Lunar Damage = Ghost Damage

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    magic damage or ignore defense?

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    LunarFog
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    Lunar Damage = Ghost Damage

    Post by LunarFog on Tue Jul 09, 2013 2:03 pm

    I was thinking about the damage and effects of my Lunar weapons and then suddenly remembered the New Londo ghosts.


    It seems that when you have a transient curse in effect the damage from their attacks is low but when you don't, their attacks get stronger.  I think it's because when you can't touch them their attacks ignore your defense, but someone correct me if I'm wrong.


    Following that train of thought, the idea of "sometimes ignoring defense" brought me back to my Lunar Weapons.  In which case I have a question:


    Would it be better to have Lunar Weapons gain magic damage from humanity in the moonlight, or should they partially ignore defense in the moonlight?

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    Dibsville
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    Re: Lunar Damage = Ghost Damage

    Post by Dibsville on Tue Jul 09, 2013 2:04 pm

    Partially ignore.


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    Soris Ice Goldwing
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    Re: Lunar Damage = Ghost Damage

    Post by Soris Ice Goldwing on Tue Jul 09, 2013 2:05 pm

    I would like if partially ignored defense.


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    Animaaal
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    Re: Lunar Damage = Ghost Damage

    Post by Animaaal on Tue Jul 09, 2013 8:28 pm

    I vote for extra damage, but I'm not sure if it should be "magic". Ithink a boost to overall AR like PW or something.
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    Carphil
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    Re: Lunar Damage = Ghost Damage

    Post by Carphil on Tue Jul 09, 2013 11:11 pm

    Why not add a "new" mechanic and go for ignore defense, as it would make things more interesting


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