Fight Club SL120 PSN

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    WyrmHero
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    Re: Fight Club SL120 PSN

    Post by WyrmHero on Thu Mar 29, 2012 9:50 pm

    Rant what do you think of the Painted World? You know the large arena with the staircase. I don't know if that's a good idea though, the host could get invaded constantly. But that arena is super big!


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    Re: Fight Club SL120 PSN

    Post by GrEeNgObLiN on Thu Mar 29, 2012 9:51 pm

    WyrmHero wrote:Rant what do you think of the Painted World? You know the large arena with the staircase. I don't know if that's a good idea though, the host could get invaded constantly. But that arena is super big!
    i think thats a favo spot for invaders so we be continue interrupt i guess


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    Re: Fight Club SL120 PSN

    Post by Tolvo on Thu Mar 29, 2012 9:53 pm

    Wyrm that's the big issue, it is almost as populated as the Kiln, burg is the same way. That's why I'm hoping to get my GL up in levels soon, we could maybe have FC one night at a crazy spot, like the bridge before the Ceaseless Discharge.
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    Re: Fight Club SL120 PSN

    Post by GrEeNgObLiN on Thu Mar 29, 2012 9:55 pm

    that is never happend before or this little arena rifgt side before boss in demon ruins where the little capra is


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    Re: Fight Club SL120 PSN

    Post by WyrmHero on Thu Mar 29, 2012 9:55 pm

    LOL Tolvo you read my mind I was thinking about that bridge too, but it is a bit tiny...


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    Re: Fight Club SL120 PSN

    Post by GrEeNgObLiN on Thu Mar 29, 2012 9:56 pm

    or the area after the bridge right before ceaseless


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    Re: Fight Club SL120 PSN

    Post by RANT on Thu Mar 29, 2012 10:07 pm

    WyrmHero wrote:Rant what do you think of the Painted World? You know the large arena with the staircase. I don't know if that's a good idea though, the host could get invaded constantly. But that arena is super big!

    i personally love it but there's a lot of traffic there, we might never get to fight each other, i wanna do the depths for the next event, giant rat room. btw, i wanted to say it was awesome that almost noone used buffs last night, it made fights more fun and they lasted longer.


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    Re: Fight Club SL120 PSN

    Post by RANT on Thu Mar 29, 2012 10:09 pm

    Tolvo wrote:Wyrm that's the big issue, it is almost as populated as the Kiln, burg is the same way. That's why I'm hoping to get my GL up in levels soon, we could maybe have FC one night at a crazy spot, like the bridge before the Ceaseless Discharge.

    that's crazy, and it might be fun. deff no dwgr there, dodge once and you die.


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    Re: Fight Club SL120 PSN

    Post by reim0027 on Thu Mar 29, 2012 10:10 pm

    Yeah, buffs are becoming rarer and rarer. It's nice. One wrong move againsst a buffed weapon can spell rapid death.


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    Re: Fight Club SL120 PSN

    Post by GrEeNgObLiN on Thu Mar 29, 2012 10:12 pm

    im actually against it, i prefer fighting without buff more fun,last longer,more time to think what move your opponents gonna make...


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    Re: Fight Club SL120 PSN

    Post by BLA1NE on Thu Mar 29, 2012 10:19 pm

    What about the area where the Large Fire Ember is? I don't think those giant worms respawn, do they? It's a bit of a jog from the bonfire... But an upside is it's an area with an optional boss.

    Edit: About no-buffing: lengthening the fights is good. But when the weapons are weaker, the risk/ reward for parrying gets unbalanced. I don't know about you, but if we're not buffing, I'm going to pull out a dagger or rapier and just parry all night!


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    Re: Fight Club SL120 PSN

    Post by Tolvo on Thu Mar 29, 2012 10:23 pm

    That's not a bad area, in fact that are by the bonfire isn't such a bad idea either. Maybe even the spot before the Firesage, or even before the shortcut to Izalith. I believe I can get there without defeating the firesage right?
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    Re: Fight Club SL120 PSN

    Post by RANT on Thu Mar 29, 2012 10:24 pm

    we're not talking aobut banning it, just that it's nice not buffing every once in a while and for some reason it makes it more fun but youre right, there's weapons that wouldnt be as viable in pvp without buffs.


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    Re: Fight Club SL120 PSN

    Post by RANT on Thu Mar 29, 2012 10:26 pm

    Tolvo wrote:That's not a bad area, in fact that are by the bonfire isn't such a bad idea either. Maybe even the spot before the Firesage, or even before the shortcut to Izalith. I believe I can get there without defeating the firesage right?

    the shortcut to izalith would be pretty cool, and i think most people leave firesage alone.


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    Re: Fight Club SL120 PSN

    Post by BLA1NE on Thu Mar 29, 2012 10:28 pm

    Oh, I'm not worried about banning. Just voicing my opinion!

    There's a couple good spots we could look at in the Demon Ruins. And the people who have beaten Firesage could even rest at that bonfire, so they'd be closer to the area to put their sign.


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    Re: Fight Club SL120 PSN

    Post by Forum Pirate on Thu Mar 29, 2012 10:39 pm

    I realise the rules are non-negotiable but i'm going to say it anyways.

    I still feel you guys are limiting yourselves by banning back stabbing.
    Especially the large weapon users who would benefit the most from learning to stop it.

    Several of you have said you rarely pvp outside FC because you just get back stabbed to death.
    If all of your pvp is in a back stab free environment this won't change. The only way to beat the mechanic you hate so much and enjoy pvp outside FC without being back stabbed to death is to practice and what better time than when 15-20 friendly duelists are gathered to learn and have fun?

