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    New Escape Mechanics

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    Post by SadPanda Sun Jul 21, 2013 8:52 pm

    Pretty self explanatory. I'd like to see:
    -Climbing to some extent, equipment load affects climbing speed
    -Special stun moves
    -Movement impairing moves
    -Something like chasebreakers in Assassin's Creed multiplayer, or opportunites to execute something similar
    -Traps. Lots and lots of traps, bear traps, runes/sigils, tripwires, you name it. Even a comical garden rake like in old school Scooby Doo big grin
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    Post by St1cky1cky1775 Sun Jul 21, 2013 10:57 pm

    SadPanda wrote:Pretty self explanatory. I'd like to see:
    -Climbing to some extent, equipment load affects climbing speed
    -Special stun moves
    -Movement impairing moves
    -Something like chasebreakers in Assassin's Creed multiplayer, or opportunites to execute something similar
    -Traps. Lots and lots of traps, bear traps, runes/sigils, tripwires, you name it. Even a comical garden rake like in old school Scooby Doo big grin
    I underlined everything I love about this post.

    I don't agree with "special" stun moves though, not sure why but I dislike them.
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    Post by SadPanda Sun Jul 21, 2013 11:44 pm

    St1cky1cky1775 wrote:
    SadPanda wrote:Pretty self explanatory. I'd like to see:
    -Climbing to some extent, equipment load affects climbing speed
    -Special stun moves
    -Movement impairing moves
    -Something like chasebreakers in Assassin's Creed multiplayer, or opportunites to execute something similar
    -Traps. Lots and lots of traps, bear traps, runes/sigils, tripwires, you name it. Even a comical garden rake like in old school Scooby Doo big grin
    I underlined everything I love about this post.

    I don't agree with "special" stun moves though, not sure why but I dislike them.
    The stun moves would just be like a quick hit with a high poise break. It wouldn't have much damage effect.
    The "chase breakers" would be triggerable events like releasing a turtle knight, distinguishing a torch, or closing a door whilst running.

    Not that you have to agree, just clarification.
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    Post by LunarFog Mon Jul 22, 2013 1:29 am

    Sounds a bit like monster hunter
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    Post by Latitoast Mon Jul 22, 2013 3:38 am

    Interesting ideas.

    The rake thing needs to be implemented though.

    Seriously, why weren't there Four Pronged Plow traps in the Royal Woods, From?
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    Post by Serious_Much Mon Jul 22, 2013 5:40 am

    Movement impairing moves.... *looks at twop*... You know what, don't think I want any more of them silly

     I'd love more traps though, and stun attacks would be cool- possible replace not of kicks on smaller weapons?
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    Post by Exclusive Mon Jul 22, 2013 12:33 pm

    Nice ideas, Would love to see more traps in Dark Souls 2, Sen's Fortress is my favourite place in Dark Souls based on the traps and scenery. happy
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    Post by St1cky1cky1775 Mon Jul 22, 2013 5:31 pm

    Serious_Much wrote:Movement impairing moves.... *looks at twop*... You know what, don't think I want any more of them silly

     I'd love more traps though, and stun attacks would be cool- possible replace not of kicks on smaller weapons?
    It wouldn't like one as bad as twop, just like a 10% movement impairment would be cool.
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    Post by JoeBroski09 Mon Jul 22, 2013 6:54 pm

    I'd like to see a low kick, like they teased us in the Prepare to Die trailer. It's be so cool. :3
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    Post by Jansports Wed Jul 24, 2013 2:37 am

    Ruinous Sigil: Chargeable spell, places a moderately sized magic sigil on the ground, which will trigger and explode when a hostile target approaches, deals moderate damage, charge increases damage slightly and adds a short stumble/stun, lasts 30 seconds. (Time limit in place to prevent pre-trapping an area to heck and back while getting invaded)

    Please Please Please Please.
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    Post by JoeBroski09 Wed Jul 24, 2013 3:23 am

    Jansports wrote:Ruinous Sigil: Chargeable spell, places a moderately sized magic sigil on the ground, which will trigger and explode when a hostile target approaches, deals moderate damage, charge increases damage slightly and adds a short stumble/stun, lasts 30 seconds. (Time limit in place to prevent pre-trapping an area to heck and back while getting invaded)

    Please Please Please Please.
    Like.. the spell in Skyrim?

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