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    Two Handing a Weapon?

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    Post by Midgar Fri Mar 09, 2012 10:56 am

    How does this exactly work? I couldn't find an article on it on the wiki. Or just tell me how much I need for the Murakumo silly
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    Post by Yukon Fri Mar 09, 2012 11:00 am

    19 strength and .. whatever the dex requirment is normally

    Edit: 19 woops, I seriously hope you didn't kill shiva for your murakumo BTW. haha.


    Last edited by Yukon on Fri Mar 09, 2012 11:04 am; edited 2 times in total
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    Post by Liff Daddy Fri Mar 09, 2012 11:02 am

    Think it's your strength + 50% of your strength or something. So if you had 10 strength and you needed 16 to use the weapon one handed, you still wouldn't have enough strength to two hand it with 10.

    (I believe)
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    Post by Midgar Fri Mar 09, 2012 11:06 am

    Yukon wrote:19 strength and .. whatever the dex requirment is normally

    Edit: 19 woops, I seriously hope you didn't kill shiva for your murakumo BTW. haha.

    Thanks for the info, maybe I did and maybe I didn't silly
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    Post by Yukon Fri Mar 09, 2012 11:11 am

    /sharpens darkmoon giant skel-obtained murakumo blade...
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    Post by aceluby Fri Mar 09, 2012 11:26 am

    For demon's souls the requirement was half the strength required (ie 1 hand = strength, 2 hands = 2x strength).

    I always thought it was the same for dark souls. I thought I verified this as well, but I could be wrong. I'm definitely going to check it out tonight.
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    Post by Midgar Fri Mar 09, 2012 2:32 pm

    Yukon wrote:/sharpens darkmoon giant skel-obtained murakumo blade...

    Pfft, *puts CMW on Murakamo and BSes shiva to get a second one*
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    Post by Midgar Fri Mar 09, 2012 2:34 pm

    aceluby wrote:For demon's souls the requirement was half the strength required (ie 1 hand = strength, 2 hands = 2x strength).

    I always thought it was the same for dark souls. I thought I verified this as well, but I could be wrong. I'm definitely going to check it out tonight.

    Don't think it is, took me 19 Str to wield the Murakamo that requires 28.
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    Post by Yukon Fri Mar 09, 2012 2:36 pm

    Next you will be asking where you can use your two speckled elemental rings you got from siegmeyer, and your fancy new armour from soliare is there no end to your bloodthirst midgar, is there no end?!
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    Post by Midgar Fri Mar 09, 2012 2:39 pm

    I have to say I like this thing, I like the BS animation and it's quick for a GS, decent moveset, killed someone earlier with the jumping lunge attack, not to mention it does 970 damage with CMW.

    Hmm maybe Soltaire next...oh wait I already killed him at the Dragon.
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    Post by Baal-Avatar Fri Mar 09, 2012 2:43 pm

    Midgar wrote:
    aceluby wrote:For demon's souls the requirement was half the strength required (ie 1 hand = strength, 2 hands = 2x strength).

    I always thought it was the same for dark souls. I thought I verified this as well, but I could be wrong. I'm definitely going to check it out tonight.

    Don't think it is, took me 19 Str to wield the Murakamo that requires 28.

    Your math seems right.

    This is what I use to calculate it. Let me know if I am wrong.

    Base Strength Stat: 19
    + Half Your Base Stat: 9.5
    = 28.5

    or

    BaseStrength + (BaseStrength/2) = 2 Handed Stat
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    Post by RANT Fri Mar 09, 2012 2:52 pm

    Midgar wrote:I have to say I like this thing, I like the BS animation and it's quick for a GS, decent moveset, killed someone earlier with the jumping lunge attack, not to mention it does 970 damage with CMW.

    Hmm maybe Soltaire next...oh wait I already killed him at the Dragon.

    damn! what were you testing it on? bk's in the kiln?
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    Post by Midgar Fri Mar 09, 2012 2:55 pm

    RantFromRant wrote:
    Midgar wrote:I have to say I like this thing, I like the BS animation and it's quick for a GS, decent moveset, killed someone earlier with the jumping lunge attack, not to mention it does 970 damage with CMW.

