Max Vitality Monster Tank

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    Max Vitality Monster Tank

    Post by WyrmHero on Mon Dec 17, 2012 7:20 pm

    LOL. I've already played with something like this and it's ridiculous. You take hits and your HP bar doesn't move. It has +93 poise for tanking spears and falchions, 2500 HP to survive any backstab and dark magic. Server is perfect for stunlocking and as 1 handed weapon. Crest shield for dark magic, Black Flame for overagressive players and an elemental Pike that I can menu swap for some turtling.

    http://mugenmonkey.com/darksouls/?c=322406946749885954


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    Re: Max Vitality Monster Tank

    Post by Rifter7 on Mon Dec 17, 2012 7:23 pm

    you can fit a chaos composite bow on there i think.

    i dont really think you need that much vit, 60-70 would be fine but that's just me.


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    Re: Max Vitality Monster Tank

    Post by felclef on Mon Dec 17, 2012 7:27 pm

    Dude, I cant think of a SL99 port of this build, but should be funny! xD

    EDIT: Srsly, for 99 bracket: http://mmdks.com/hya - looks good? lol


    Last edited by felclef on Mon Dec 17, 2012 7:30 pm; edited 1 time in total


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    Re: Max Vitality Monster Tank

    Post by WyrmHero on Mon Dec 17, 2012 7:29 pm

    Rifter7 wrote:you can fit a chaos composite bow on there i think.

    i dont really think you need that much vit, 60-70 would be fine but that's just me.



    Bow is too slow for mid rolling so I don't bother.


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    Re: Max Vitality Monster Tank

    Post by WyrmHero on Mon Dec 17, 2012 7:31 pm

    felclef wrote:Dude, I cant think of a SL99 port of this build, but should be funny! xD

    It would have either lower Str for an elemental mace since it's awesome for stunlocking and lower End, maybe fast roll.


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    Re: Max Vitality Monster Tank

    Post by felclef on Mon Dec 17, 2012 7:32 pm

    WyrmHero wrote:
    felclef wrote:Dude, I cant think of a SL99 port of this build, but should be funny! xD

    It would have either lower Str for an elemental mace since it's awesome for stunlocking and lower End, maybe fast roll.

    This -> http://mmdks.com/hyc


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    Re: Max Vitality Monster Tank

    Post by WyrmHero on Mon Dec 17, 2012 7:34 pm

    LOL yes. But I think mid rolling with very high HP is fine and it doesn't fall into the trolling elemental builds area.


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    Re: Max Vitality Monster Tank

    Post by felclef on Mon Dec 17, 2012 7:35 pm

    WyrmHero wrote:LOL yes. But I think mid rolling with very high HP is fine and it doesn't fall into the trolling elemental builds area.

    I love mid roll... If wasn't for spears... :/


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    Re: Max Vitality Monster Tank

    Post by felclef on Mon Dec 17, 2012 7:39 pm

    Every time I think about vit tanker and elemental usage, Shotel comes to my mind...


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    Re: Max Vitality Monster Tank

    Post by PwnasauresRex on Mon Dec 17, 2012 7:42 pm

    felclef wrote:
    WyrmHero wrote:
    felclef wrote:Dude, I cant think of a SL99 port of this build, but should be funny! xD

    It would have either lower Str for an elemental mace since it's awesome for stunlocking and lower End, maybe fast roll.

    This -> http://mmdks.com/hyc

    I want to do that now. Having 2.5k hp would be crazy...


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    Re: Max Vitality Monster Tank

    Post by Forum Pirate on Mon Dec 17, 2012 8:16 pm

    Fire tempest and glgsd can and will kill you in 1 hit anyways, and buffed crits will do it too. Buffed large club+h ring can tag you for 24-3600 hp on a parry, if they get a pw off to it will deal about the same with a bs.

    Just so you know to watch for them.


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    Re: Max Vitality Monster Tank

    Post by Ghadis_God on Mon Dec 17, 2012 8:54 pm

    You might as well bump Str and add the Mura, I would go with 80 Vit and something around 40 End.


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    Re: Max Vitality Monster Tank

    Post by LunarFog on Mon Dec 17, 2012 9:31 pm

    I never thought of using the Server, but it would make sense since it has the regenerative effect. My super-tank has(or will have, it's a work in progress) 50 strength, 60 health, 40 endurance, and I guess I'll put the rest into resistance up until 120(maybe 99)

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    Re: Max Vitality Monster Tank

    Post by Ghadis_God on Mon Dec 17, 2012 10:10 pm

    Don't put anything into res, it's a worthless stat that won't help you tank. Just bump end so you can wear heavier armor.


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    Re: Max Vitality Monster Tank

    Post by sparkly-twinkly-lizard on Mon Dec 17, 2012 10:27 pm

    http://mugenmonkey.com/darksouls/?c=486708009746788637

    chaos zwei can be switched for a pike, less hp but hey, its lvl 100 with 2200 hp and high poise also the reinforced club has been shown to stunlock better than the mace, the mace i think it was one of rynss threads where they tested the stunlock capability of hammers, the mace can get 2-3 before a normal roll will allow escape, the reinforced club can stunlock infinetly or until they toggle escape, that and it has bleed.


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    Re: Max Vitality Monster Tank

    Post by Saturday-Saint on Mon Dec 17, 2012 10:43 pm

    I ran this when I wanted a lot of HP. 91 poise for 3x 2H medium hits seems kind of pointless. What are you doing that lets you get hit that many times over?


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    Re: Max Vitality Monster Tank

    Post by WyrmHero on Mon Dec 17, 2012 11:02 pm

    It's when facing spears I can tank 3 hits while I try to stunlock them. Since I'm medium rolling I can't rely on rolling out so I rather tank hits.


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    Re: Max Vitality Monster Tank

    Post by WyrmHero on Mon Dec 17, 2012 11:05 pm

    sparkly-twinkly-lizard wrote:http://mugenmonkey.com/darksouls/?c=486708009746788637

    chaos zwei can be switched for a pike, less hp but hey, its lvl 100 with 2200 hp and high poise also the reinforced club has been shown to stunlock better than the mace, the mace i think it was one of rynss threads where they tested the stunlock capability of hammers, the mace can get 2-3 before a normal roll will allow escape, the reinforced club can stunlock infinetly or until they toggle escape, that and it has bleed.

    Yeah that's what I meant, I said mace as general for small hammers. And that thread was by me!!!! silly


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