by Serious_Much Sat Jan 05, 2013 11:55 am
I think they could improve the combat without totally neglecting the role play and exploration in it. But in my opinion the story in elder scrolls hasn't grabbed me (bear in mind though i have only played oblivion and skyrim, neither exactly set the world on fire for me), the thing that made elder scrolls fun for me was random extras, the side quests in guilds like mages, dark brotherhood and then just going into random caverns and looting the **** out of it.
To me, the biggest fun in elder scrolls is exploring an finding random things to do, rather than being given them. I think (this is my personal idea, and probably isn't that good) that you shouldn't be give specific markers on your map of where to go, and no solid 'story mission' for you to follow. They should obscure it, make it wholly optional and subtle.
Rather than having specific checkpoints and quests, there should be a quest log with the different tasks and things other npcs have said to do, but there shouldn't be checkpoints or exact pinpoint instructions, but things you should be able to as an adventurer figure out and complete. both specific if you're like savign their girlfriend, or finding a sword etc and also general area quests like 'find the sword smith of former king, resides in the western cities of morrowind, or wherever'. You actually HAVE to search for them yourself, and in the process you discover more and get more to do.
I know it could kinda backfire as without the massive checkpoint markers people could get lost, but considering it's an rpg thats shifted emphasis to mindless slashing, i think they should drag back something to get the roleplay edge back, and this idea i think could make things very immersive.
Or they can just continue how they're doing lazily