"Dynamic Hollowing" Different Stages of Being Hollow

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    Oh_the_Humanity
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    "Dynamic Hollowing" Different Stages of Being Hollow

    Post by Oh_the_Humanity on Tue Jan 22, 2013 2:02 pm

    I was thinking about what I heard some people saying early on when we first got Dark Souls back in 2011, that if you go from human to undead and then die again in undead form you would then become hollow, or something very close to that.
    Anyways I was thinking that may be a great way of increasing the difficulty in Dark Souls 2 in a way that supports lore and gameplay, not increasing enemy health bars or smarter AI.
    The way I was picturing it was there is 3 forms human, undead, and hollow.
    While in "Human" form you get a slight boost to item discovery, and souls recovered from fallen enemies. (just a small increase) followed by various other stat buffs, like resistance and vitality. (like I said before, small increases) Things that give you intensive to become human.
    While in "Undead" form your basically in "limbo" you are just like your are in Dark Souls when your not human. You loose your human stat buffs and you become ugly as hell.
    While in "Hollow" form you will become even more dead looking in your appearance, looking quite unpleasant. You will now get stat nerfs for being in hollow form. (again very small decreases) I think like in Demon's Souls you could get your health practically halved, and loosing the ability to hear your footsteps was nice nice touch I thought in Demon's Souls. Also I think when Hollow you go through "stages of insanity" or getting closer to becoming completely hollow. You'll go from controlling your character to watching him loose the last of him/herself before just blending into the world as just another hollow.
    This is a rough idea of course. There's so much that could be added to it to make it a viable addition to a souls game.
    I think if From used this idea and made it there own it could be a very immersive lore friendly way of increasing the difficulty by forcing the player to pay more attention to the character, or face the consequences if they don't pay attention.
    Anything that rewards you for paying attention and punishes you for not is just freakin' awesome in my book.
    So, what do you all think?
    Is it to over the top?
    I think it would be awesome.
    Let me know you thoughts.


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    Re: "Dynamic Hollowing" Different Stages of Being Hollow

    Post by Djem on Tue Jan 22, 2013 3:19 pm

    It's a fun idea, but might ruin the gameplay. It might make the gameplay even better than Dark Souls too, depends on the way it is used.
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    Re: "Dynamic Hollowing" Different Stages of Being Hollow

    Post by mr_no_face on Tue Jan 22, 2013 3:54 pm

    the more you die the harder the game gets anyway more black phantom enemies pop out more often if you keep dying BUT you get more and more souls per enemy as well so why not just make the player look more and more decrepit as the more you die so you can kind of gauge the level of difficulty but then again they could save the zombie look for the gravelord cov remastered ? makes you into a skeleton knight O_O


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    Re: "Dynamic Hollowing" Different Stages of Being Hollow

    Post by GodOfPaperclips on Tue Jan 22, 2013 4:08 pm

    Cool idea. Don't Know how the insanity thing would work, unless you had some kind of time limit to restore your humanity. But then what if you didn't manage to restore your humanity? Permodeath? Like a hardcore mode?

    Interesting.
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    Re: "Dynamic Hollowing" Different Stages of Being Hollow

    Post by Oh_the_Humanity on Tue Jan 22, 2013 4:24 pm

    GodOfPaperclips wrote:Cool idea. Don't Know how the insanity thing would work, unless you had some kind of time limit to restore your humanity. But then what if you didn't manage to restore your humanity? Permodeath? Like a hardcore mode?

    Interesting.

    I think it would be awesome if there was a chance for a "game over"
    If you dont manage to retain your humanity in time, (which would be tough to do. You would basically have to be trying to do this or maybe someway of implementing it that works. This is just a thought I had as I was reading the replay, so dont freak out at this idea)
    I just think bringing back the "game over" feature to a modern game would be awesome. If dont right of course.
    Anyone have any ideas of how to make an idea like that work well. Like I said earlier, it would have to happen seldom, it would only happen if you were completely neglecting your character and what is happening to him. It would be a punishment for staying hollow and not playing the game "the way its supposed to". Dont get pissed at that comment yet...of course anyone can play anyway they like, but I would like to thing that Dark Souls 2 will give you reasons to be human, benefits from certain NPC's, or not being able to learn certain parts of the lore unless your human, so if you going around "hollow" the whole game you will be missing out on tons of lore and gameplay. So this mechanic would enforce "the right" gameplay, encouraging players to be human and take the risk of being invaded.
    Like anything, if done the right way, this could work and be a great new aspect of the souls series.

    What are your thought on this?


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    Re: "Dynamic Hollowing" Different Stages of Being Hollow

    Post by GodOfPaperclips on Tue Jan 22, 2013 4:46 pm

    Sounds a bit like tendency near the end there. I do think the ultimate game over idea is cool, though game over screens were seen when a game lasted a couple of hours in total. Imagine wiping out with 100h+ invested. Ouch hahaha. If it was due to extensive neglect I don't see how the idea would stay relevant. It would probably just become a background feature.

    The idea is a good one. I agree there. There could be a lot of opportunity to add depth to the game such as access to lore, npc's and weapons, as you said.

    I'd be interested to hear more ideas. See what the community think.
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    Re: "Dynamic Hollowing" Different Stages of Being Hollow

    Post by Oh_the_Humanity on Tue Jan 22, 2013 5:01 pm

    GodOfPaperclips wrote:
    The idea is a good one. I agree there. There could be a lot of opportunity to add depth to the game such as access to lore, npc's and weapons, as you said.

    I'd be interested to hear more ideas. See what the community think.

    Exactly!
    It's just an idea, and a rough one at that, but with collaborative ideas from different peoples perspectives this could be fine tuned into something really viable as an idea for DkS2.


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