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    the next moonlight sword

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    Post by XuitusTheGreat Thu Apr 25, 2013 6:52 pm

    so it's well known that the moonlight sword is the trademark of fromsoft and is going to be in dark souls 2........so what do you think it will be like?

    in demon souls it went through shields

    in dark souls it fired beams of energy

    im hoping for a ultra greatsword moonlight sword haha
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    Post by Dibsville Thu Apr 25, 2013 6:56 pm

      /\_  __/\
    / /      ヽ ::: \
    |   (●), 、(●)、 |
    |    ,,ノ(、_, )ヽ、,,   |
    |     ,;‐=‐ヽ   .:::::|
    \    `ニニ´  .:::/
    /`  ー‐--‐‐―´´\
           .n:n    nn
          nf|||    | | |^!n
          f|.| | ∩  ∩|..| |.|
          |: ::  ! }  {! ::: :|
          ヽ  ,イ   ヽ  :イ




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    Post by Zeta Prime Thu Apr 25, 2013 7:01 pm

    maybe they should change its colour... Red?
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    Post by XuitusTheGreat Thu Apr 25, 2013 7:03 pm

    Poliwrath wrote:maybe they should change its colour... Red?


    can't ;x it goes back to another game they made with it originally (that has a dragon named seathe that forge it lol) and its always blue with a gold hilt xD
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    Post by Zeta Prime Thu Apr 25, 2013 7:13 pm

    awww... maybe it got corrupted or some jazz
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    Post by FungalPsychosis Thu Apr 25, 2013 7:42 pm

    Is should transform into a laser gun that fires at the speed of light and offers no reaction time for enemies.
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    Post by Exalted Oreo Thu Apr 25, 2013 8:43 pm

    To be honest I was never really a fan of the 1H strong attack would not mind seeing that replaced by another swing type
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    Post by Dibsville Thu Apr 25, 2013 8:45 pm

    If the one handed strong attack got replaced with a swing, it would be the strongest weapon in the game.
    Even now it's extremely fast, especially by greatsword standards.
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    Post by Exalted Oreo Thu Apr 25, 2013 8:49 pm

    I guess, but the 1H strong attack is pretty useless as it stands, you pretty much have to be not moving to get hit by it. even unlocked it is still pretty difficult to lead people properly. perhaps lowing the swing speed to be in line with other greatswords would fix the issue
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    Post by Dibsville Thu Apr 25, 2013 8:50 pm

    Lowering it would only make it harder, as it would lose out on phantom damage...
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    Post by Exalted Oreo Thu Apr 25, 2013 8:53 pm

    Sorry what I meant was replace the 1h strong with another swing and move the swing speed to be in line with other greatswords to counter-act the potential opness of the moonlight greatsword.
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    Post by Dibsville Thu Apr 25, 2013 8:56 pm

    Due to the fact that the MLGS does pure magic damage, replacing the R2 with another swing would be outright OP. Doesn't matter how much you nerf the R1, the fact is you can stunlock with any weapon as long as the R2 gets the stun, from there R1 spam would just finish it unless they knew how to toggle-escape, which I rarely see in random invasions.
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    Post by Exalted Oreo Thu Apr 25, 2013 9:17 pm

    I can see that, but then wouldn't that be true of any greatsword that had a decent moveset? I mean take a quality build claymore at 40/40 and +15 the claymore does 524. It has very effective stunlocking combos like the running 2HR1 into 2HR2 followed by a standard 2HR1, but I wouldn't really call it overpowered or that it overshadows other strats.

    Also I honestly feel that the pure magic damage doesn't really matter that much, considering that a Moonlight Greatsword +5 at 40 int does 472 which is 40-55 less AR than any other greatsword that does only one type of damage (also excluding the cursed Greatsword of Artorias and the crystal greatsword as well as the flamberge, but that does have a bleed effect.)

    I feel that, for the most part, this comes out to roughly the same amount of damage dealt once defences are accounted for (this is also assuming the enemy is not using the crown of dusk.) This becomes less true when the enemy is using heavy armour as heavy armour generally has weaker elemental and magic resistances, but at that point stunlocking isn't as much of an issue


    Last edited by Exalted Oreo on Thu Apr 25, 2013 9:19 pm; edited 2 times in total (Reason for editing : wall of text)
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    Post by Animaaal Thu Apr 25, 2013 9:31 pm

    Hmm...I'dlike to see a short sword version, maybe like the "Brotherhood" from Final Fantasy X?

    PS-Tidus suks
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    Post by GreatLordNero Thu Apr 25, 2013 9:32 pm

    Moonlight katana or moonlight bow
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    Post by ResIsBestStat Thu Apr 25, 2013 9:56 pm

    moonlight fist
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    Post by tinypantha Thu Apr 25, 2013 10:09 pm

    I'd like the Moonlight Sword to change into:
    Straightsword if it is balder
    Mace if it is Thorolund
    Straightsword if it is Astora
    Axe if it is Swamp
    Scythe if it is Delta

    Or overall a Ultra Great Sword
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    Post by Dibsville Thu Apr 25, 2013 10:11 pm

    You could call the moonlight greatsword a "guest weapon", it's from another game. They're not going to change its weapon type. The moveset may be different, but it will remain as a greatsword.
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    Post by XuitusTheGreat Thu Apr 25, 2013 11:58 pm

    yea the next moonlight sword Otogi_weapon_moonlightsword itll always be some version of this I'm just curious what the next one will be like :3 I sorta love it and always will, it broke my heart when it got nerfed after dlc
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    Post by sparkly-twinkly-lizard Fri Apr 26, 2013 12:01 am

    about all that will change is which magicish stat it scales with and whether it has special attacks or a passive bonus.
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    Post by DE5PA1R Fri Apr 26, 2013 12:13 am

    It was a very wide one-handed broadsword in one of their games. Forgot which, but somebody posted it a while back. I'd like to see that return. Change up the formula a bit.
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    Post by R3dlace Fri Apr 26, 2013 12:30 am

    The moonlight double-bow sword that can be used as a bow from afar and would split into dual short swords when used in melee.









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    Post by raecor14 Fri Apr 26, 2013 1:25 am

    i would love to see it as a strait sword, kinda like the BSS but with a thicker blade and faith scaling.
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    Post by Nybbles Fri Apr 26, 2013 12:00 pm

    leave it as intelligence based scaling with pure magic damage, give it the move-set of a bastard sword and it should have a small passive magic defense bonus and block 80% magic damage. since the faith stat boosts magic defense i think it's fair for int builds to have a method for boosting magic defenses as well, at least while using the sword anyway.

    the two-handed strong attack should be a wind gust attack, similar to the sanctuary guardians, that sends a blast of wind that will break guard, stun or knock-down. it could do some damage but would be more for busting defenses than doing any significant harm.

    the one-handed strong attack should be the normal strong attack of a bastard sword but completely ignore shields, because screw you turtles!
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    Post by aqueous12 Fri Apr 26, 2013 4:38 pm

    I don't know, maybe I'm alone here, but I was sad when I found out that in Dark Souls they had changed it from Faith scaled to Magic scaled. Maybe it's just nostalgia talking, but it just felt right as a faith weapon in DeS (my first and main character was a faith build that used the MLGS a lot).

    I mean just the act of finding it in DeS was awesome as well. Having to cut it down, then fight off a horde of slugs and then yank it out of the ground like Arthur and the Sword in the Stone. Can't wait to see what you have to do to find it in DS2

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