Vitality stats

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    Automancer
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    Vitality stats

    Post by Automancer on Sat Mar 02, 2013 4:37 pm

    How much is really enough? 1590, 1708 or is it safe to go even lower?
    Can a 135 be summoned by a 120?


    Last edited by Automancer on Sat Mar 02, 2013 4:56 pm; edited 1 time in total


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    reim0027
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    Re: Vitality stats

    Post by reim0027 on Sat Mar 02, 2013 4:43 pm

    I like to roll with about 1500.


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    Re: Vitality stats

    Post by The Letter X on Sat Mar 02, 2013 4:45 pm

    I go with 1800, but 1325 works too.


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    Re: Vitality stats

    Post by Automancer on Sat Mar 02, 2013 4:47 pm

    Can you survive a hornetstab BKGA with 1325?


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    Re: Vitality stats

    Post by reim0027 on Sat Mar 02, 2013 4:50 pm

    I'm not sure. It will be close. That's why I try to keep my Vit at 1500. You'll survive almost any BS (not including buffed weapons).


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    Re: Vitality stats

    Post by barrywilkins on Sat Mar 02, 2013 4:53 pm

    Can you survive a hornetstab BKGA with 1325?

    my sl 300 (and rising) does around 1255 on people in full giants with a bkga hornets stab. At 120-135, you can have pretty much the same defense as they do. i guess its possible, but if you do, you won't be in a position to really get back up from such a huge loss of hp unless they're just as low as you.
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    Re: Vitality stats

    Post by reim0027 on Sat Mar 02, 2013 5:07 pm

    *Slaps on RTSR and HR during the BS animation . . . prepares for wakeup parry*

    No better way to win than that


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    Re: Vitality stats

    Post by LordTransvalence on Sat Mar 02, 2013 10:11 pm

    lol


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    Re: Vitality stats

    Post by Seignar on Sat Mar 02, 2013 11:46 pm

    I used to go with 1325, but as of months ago I changed to going with 1100. Those 10 points you take off VIT can be used to for STR, since this stat has 2-handing bonuses. Which means you lose 225 HP for practically 15 scaling points for STR.

    It goes quite a long way if I do say so myself. Having a ton of HP means you haven't learned the art of not getting hit, like how maximizing stamina means you have not learned the art of stamina management (because, seriously, most of the time maximizing is unnecessary since you will rarely even really get hit with a drain on stamina).

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    Re: Vitality stats

    Post by Saturday-Saint on Sun Mar 03, 2013 12:28 am

    Seignar wrote:Having a ton of HP means you haven't learned the art of not getting hit
    On the other hand, not getting hit probably means your opponent hasn't learned the art of not missing every attack.


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    Re: Vitality stats

    Post by Seignar on Sun Mar 03, 2013 12:32 am

    Hey, my motto is: "Kill them before they kill you. So hit them first and hit them hard!". 17 STR and 27 STR is the difference between bad scaling and maxed scaling.


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    Re: Vitality stats

    Post by Animaaal on Sun Mar 03, 2013 3:03 am

    1800 = great

    1500 = okay

    1300 = meh

    1100 = this vvv
    Saturday-Saint wrote:...On the other hand, not getting hit probably means your opponent hasn't learned the art of not missing every attack...

    I think this next quote only applies when fighting casuals, or when facing a build that you outclass because you are its weakness by default.

    Seignar wrote:I used to go with 1325, but as of months ago I changed to going with 1100. Those 10 points you take off VIT can be used to for STR, since this stat has 2-handing bonuses. Which means you lose 225 HP for practically 15 scaling points for STR.

    It goes quite a long way if I do say so myself. Having a ton of HP means you haven't learned the art of not getting hit, like how maximizing stamina means you have not learned the art of stamina management (because, seriously, most of the time maximizing is unnecessary since you will rarely even really get hit with a drain on stamina).

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