SL100 Final Edition

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    WyrmHero
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    Re: SL100 Final Edition

    Post by WyrmHero on Fri Feb 15, 2013 10:31 pm

    And fun. twisted


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    Re: SL100 Final Edition

    Post by Myztyrio on Fri Feb 15, 2013 10:33 pm

    WyrmHero wrote:And fun. twisted

    Why, because it would take like 1000 hits to kill me?


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    Re: SL100 Final Edition

    Post by WyrmHero on Fri Feb 15, 2013 10:48 pm

    Hahaha yes, pretty challenging too.


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    Re: SL100 Final Edition

    Post by Myztyrio on Fri Feb 15, 2013 11:18 pm

    WyrmHero wrote:Hahaha yes, pretty challenging too.

    How so?


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    Re: SL100 Final Edition

    Post by WyrmHero on Sat Feb 16, 2013 12:56 am

    Well just imagine, not getting parried nor bs meanwhile I slowly lower your 2500 HP. It's a challenge.


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    Re: SL100 Final Edition

    Post by Myztyrio on Sat Feb 16, 2013 1:24 am

    WyrmHero wrote:Well just imagine, not getting parried nor bs meanwhile I slowly lower your 2500 HP. It's a challenge.

    Lol it could be interesting, but I'd certainly get a lot less action as a gravelord.


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    Re: SL100 Final Edition

    Post by WyrmHero on Sat Feb 16, 2013 1:33 am

    GLs are hosts, no need to worry about not getting vaded. Most of the players at NG+ will be at high SL, which means black phantoms for them.


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    Re: SL100 Final Edition

    Post by Myztyrio on Sat Feb 16, 2013 1:51 am

    WyrmHero wrote:GLs are hosts, no need to worry about not getting vaded. Most of the players at NG+ will be at high SL, which means black phantoms for them.

    But I also want to consistently be able to invade with cracked red eye orbs :3

    I figured this was the most balanced level, and I also get to participate in the most active arena.

    I did just realize though, that my SL165 could easily co-op with your/the community's SL150's tongue


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