How things should have been implemented

    Share
    avatar
    LunarFog
    Hollowed
    Hollowed

    Posts : 1856
    Reputation : 109
    Join date : 2012-12-05
    Age : 22
    Location : Darkroot Basin

    How things should have been implemented

    Post by LunarFog on Tue May 14, 2013 3:41 pm

    Raw - Increased base AR to counter decreased scaling

    Castlight/sunlight maggot/skull lanter - light source should be able to be seen by other players

    Remedy/resist curse - should have buffed up your resistance for a set time period along with curing build-up

    Aural Decoy - Should have made a common noise emitted from players such as a weapon banging against the ground/wall, or a grunt.

    Dark Orb - Projectile should have been faster

    Dark magic - should have done more damage the more humanity the target has

    All fire spells - Should have been able to be used as a light source

    Acid surge - Should have been a weapon buff that reduces enemy equipment durability by 5 per hit

    Poison/toxin mist - Wider AoE/more potent(?)

    Undead Rapport - Effect lasts indefinitely until either target dies, user dies, or user logs off. Target follows user.

    Seek guidance - Player sees significantly more "phantom players" running around while it is active.

    Bountiful/Soothing sunlight - Slightly lowered faith requirement. Increased range

    Tiny being's ring - +10 or 15% HP

    Hawk Ring - +100% damage for headshots


    avatar
    Dibsville
    Abyss Dweller
    Abyss Dweller

    Posts : 9377
    Reputation : 134
    Join date : 2013-03-09
    Age : 20
    Location : Gensōkyō

    Re: How things should have been implemented

    Post by Dibsville on Tue May 14, 2013 3:54 pm

    Lightning Weapons - Somewhat extra poise damage, lower overall damage

    Dark Bead - Should have more Beads the higher your Intelligence level is

    Homing Soul Mass and Soul Spear - Extra castings to make up for lower damage than Crystal versions

    White Dragon Breath - Faster casting time

    Your bare hand - More damage

    Sanctus - Heal 4 HP per game tick instead of 1

    Wrath of the Gods - Slower cast time, larger AoE

    Tranquil Walk of Peace - Enemies will use the roll lower than their current (Fast goes to mid, mid to fat, etc.)

    Dark Orb - Casting time should be switched with Dark Bead

    Crossbows - Should have scaling

    Ultra-Greatswords - Should have a whiff upon missing

    Oolacile Catalyst - Should give your spells the Poison effect

    Pyromancies - Less base damage, instead target is caught on fire and takes damage over time

    Chaos Pyromancies - Damage should scale with Humanity

    Crystal Weapons - Should have 30% of their base durability instead of 10%

    Curved Greatswords - Should take more stamina per swing


    _________________
    PSN: Dibsville
    The Exiled of Ariamis; join the cause!
    EarthScraper wrote:OK, now I've just learnt that you never mess with Dibs on a Dark Souls topic, cause he will put you down.
    avatar
    Ichikuro
    Casual
    Casual

    Posts : 36
    Reputation : 0
    Join date : 2013-05-02
    Age : 23
    Location : Brazil - Rio de Janeiro

    Re: How things should have been implemented

    Post by Ichikuro on Tue May 14, 2013 4:22 pm


    Hawk Ring - Agreed, it's kinda lame that only adds range sad

    Seek Guidance - Agreed, random phantoms should be able to interact more with each other

    All Fire Spells - Agreed, I hate tomb of giants when I can't use castlight...
    avatar
    Rynn
    Chosen Undead
    Chosen Undead

    Posts : 4689
    Reputation : 257
    Join date : 2012-01-26

    Re: How things should have been implemented

    Post by Rynn on Tue May 14, 2013 4:33 pm

    Dark Orb casts perfectly fine, i wish people would realize how good a spell it is.

    Raw actually DOES what your suggested, the only problem with Raw is that it doesn't go to +10.

    Normal +5,Normal +10,Normal +15
    ---------,Divine +5-,Divine +10
    ---------,Fire +5---,Fire +10--
    ---------,Magic +5--,Magic +10-
    ---------,Raw +5----,
    Normal +5,Normal +10,Crystal +5
    Normal +5,Normal +10,Lightning+5
    Normal +5,Fire +5---,Chaos +5--
    Normal +5,Divine +5-,Occult +5-


    As outlined above, it's the only upgrade path that stops "early". Raw +10 would have been used by buff builds that have base dex or strength, while +15 would be used by builds with high strength or dex.
    avatar
    Maneater_Mildred
    Chat Moderator

    Posts : 2525
    Reputation : 182
    Join date : 2012-01-19
    Age : 43
    Location : The 3rd place.

