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    It all began with the forging of the Great Rings...

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    Post by Slarg232 Wed Jan 02, 2013 1:40 am

    Forum Pirate wrote:rotten resine large club would be so broken (it auto poisions most everyone in 1 hit) 12 hp a second is a lot. thats 720 hp a minute. add the large club hit that poisioned them and you're at between 1100 and 1400 damage for 1 melee hit.

    720 hp a minute is the same as Replenishment with the Ring of the Firstborn, and you can't use an item to completely negate Replenishment silly
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    Post by Acarnatia Wed Jan 02, 2013 2:00 am

    Here a few suggestions for ring effects:
    Lower weapon requirements by X
    Increase parry window duration by X
    Increase spell/miracle/pyromancy castings, lower magic adjust
    Grants transient curse status, enabling wearer to damage ghosts
    Increased movement speed
    Lower amount of stamina consumed (instead of increasing the maximum amount, or as an additional ring)
    Minor decrease in weapon requirements and increase equip load by X
    Increase stagger
    Depending on how weather works, increased resistance to weather effects
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    Post by Forum Pirate Wed Jan 02, 2013 2:21 am

    Slarg232 wrote:
    Forum Pirate wrote:rotten resine large club would be so broken (it auto poisions most everyone in 1 hit) 12 hp a second is a lot. thats 720 hp a minute. add the large club hit that poisioned them and you're at between 1100 and 1400 damage for 1 melee hit.

    720 hp a minute is the same as Replenishment with the Ring of the Firstborn, and you can't use an item to completely negate Replenishment silly
    But replenishment takes time to cast and you don't recover 3-600 more damage whenever you hit with it.
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    Post by Slarg232 Wed Jan 02, 2013 2:55 am

    Forum Pirate wrote:
    Slarg232 wrote:
    Forum Pirate wrote:rotten resine large club would be so broken (it auto poisions most everyone in 1 hit) 12 hp a second is a lot. thats 720 hp a minute. add the large club hit that poisioned them and you're at between 1100 and 1400 damage for 1 melee hit.

    720 hp a minute is the same as Replenishment with the Ring of the Firstborn, and you can't use an item to completely negate Replenishment silly
    But replenishment takes time to cast and you don't recover 3-600 more damage whenever you hit with it.

    You can't parry replenishment, and you can sacrifice the 120 damage and not lose a ring slot.
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    Post by Forum Pirate Wed Jan 02, 2013 3:29 am

    You can't parry the large club roll attack or any deadangle or the poision spell or knives.

    I'm not against a ring that strengthens poision, in fact I'd like more ways to inflict poision and more passive debufs in general, but 12hp/second is to high for something so easy to trigger as opposed to replenishs incredibly long cast time.
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    Post by Sloth9230 Wed Jan 02, 2013 3:52 am

    How would it effect Toxin anyway? I'm assuming it would also get the buff

    On a Gravelord Sword, that would be 5x4 =20 psn damage a second for 600 seconds.

    I'd like a ring that buffs poisons but x4 seems like to high a multiplier. Maybe also add a match ring that extends the time on poisons, and or makes them incurable?
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    Post by Buggy Virus Wed Jan 02, 2013 4:48 am

    Sloth9230 wrote:
    Buggy: The RING, A spirit of vengeance insta kills anyone who killed you after 7 days.

    Psh, this goes without saying.
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    Post by steveswede Wed Jan 02, 2013 6:03 am

    A ring that nullifies magic at close range. Ideal for melee builds as it's forces casters to use weapons if attacking close. It's also a big up yours to anyone who thinks they can spam great combustion and WOTG to win.

    A ring that not only increases bow distance, but increases lock on distance. I always felt that this was the thing that stopped the Hawk ring from being great.

    A ring that not only boosts magic damage, but give you an extra attunement slot. Same goes for a faith ring. Buffing these rings this way make them more appealing.

    The three stoneplate rings again that boost defense but they also adds attack damage to your bare fists and feet. Damage can be increased when combined with crown of dusk 2.0 head gear or when using a magic/faith ring.

    A ring that buffs physical damage of every weapon when countering.

    A ring like the ring of fog but opaque when close up, become more transparent when moving away and turn invisible after a curtain point. Also sound is nullified.

    A ring to sense players and enemies near by, kinda like an infrared ring.

