by Fossil Wed Feb 20, 2013 8:05 pm
I see the benefit in PvP, but again if you can still carry 4 swords, 2 shields, maybe 2 different sets of armor how much are you really limiting someone's choices?
How do you feel about this instead:
You can only equip gear at a bonfire via an armory. Anytime you pick up a new item you will be given the option to send it to the armory or examine it. Examining brings up side by side stat comparisons and you can then choose to send it to the armory or equip it and send your old gear there.
It would effectively limit your gear choices without most of the other annoying aspects of item burden. However, there are still things I don't like about that system. For example 99% of the time I never use a bow, but I still carry one for those times it comes in handy. Do we add more weapon slots? Are we expected to run back to a bonfire, change equipment and then fight our way back?
It just seems to me that item burden has more downsides than benefits in a PvE game, but I do understand why you'd want to limit someone's gear choices in PvP.
Edit: Realized this is more or less what the OP suggested. Either way I'd like to stay away from item burden.
Last edited by Fossil on Wed Feb 20, 2013 9:19 pm; edited 1 time in total