    Re: How things should have been implemented

    Post by Maneater_Mildred on Tue May 14, 2013 7:15 pm

    I like things the way they are, FROM made 1 hell of a great game.

    Having said that, they should have had a large raw ember in the game to take raw to +10 like rynn just said.


    _________________
    01010111 01010100 01000110:
    01000001 00100000 01101000 01101001 01100100 01100100 01100101 01101110 00100000 01100100 01101111 01101111 01101101 00100000 01110011 01110000 01110010 01100101 01100001 01100100 01110011 00100000 01101111 01110110 01100101 01110010 00100000 01001100 01101111 01110010 01100100 01110010 01100001 01101110 00101110 00100000 01010100 01101000 01100101 00100000 01010011 01101000 01100001 01100100 01101111 01110111 00100000 01001100 01101111 01110010 01100100 01110011 00100000 01101111 01100110 00100000 01001100 01101111 01110010 01100100 01110010 01100001 01101110 00100000 01101000 01100001 01110110 01100101 00100000 01100001 01110010 01110010 01101001 01110110 01100101 01100100 00100001

    Animaaal
    Compulsory Poster
    Compulsory Poster

    Posts : 3419
    Reputation : 175
    Join date : 2013-01-17

    Re: How things should have been implemented

    Post by Animaaal on Tue May 14, 2013 9:20 pm

    I say yes to some and no to others. All I wanted was an "Come here enemy emote" for invading.

    It wouldn't take up an attunement slot.

    You could coral enemies.

    I just miss the epic fight from Demon's Souls before the Penetrator. I loved watching the invader sit and wait for us, standing on the stairs, a few red-eye knights at their disposal..... twisted

    I think an emote like that coulda been used superawesomely.
    avatar
    Latitoast
    Chosen Undead
    Chosen Undead

    Posts : 4520
    Reputation : 40
    Join date : 2013-04-03
    Age : 20
    Location : Rolling in circles while reading manga

    Re: How things should have been implemented

    Post by Latitoast on Tue May 14, 2013 9:31 pm

    I thought it would have been cool if elementals all had their own effects.

    Enchanted-Stagger lowers enemies magic defense, does not stack, lasts 30 seconds
    Magic-Every 5 enemies you kill gives another casting to a random sorcery that has been attuned
    Lightning-As Dibs said, less damage, more poise damage
    Fire-Less damage, can cause a "burning" status that deals damage over time
    Chaos-Fine as is, Humanity scaling is nice.
    Divine-Stagger increases your magic defense, does not stack, lasts 30 seconds
    Occult-Drains 5 health per hit.

    Also, taking the crystal path "crystallizes a weapon" so it appears to be crystallized.


    _________________
    Gamertag:Leon Kennedy85   LoL Summoner ID, Skype Username, Steam ID:Latitoast
    Current Covenants:Messengers of Velka, The Exiled of Ariamis, The Darkstalkers

    avatar
    GrinTwist
    Chosen Undead
    Chosen Undead

    Posts : 4185
    Reputation : 98
    Join date : 2012-07-22
    Location : New Londo Ruins, Illinois: Living in Tart's torture chamber

    Re: How things should have been implemented

    Post by GrinTwist on Tue May 14, 2013 9:41 pm

    I like the way most things are except for the Dark Bead, I don't hate the spell itself but...

    Dark Bead = Higher INT requirements to use. INT 32 sounds good to me.


    _________________
    Boring life? Join a cult.
    avatar
    Latitoast
    Chosen Undead
    Chosen Undead

    Posts : 4520
    Reputation : 40
    Join date : 2013-04-03
    Age : 20
    Location : Rolling in circles while reading manga

    Re: How things should have been implemented

    Post by Latitoast on Tue May 14, 2013 9:58 pm

    Doesn't really matter seeing as how most people have 50 INT on their Dark Bead builds anymore so they can use CSS and have good scaling on the MLGS


    _________________
    Gamertag:Leon Kennedy85   LoL Summoner ID, Skype Username, Steam ID:Latitoast
    Current Covenants:Messengers of Velka, The Exiled of Ariamis, The Darkstalkers

    avatar
    Dibsville
    Abyss Dweller
    Abyss Dweller

    Posts : 9377
    Reputation : 134
    Join date : 2013-03-09
    Age : 20
    Location : Gensōkyō

    Re: How things should have been implemented

    Post by Dibsville on Tue May 14, 2013 10:03 pm

    I'm completely fine with Dark Bead and the way it was implemented. I've said this before... maybe not on these forums in particular but I've always said that Dark Bead wasn't overpowered or anything, it's just new to people. You can't tell me the first time you fought a WoG spammer you were perfect at dodging it... or the second.. or the third.......
    it takes time to get used to these things. Dark Bead is pretty stable now that people are actually getting used to it.


