made me quit demon souls for a week trying to fight him fair is hell
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    Post by billy_bayonet Mon May 14, 2012 11:34 am

    anyone here ever trully find the bosses in dark souls challenging, i loved flamelurker he was soo hardcore, i wish he was a normal enemy in dark souls cause itd make pve AWESOME!

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