PLS DEVS patch the gravelord cov or atleast make it better for the next souls game!!
+3
sparkly-twinkly-lizard
WyrmHero
chaosrave
7 posters
Improvements to gravelord cov
Poll
Changes to grave cov
- [ 3 ]
- [11%]
- [ 4 ]
- [15%]
- [ 9 ]
- [33%]
- [ 7 ]
- [26%]
- [ 4 ]
- [15%]
Total Votes: 27
chaosrave- Regular
- Posts : 92
Reputation : 3
Join date : 2012-04-03
- Post n°1
Improvements to gravelord cov
WyrmHero- Lordvessel
- Posts : 8742
Reputation : 221
Join date : 2012-02-16
Age : 36
Location : The Painted World
- Post n°2
Re: Improvements to gravelord cov
More BPs and more powerful, even block fog gates so that players have no other choice but to search the GL sign or throw the controller and cry.
sparkly-twinkly-lizard- Compulsory Poster
- Posts : 3627
Reputation : 144
Join date : 2012-01-19
Age : 30
Location : World 4-2 Demon Souls
- Post n°3
Re: Improvements to gravelord cov
why no way to see what your bp's are doing? a kill cam if you will? (an item u activate to view another world throught the eyes of a bp? obtaned by offering nito binoculars?)
ViralEnsign_- Lordvessel
- Posts : 7873
Reputation : 136
Join date : 2012-02-18
Age : 31
Location : The Executive Members Boardroom
- Post n°4
Re: Improvements to gravelord cov
The cov works fine already but all of these things would make it better.
I voted all!
I voted all!
Sunbro4evar- Addicted
- Posts : 187
Reputation : 6
Join date : 2012-02-28
Age : 26
Location : Mars
- Post n°5
Re: Improvements to gravelord cov
They Definitely need to make the GL's better. I really like the idea stated above where you get to basically look through the eyes of a BP. It should be first person though. that would be epic!
Off topic: 50th post then look at how much posts Tolvo has :shock:
Off topic: 50th post then look at how much posts Tolvo has :shock:
Tolvo- Town Crier
- Posts : 13287
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Join date : 2012-02-01
Age : 31
Location : The Forest, Illinois
- Post n°6
Re: Improvements to gravelord cov
I'd actually say cursing more worlds, if I remember correctly you can only curse three worlds at a time. But say you dropped a summon stone, you could be appear in 30+ worlds. I'd love to curse 30+ worlds!
chaosrave- Regular
- Posts : 92
Reputation : 3
Join date : 2012-04-03
- Post n°7
Re: Improvements to gravelord cov
Tolvo wrote:I'd actually say cursing more worlds, if I remember correctly you can only curse three worlds at a time. But say you dropped a summon stone, you could be appear in 30+ worlds. I'd love to curse 30+ worlds!
well that would be kind of weird since of the rule of only 4 people per world. and would be unfair for the other 27 people who are cursed but cant do anything about it lol
DxV04- Revived
- Posts : 2648
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Join date : 2012-01-17
Age : 111
Location : Las Noches, Hueco Mundo
- Post n°8
Re: Improvements to gravelord cov
Tolvo wrote:I'd actually say cursing more worlds, if I remember correctly you can only curse three worlds at a time. But say you dropped a summon stone, you could be appear in 30+ worlds. I'd love to curse 30+ worlds!
This, since there are not enough gravelords then allow the gravelord to infect 7 worlds or at least 5. Actually it should be based on rank.
rank 1 = 3 cursed worlds
rank 2 = 6 cursed worlds
rank 3 = 9 cursed worlds.
That would give people incentive to rank up.
I voted for
More black phantoms added to infected worlds
Black phantoms on infected world should spawn ON or near the player itself
But I was thinking also to move them to more obstrusive spots. The did the Black Knight in the Paris well but others no so well. Moving them would be WAY easier and quicker.
I would be happy with a soul drain. So somebody gets infected with BPs. they immediately start loosing souls. If they don't have souls it goes negative (might be difficult to implement, might not) They would loose 50 souls per minute per cursed for a max soul drain of 150 souls per minute. This would also compensate for the small amount of souls SoVs yield.
If they increase the number of infected then it would be scaled back when you past 3 infected. This would also motivate people to invade the gravelord.
I have grown fond of the moving sign. I like that better so maybe hidden static spots for gravelord signs but keep the moving ones.
Tolvo- Town Crier
- Posts : 13287
Reputation : 542
Join date : 2012-02-01
Age : 31
Location : The Forest, Illinois
- Post n°9
Re: Improvements to gravelord cov
Well those people can just fight the BP's.
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