hp vs health predicament

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    Thor_Odinson
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    hp vs health predicament

    Post by Thor_Odinson on Tue Jul 23, 2013 10:44 pm

    So with a new build im working on I cannot choose whether to dump extra points into vit for an extra 180hp or to go the route of defense for another say 50 defense and 12 poise.. Opinons on if the defense is enough to outway the loss of hp?
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    Devokai
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    Re: hp vs health predicament

    Post by Devokai on Tue Jul 23, 2013 10:52 pm

    What would that extra 12 poise put you at. and what's your total HP before those extra points?
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    Re: hp vs health predicament

    Post by Thor_Odinson on Tue Jul 23, 2013 11:13 pm

    1900 and 65 poise vs 1700 and 77 poise
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    Re: hp vs health predicament

    Post by Devokai on Tue Jul 23, 2013 11:17 pm

    personally would take the 1900 hp unless you're using an ultra weapon, then I might consider the 77 poise useful.
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    Re: hp vs health predicament

    Post by Thor_Odinson on Tue Jul 23, 2013 11:27 pm

    so hard to give up that hp lol.
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    Re: hp vs health predicament

    Post by LunarFog on Tue Jul 23, 2013 11:41 pm

    Let's see....Wht's your defense?  Defense starts to suffer from diminishing returns at 350.  Once you get to 400, then it really drops off.  


    The breakpoint for poise says that with 65, you can resist one hit from anything except for doublehanded ultra great hammers and swords.  Which are easy to dodge.


    HP on the other hand is always good.


    I'd go with strength though.

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    reim0027
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    Re: hp vs health predicament

    Post by reim0027 on Tue Jul 23, 2013 11:51 pm

    1900 for sure. UGS are fairly easy to dodge. You don't need 77 poise unless you are a fatroller (maybe a medium roller if you aren't good at dodging).


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    Re: hp vs health predicament

    Post by sparkly-twinkly-lizard on Tue Jul 23, 2013 11:59 pm

    meh 200 hp doesn't seem worth it, but I tend towards high poise tanks so that's just me, what kinda weapon will the build use anyway? also attunement would be another good option for those points, maybe toss on a pyromancy or two if you're not already using faith or sorcery.


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    Re: hp vs health predicament

    Post by Thor_Odinson on Wed Jul 24, 2013 12:11 am

    Just made some tweeks and may decide to keep this.
    http://mmdks.com/3a0w



    On my old ps3 i had the standard dex or str variants at 120 and a darkmoon at 130(dmb with 50 faith bss = not very fun at all imo). So decided to run an elemental build for my first character.


    Last edited by reim0027 on Wed Jul 24, 2013 12:13 am; edited 1 time in total (Reason for editing : minified url)
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    Re: hp vs health predicament

    Post by Jansports on Wed Jul 24, 2013 1:38 am

    I think there is a lot to be said about being able to say "I can trade with anything" Since you have access to like a billion different weapons there is probably some situations where just trading 2 of your hits for 1 of theirs, even from a UG weapon, will be a thing you want to do.

    And IMO 1700 is already higher than normal health for a 100 build.

    http://mmdks.com/3a1j

    You also have some leeway for making a Replenish-Gauge build, which would really allow you to trade agressively, as 600hp regen puts your maximum health way over 2k.

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