    A ring that adds black phantoms to your world, for all those that like a challenge.
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    Post by Saturday-Saint Wed Jan 02, 2013 8:39 am

    steveswede wrote:A ring that nullifies mages in PvP
    I like this one.
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    Post by Forum Pirate Wed Jan 02, 2013 8:43 am

    Yeah. Totaly cool. A .5 second menu swap and an entire build type is completely pointless. If that wouldn't ruin variety in a hurry, nothing would.
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    Post by raecor14 Wed Jan 02, 2013 8:48 am

    a ring that while in use you where completely UN-seeable until attacked but you can't attack before they do big grin
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    Post by steveswede Wed Jan 02, 2013 9:02 am

    Forum Pirate wrote:Yeah. Totaly cool. A .5 second menu swap and an entire build type is completely pointless. If that wouldn't ruin variety in a hurry, nothing would.

    You would still be able to cast magic from a distance as the AoE wouldn't be very large. It's a ring that's only there to mess up close quarters casting. If a build was totally based off WOTG then really that build should be punished.
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    Post by Forum Pirate Wed Jan 02, 2013 9:10 am

    They are. They have limited casts and you can Roll bs the s**t out of them. Never mind the heavy investment in magic costs hp and or armor.

    The point of casters, is to cast. Thats why they're casters. Pure casters have little to no melee ability. Trying to force them to melee is like giving casters a ring that negates melee damage so melee builds have to use magic or crossbows.
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    Post by steveswede Wed Jan 02, 2013 10:27 am

    Forum Pirate wrote:They are. They have limited casts and you can Roll bs the s**t out of them. Never mind the heavy investment in magic costs hp and or armor.

    Only in the 25% stamina category. Fat rolling through that is about as useful as the blue tearstone ring.
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    Post by Forum Pirate Wed Jan 02, 2013 11:12 am

    I mid roll through wog all the time, and if you're fat rolling without havels shield you're probably doing it wrong.
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    Post by Slarg232 Wed Jan 02, 2013 12:59 pm

    Forum Pirate wrote:You can't parry the large club roll attack or any deadangle or the poision spell or knives.

    I'm not against a ring that strengthens poision, in fact I'd like more ways to inflict poision and more passive debufs in general, but 12hp/second is to high for something so easy to trigger as opposed to replenishs incredibly long cast time.



    Hmmm, how about 9hp/s (3x)?
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    Post by Forum Pirate Wed Jan 02, 2013 2:04 pm

    That wouldn't bother me, (its still super powerful, but thats the point). Honestly, if they remove the large club X4 would probably be fine because poison would be reasonably tough to trigger, but the large club buffed with rotten resin will poison most anyone in 1 hit (even through invincibility frames) and I really don't want the large club to go away.
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    Post by Sloth9230 Wed Jan 02, 2013 2:16 pm

    steveswede: Vow of silence is a pretty powerful miracle, we don't need a stronger version as a ring. Even if a mage managed to get the distance to cast a spell, they'd probably be out of lock on range. Hitting with most spells unlocked and from distance is pretty... hard.
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    Post by Acarnatia Wed Jan 02, 2013 2:41 pm

    I really like what FP suggested-rings that alter or add an unarmed attack, such as adding fire to a punch or replacing it with a weak fire attack.
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    Post by Buggy Virus Wed Jan 02, 2013 4:18 pm

    Diamond ring - makes your girlfriend love you
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    Post by defacto Wed Jan 02, 2013 7:18 pm

    Amber Armlet. Changes your fists to STR C DEX C weapons.
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    Post by Saturday-Saint Wed Jan 02, 2013 7:32 pm

    steveswede wrote: Fat rolling through that is about as useful as the blue tearstone ring.
    Have you considered using a PvP viable build while PvP'ing?

    defacto wrote:Amber Armlet. Changes your fists to STR C DEX C weapons.
    But they still have 20 base AR.
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    Post by defacto Wed Jan 02, 2013 7:34 pm

    Saturday-Saint wrote:
    steveswede wrote: Fat rolling through that is about as useful as the blue tearstone ring.
    Have you considered using a PvP viable build while PvP'ing?

    defacto wrote:Amber Armlet. Changes your fists to STR C DEX C weapons.
    But they still have 20 base AR.

    If you've ever played FF12 you would know that the Amber Armlet changes the formula for unarmed attacking as well. Get with it FF noob! ❤
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    Post by steveswede Wed Jan 02, 2013 7:49 pm

    Sloth9230 wrote:steveswede: Vow of silence is a pretty powerful miracle, we don't need a stronger version as a ring. Even if a mage managed to get the distance to cast a spell, they'd probably be out of lock on range. Hitting with most spells unlocked and from distance is pretty... hard.

    Yeah it is powerful, though I was hoping that other rings I've suggested would balance it with what they can do now. I wanted this ring to be the bellowing dragon crest ring for melee builds.
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    Post by Sloth9230 Wed Jan 02, 2013 8:05 pm

    Wouldn't a ring that just increases melee damage(without affecting backstabs) be enough?

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