    _________________
    PSN: Dibsville
    The Exiled of Ariamis; join the cause!
    EarthScraper wrote:OK, now I've just learnt that you never mess with Dibs on a Dark Souls topic, cause he will put you down.
    avatar
    GrinTwist
    Chosen Undead
    Chosen Undead

    Posts : 4185
    Reputation : 98
    Join date : 2012-07-22
    Location : New Londo Ruins, Illinois: Living in Tart's torture chamber

    Re: How things should have been implemented

    Post by GrinTwist on Tue May 14, 2013 10:09 pm

    I've gotten used to the spell to be honest. I know how to dodge it when someone pulls out a catalyst in PVP and I really don't think it's that OP either.

    It's simply the fact that a spell that is that strong is available to someone that only need to put a few points into INT that gets me. Oh well, it really doesn't matter much anyway because they aren't likely to change it now after months of Dark Bead being in the game.


    _________________
    Boring life? Join a cult.
    avatar
    Latitoast
    Chosen Undead
    Chosen Undead

    Posts : 4520
    Reputation : 40
    Join date : 2013-04-03
    Age : 20
    Location : Rolling in circles while reading manga

    Re: How things should have been implemented

    Post by Latitoast on Tue May 14, 2013 10:24 pm

    I learned how to dodge Dark Bead and Pursuers pretty quickly.

    I think it'd be cool if there were "Sink or Swim" enemies we could fight in DS2 that use a specific tactic so we learn to counter it when online.

    For example, we find an enemy that relies entirely on criticals, so you either sink, and get critical'd by him and die, or you counter his fishing and kill him, and swim.

    Or a pure Caster enemy, who uses distancing and angling to try to hit you with his spells.


    _________________
    Gamertag:Leon Kennedy85   LoL Summoner ID, Skype Username, Steam ID:Latitoast
    Current Covenants:Messengers of Velka, The Exiled of Ariamis, The Darkstalkers

    avatar
    Dibsville
    Abyss Dweller
    Abyss Dweller

    Posts : 9377
    Reputation : 134
    Join date : 2013-03-09
    Age : 20
    Location : Gensōkyō

    Re: How things should have been implemented

    Post by Dibsville on Tue May 14, 2013 10:32 pm

    Dark Bead is in no way strong, without magical boosts, with only 180 MagAdj, it's only going to cap... 500 against any player with averagely upgraded armour. It's better than a backstab...
    What makes it so strong is the fact that sorcery is extremely easy to buff to the point of one-shotting people.


    _________________
    PSN: Dibsville
    The Exiled of Ariamis; join the cause!
    EarthScraper wrote:OK, now I've just learnt that you never mess with Dibs on a Dark Souls topic, cause he will put you down.
    avatar
    Latitoast
    Chosen Undead
    Chosen Undead

    Posts : 4520
    Reputation : 40
    Join date : 2013-04-03
    Age : 20
    Location : Rolling in circles while reading manga

    Re: How things should have been implemented

    Post by Latitoast on Tue May 14, 2013 10:34 pm

    Speaking of magic

    Instead of having Spells that hit once every blue moon, but can kill people in one hit they should have implemented spells that hit often, without dealing enough damage to kill Manus on NG+7 in one hit.


    _________________
    Gamertag:Leon Kennedy85   LoL Summoner ID, Skype Username, Steam ID:Latitoast
    Current Covenants:Messengers of Velka, The Exiled of Ariamis, The Darkstalkers

    avatar
    Dibsville
    Abyss Dweller
    Abyss Dweller

    Posts : 9377
    Reputation : 134
    Join date : 2013-03-09
    Age : 20
    Location : Gensōkyō

    Re: How things should have been implemented

    Post by Dibsville on Tue May 14, 2013 10:40 pm

    "Spells that hit once every blue moon"
    Have you ever met a Crystal Soul Spear user who also uses TWoP? I assure you, Dark Bead does not compare.