    Hmm maybe Soltaire next...oh wait I already killed him at the Dragon.

    damn! what were you testing it on? bk's in the kiln?

    Couple people I invaded, I meant it does 970 damage on the status menu, it's going to be lower depending on their armor and all that but still pretty awesome. The jumping attack is slow but that guy was just backing away with a tiny amount of health left in a straight line, I just had to try Praise the Sun . The regular attacks are quick enough though.
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    Post by RANT Fri Mar 09, 2012 3:11 pm

    yeah mura and server kick *** because of those damn dead angles, i hate the first attack casue its so easy to parry, it has that pause the bkga has.
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    Post by Yukon Fri Mar 09, 2012 3:13 pm

    What are you using midgar? Mura +15 or an elemental?

    I really love the moveset of the murakumo, I have a character dressed to look like shiva who uses that an an scrimitar in his off hand. It's pretty fun. That, and the sword look damn cool with a fire buff.
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    Post by RANT Fri Mar 09, 2012 3:16 pm

    since he's usign cmw, im pretty sure its a mura+15
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    Post by Yukon Fri Mar 09, 2012 3:17 pm

    Oh, right, durp!

    I'll go back to my corner now.
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    Post by BLA1NE Fri Mar 09, 2012 3:34 pm

    Like Baal said, you need 2/3 of the required Str to be able to wield it 2-handed. So if your Str x 1.5 > or = Required Str, then you can wield it 2-handed.
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    Post by Midgar Fri Mar 09, 2012 4:33 pm

    BLA1NE wrote:Like Baal said, you need 2/3 of the required Str to be able to wield it 2-handed. So if your Str x 1.5 > or = Required Str, then you can wield it 2-handed.

    Cool, thanks for the info, and yeah it's +15. And yeah some guy parried me earlier, messed me up XD, plus I like that it can stunlock too which is nice considering my low poise gets me stunlocked so damn often, time for some payback. I really dislike stunlock in this game though, leaves you completely defenseless for 3-4 hits.
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    Post by JY4answer Sat Mar 10, 2012 6:21 am

    My take: For 2 handing, your strength is multiplied by 1.5 so you don't need to meet the str requirements to use weapons. Example: you'll need 10 str to 2 hand a weapon that requires 15 str. Most of you are right on that bit.

    Something you guys might want to know: The reason that 2 handing increases your str instead of lowering the requirement? This applies to the str bonus too. So 2 handing gives a larger str bonus to your damage rating, on top of the original 2handing bonus, explaining all the 2 handing BKGAs out there. Just try looking at your weapon stats 1 handed and 2 handed to confirm.
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    Post by Tolvo Sat Mar 10, 2012 6:27 am

    Actually when you two hand a weapon it just does more damage. My many Chaos weapons can account for this.
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    Post by reim0027 Sat Mar 10, 2012 10:34 am

    Also, if you have the minimum Str to 2H it, it will have the same AR as 1H at full str. For heavy weapons this is important. I only have 28 Str for my GC. Since, I almost always 2H it, it has the same AR as 40 str 1H, but saves me 12 points to put elsewhere.
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    Post by JY4answer Sun Mar 11, 2012 12:20 am

    Don't both of those support my observation...?
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    Post by reim0027 Sun Mar 11, 2012 12:27 pm

    JY4answer wrote:Don't both of those support my observation...?
    Mine does, for sure. The point I was making was for weapons that require higher strength, it is better to keep your strength low and 2H them. It can save you a lot of points. So, for a strength cap at 40, keep your Str at 27 (unless you can't 2H at 27). At 27, 2H will have the same AR as 2H 40. You can put those 13 points into other areas.
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    Post by JY4answer Mon Mar 12, 2012 6:35 am

    reim0027 wrote:
    JY4answer wrote:Don't both of those support my observation...?
    Mine does, for sure. The point I was making was for weapons that require higher strength, it is better to keep your strength low and 2H them. It can save you a lot of points. So, for a strength cap at 40, keep your Str at 27 (unless you can't 2H at 27). At 27, 2H will have the same AR as 2H 40. You can put those 13 points into other areas.

    That would apply nicely to elemental versions, I suppose, but for A-scaling weapons like the Manserpent GS high str can give a pretty huge bonus, and 2 handing it multiplying the results.

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