    Again not trying to change the rules, just saying I find it sad that some bad experiences have convinced you to let the mechanic ruin the game and your fun instead of driving you to overcome it.


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    Re: Fight Club SL120 PSN

    Post by GrEeNgObLiN on Thu Mar 29, 2012 10:40 pm

    BLA1NE wrote:What about the area where the Large Fire Ember is? I don't think those giant worms respawn, do they? It's a bit of a jog from the bonfire... But an upside is it's an area with an optional boss.

    Edit: About no-buffing: lengthening the fights is good. But when the weapons are weaker, the risk/ reward for parrying gets unbalanced. I don't know about you, but if we're not buffing, I'm going to pull out a dagger or rapier and just parry all night!

    i dont mind i guess without buff my claws are the weakest weapons so if i dont mind...
    and if you can parry makes the gameplay different but still good


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    Re: Fight Club SL120 PSN

    Post by GrEeNgObLiN on Thu Mar 29, 2012 10:41 pm

    Forum Pirate wrote:I realise the rules are non-negotiable but i'm going to say it anyways.

    I still feel you guys are limiting yourselves by banning back stabbing.
    Especially the large weapon users who would benefit the most from learning to stop it.

    Several of you have said you rarely pvp outside FC because you just get back stabbed to death.
    If all of your pvp is in a back stab free environment this won't change. The only way to beat the mechanic you hate so much and enjoy pvp outside FC without being back stabbed to death is to practice and what better time than when 15-20 friendly duelists are gathered to learn and have fun?

    Again not trying to change the rules, just saying I find it sad that some bad experiences have convinced you to let the mechanic ruin the game and your fun instead of driving you to overcome it.

    we can still have a BS event in the future?


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    Re: Fight Club SL120 PSN

    Post by Scudman_Slayer on Thu Mar 29, 2012 10:44 pm

    My reactions
    rule number 1 - alright cool

    rule number 2 - alright cool

    rule number 3 - alright cool

    rule number 4 - alright cool

    rule number 5 - alright cool

    rule number 6 - ...not cool

    (whoeves knows me knows that i hate level capping,thats my opinion though so i don't want to start a war here)


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    Re: Fight Club SL120 PSN

    Post by Tolvo on Thu Mar 29, 2012 10:46 pm

    It will be far too hard for you to connect with us Otherwise.
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    Re: Fight Club SL120 PSN

    Post by GrEeNgObLiN on Thu Mar 29, 2012 10:48 pm

    Scudman_Slayer wrote:My reactions
    rule number 1 - alright cool

    rule number 2 - alright cool

    rule number 3 - alright cool

    rule number 4 - alright cool

    rule number 5 - alright cool

    rule number 6 - ...not cool

    (whoeves knows me knows that i hate level capping,thats my opinion though so i don't want to start a war here)

    im organising a SL +200 max is 225 same rules...
    big enough?


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    Re: Fight Club SL120 PSN

    Post by Scudman_Slayer on Thu Mar 29, 2012 10:51 pm

    GrEeNgObLiN wrote:
    Scudman_Slayer wrote:My reactions
    rule number 1 - alright cool

    rule number 2 - alright cool

    rule number 3 - alright cool

    rule number 4 - alright cool

    rule number 5 - alright cool

    rule number 6 - ...not cool

    (whoeves knows me knows that i hate level capping,thats my opinion though so i don't want to start a war here)

    im organising a SL +200 max is 225 same rules...
    big enough?

    Its just right! thats the level im standing with a few characters (alright its all of them okay? happy now?)
    and at that lvl is pretty hard to find anyone to play with

    so yes im up with that!



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    Re: Fight Club SL120 PSN

    Post by GrEeNgObLiN on Thu Mar 29, 2012 10:55 pm

    Scudman_Slayer wrote:
    GrEeNgObLiN wrote:
    Scudman_Slayer wrote:My reactions
    rule number 1 - alright cool

    rule number 2 - alright cool

    rule number 3 - alright cool

    rule number 4 - alright cool

    rule number 5 - alright cool

    rule number 6 - ...not cool

    (whoeves knows me knows that i hate level capping,thats my opinion though so i don't want to start a war here)

    im organising a SL +200 max is 225 same rules...
    big enough?

    Its just right! thats the level im standing with a few characters (alright its all of them okay? happy now?)
    and at that lvl is pretty hard to find anyone to play with

    so yes im up with that!


    if most of us are that SL u can join! in the other tread pls this is for FC SL120

    u r not alone, many of us have around 200SL so we can all summon eachother


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    Re: Fight Club SL120 PSN

    Post by RANT on Thu Mar 29, 2012 10:56 pm

    Forum Pirate wrote:I realise the rules are non-negotiable but i'm going to say it anyways.

    I still feel you guys are limiting yourselves by banning back stabbing.
    Especially the large weapon users who would benefit the most from learning to stop it.

    Several of you have said you rarely pvp outside FC because you just get back stabbed to death.
    If all of your pvp is in a back stab free environment this won't change. The only way to beat the mechanic you hate so much and enjoy pvp outside FC without being back stabbed to death is to practice and what better time than when 15-20 friendly duelists are gathered to learn and have fun?

    Again not trying to change the rules, just saying I find it sad that some bad experiences have convinced you to let the mechanic ruin the game and your fun instead of driving you to overcome it.

    none of us have said we suck at countering backstabs that i know of, it's just the fighting someone that's only fishing for a bs or just not attacking until you make a mistake and bs or just turtling is not fun, there's counters to everything but fighting the same buidls and sam tactics over and over again is so boring.


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    Re: Fight Club SL120 PSN

    Post by GrEeNgObLiN on Thu Mar 29, 2012 10:58 pm

    i admid that i am one of those who sucks at BS and rules getting BS
    i confess


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