    _________________
    PSN: Dibsville
    The Exiled of Ariamis; join the cause!
    EarthScraper wrote:OK, now I've just learnt that you never mess with Dibs on a Dark Souls topic, cause he will put you down.
    avatar
    Latitoast
    Chosen Undead
    Chosen Undead

    Posts : 4520
    Reputation : 40
    Join date : 2013-04-03
    Age : 20
    Location : Rolling in circles while reading manga

    Re: How things should have been implemented

    Post by Latitoast on Tue May 14, 2013 10:42 pm

    I've never fallen for TWoP unless it was a spawn TWoP, and in that case you're going to get messed up either way, regardless of if he's packing spell, or if he's packing a DGA with Hornet Ring.


    _________________
    Gamertag:Leon Kennedy85   LoL Summoner ID, Skype Username, Steam ID:Latitoast
    Current Covenants:Messengers of Velka, The Exiled of Ariamis, The Darkstalkers

    avatar
    Dibsville
    Abyss Dweller
    Abyss Dweller

    Posts : 9377
    Reputation : 134
    Join date : 2013-03-09
    Age : 20
    Location : Gensōkyō

    Re: How things should have been implemented

    Post by Dibsville on Tue May 14, 2013 10:43 pm

    You're being a little too exaggerative there...


    _________________
    PSN: Dibsville
    The Exiled of Ariamis; join the cause!
    EarthScraper wrote:OK, now I've just learnt that you never mess with Dibs on a Dark Souls topic, cause he will put you down.
    avatar
    Latitoast
    Chosen Undead
    Chosen Undead

    Posts : 4520
    Reputation : 40
    Join date : 2013-04-03
    Age : 20
    Location : Rolling in circles while reading manga

    Re: How things should have been implemented

    Post by Latitoast on Tue May 14, 2013 10:49 pm

    I have yet to see a spawn TWoP user hit me from the front, they always circle for a BS, or spam spells at me.


    _________________
    Gamertag:Leon Kennedy85   LoL Summoner ID, Skype Username, Steam ID:Latitoast
    Current Covenants:Messengers of Velka, The Exiled of Ariamis, The Darkstalkers

    avatar
    Rynn
    Chosen Undead
    Chosen Undead

    Posts : 4689
    Reputation : 257
    Join date : 2012-01-26

    Re: How things should have been implemented

    Post by Rynn on Wed May 15, 2013 12:56 am

    Most spells hit more than once a blue moon, if the users actually understand how to use them. Even the soul spear spells are amazing if used at the appropriate distance (which is actually near it's edge of it's range.)
    avatar
    PhlyingDutchman
    Addicted
    Addicted

    Posts : 100
    Reputation : 11
    Join date : 2012-02-09
    Location : North Carolina

    Re: How things should have been implemented

    Post by PhlyingDutchman on Wed May 15, 2013 1:49 am

    Seek Guidance - show enemy HP, possibly more stats

    Shield Bash - more stamina damage

    Crystal Magic - simply a visual effect of using the crystallization catalyst to cast Soul Spear, Soulmass, Magic Weapon, etc.

    White Dragon Breath - steerable during charge animation (curve left/right)

    Pyromancy - Friendly fire

    Chaos Pyromancy - same as regular pyromancy, but cast from a "Chaos Glove" to add lava. Lava can damage self.

    avatar
    Juutas
    Hollowed
    Hollowed

    Posts : 1500
    Reputation : 104
    Join date : 2012-06-30
    Age : 29
    Location : Finland

    Re: How things should have been implemented

    Post by Juutas on Wed May 15, 2013 2:11 am

    Invasions - No "Dark spirit xxx has invaded"-notice to the invaded player

    Crossbows - Kick should be usable

    Pyromancy - Needs a scaling stat

    Connectivity with other players - more things like gargoyle/quelaag's bells can be heard when other player rings them should've been implemented (like the sound of other players foot steps at times etc. to create paranoia)

    Critical hits - Backstab should do regular hit dmg (unless you're using dagger or some other weapon that gets bonus on criticals) and parry should do the amount of current backstab dmg. This would prevent a lot of spam out there.

    Stealth
    - Should work

    Ring of Fog
    - Should remove 3/4 of the lock-on range and maybe hinder projectile dmg a bit.

