by Sines Mon Jul 22, 2013 7:01 pm
Still not that into PvP. I wouldn't want to take a course that completely sacrifices PvP potential, so consider me in for both.
Checking the list of weapons out, 14/14 seems to be a good choice. The Great Scythe and Uchigatana are both available early on and use this stat set. The both inflict bleeding, which is damage that doesn't scale with strength or dexterity. They also both have some nice range on them.
Only possible downside is that neither of them are particularly single target focused, trading some attack speed for more reach. Another weapon choice more well suited to slicing up single targets would be nice. The Shotel and Bandits Knife seem like good options. The Shotel doesn't bleed, but can ignore shields, and the bandit knife is great for backstabs. Both fit in the 14/14 build.
Anyway, I still enjoy my current character, so no rush here. Comments on alternative options for more or less strength or dexterity will be appreciated. The only guideline here is no intelligence or faith, and minimum strength or dexterity. The only question is what is a good option for minimum requirements for weapons. I do find it unlikely that I'll want to go below 12 strength (enough for most medium shields, and pyro starting strength anyway) or above 14 dex (most weapons requiring more dex are good due to dexterity scaling), but I'm willing to be convinced.
EDIT: Oh, and in regard to the early Uchigatana, is there any particularly compelling reason to not kill the undead merchant once you've completed your business with him? He's the only seller of repair powder, which is nice, but hardly necessary if not using super-power weapons.
EDIT2: What about Crossbows? Since this is a build that's going to ignore scaling, they might be worth it. I've heard the Heavy Crossbow has a lot of staggering potential. Sure, you can't snipe with them, but that's not always what they're there for. A ranged attack enchanted with lightning adds some variety to the build.
Also, what are opinions on the non-scaling elemental enchantments? Lightning, Fire and Chaos. Chaos has scaling based on humanity, which isn't that hard to maintain. Lightning, however, provides damage of a kind not produced by Pyromancy, and which is probably the least resisted element, generally speaking. On a non-scaling build, taking advantages of elemental weaknesses is going to be worth the trouble.
Also, several of the weapons I have considered in this build are once per playthrough, so it's not like I can make one of those weapons in both Lightning and Chaos forms. Some info to make an educated decision once the weapon hits Standard +5 would be appreciated.
Last edited by Sines on Tue Jul 23, 2013 12:45 am; edited 1 time in total