    DWGR - shouldn't exist


    _________________
    "Now stay down!" "...okay"

    Twitch.tv: www.twitch.tv/blueberryknights
    Youtube: www.youtube.com/user/Juutas1988
    XBOX: Juutas1988
    PC: Juutas1988
    avatar
    Green__Eagle
    Caffeinated
    Caffeinated

    Posts : 712
    Reputation : 51
    Join date : 2012-01-18
    Age : 56
    Location : Nebraska, USA

    Re: How things should have been implemented

    Post by Green__Eagle on Wed May 15, 2013 7:05 am

    I wish invansions could occur after your boss is dead. Farming wouldn't be so boring if you could be invaded. This could open player fights to the boss area and would guarantee a one-a-one only fight since the host could not summon help.

    I wish you could see other player's summons signs while your summon sign is down. It would give you some indication of how busy the area is for your soul range.


    _________________
    PSN ID: Green__Eagle. (2 underscores) Over 3,000 hours playing Dark Souls!
    Please visit My YouTube Channel Thanks!
    avatar
    Odinbear
    Caffeinated
    Caffeinated

    Posts : 986
    Reputation : 28
    Join date : 2012-04-25
    Location : Sitting here in limbo, but I know it won't be long. Sitting here in limbo, like a bird without a song. Well they're putting up resistance, but I know that my faith will lead me on. Sitting here in limbo, waiting for the dice to roll.

    Re: How things should have been implemented

    Post by Odinbear on Wed May 15, 2013 9:07 am

    Green__Eagle wrote:
    I wish you could see other player's summons signs while your summon sign is down. It would give you some indication of how busy the area is for your soul range.

    If your human you can see summons signs, BEFORE you lay yours down. No need to see the signs while yours is down.


    _________________
    Shrug What up homey? (then he Back Stabbed me) lol!

    In a world with so few RULES, its always rough when someone plays in a way you think is unfair. Get over it.
    avatar
    billy_bayonet
    Chosen Undead
    Chosen Undead

    Posts : 5912
    Reputation : 177
    Join date : 2012-02-27
    Age : 28
    Location : ENGLAND!!!

    Re: How things should have been implemented

    Post by billy_bayonet on Wed May 15, 2013 3:31 pm

    Odinbear wrote:
    Green__Eagle wrote:
    I wish you could see other player's summons signs while your summon sign is down. It would give you some indication of how busy the area is for your soul range.

    If your human you can see summons signs, BEFORE you lay yours down. No need to see the signs while yours is down.

    if you are trying to co-op and have killed the boss to stop being invaded that plan is rather flawed


    _________________
    "War is based on deception"- Sun Tzu

    "No matter how honourable you think you are we all have a darkside"
    Despair shall become you


    lordgodofhell wrote:I love receiving hatemail but this is more like stupidmail on his part. Still, I can feel his pain. I mean, we all know Billy is OP need nerf.

    Graelaoch wrote:! Oh yes, Billy is Op and needs nerf. laughing

    Nybbles
    Caffeinated
    Caffeinated

    Posts : 785
    Reputation : 45
    Join date : 2012-07-31

    Re: How things should have been implemented

    Post by Nybbles on Wed May 15, 2013 4:48 pm

    Co-op…Phantoms revive after beating a boss instead of gaining a point of humanity. You want humanity? Earn it through invasions.

    Sanctus…Health regen should scale slightly with faith.

    Path of the Dragon…Covenant ranks should increase resistances while in full dragon form.

    Gravelord…Should get a notice when they have successfully infected another world.

    Dark Bead…Number of beads fired should depend on INT, just like soul mass and pursuers.

    Item & Consumable Buffs…Should not be stackable, wear either the dusk crown or the bellowing dragon ring, use either green blossoms or the grass crest shield, etc.

    Artorias Greatswords…Should be more viable, they require a vast spread of stats that aren't of any real use to the build and it only ever just barely edge out a +15 claymore (by 15AR) except the claymore doesn't require a redonculous stat investment.

    Chaos Servent…Should do something.

    Way of White…Should do something.

    Princess Guard…Should have ranks.

    Forest Covenant…Rubbish, really?

    Covenants Should Be Adversarial…Darkmoons should invade darkwraiths regardless of sin, gravelords should infect all way of white covenant members within their lobby/server, etc.

    Sponsored content

    Re: How things should have been implemented

    Post by Sponsored content


      Current date/time is Mon Dec 18, 2017 7:32 pm