I was thinking about what I heard some people saying early on when we first got Dark Souls back in 2011, that if you go from human to undead and then die again in undead form you would then become hollow, or something very close to that.
Anyways I was thinking that may be a great way of increasing the difficulty in Dark Souls 2 in a way that supports lore and gameplay, not increasing enemy health bars or smarter AI.
The way I was picturing it was there is 3 forms human, undead, and hollow.
While in "Human" form you get a slight boost to item discovery, and souls recovered from fallen enemies. (just a small increase) followed by various other stat buffs, like resistance and vitality. (like I said before, small increases) Things that give you intensive to become human.
While in "Undead" form your basically in "limbo" you are just like your are in Dark Souls when your not human. You loose your human stat buffs and you become ugly as hell.
While in "Hollow" form you will become even more dead looking in your appearance, looking quite unpleasant. You will now get stat nerfs for being in hollow form. (again very small decreases) I think like in Demon's Souls you could get your health practically halved, and loosing the ability to hear your footsteps was nice nice touch I thought in Demon's Souls. Also I think when Hollow you go through "stages of insanity" or getting closer to becoming completely hollow. You'll go from controlling your character to watching him loose the last of him/herself before just blending into the world as just another hollow.
This is a rough idea of course. There's so much that could be added to it to make it a viable addition to a souls game.
I think if From used this idea and made it there own it could be a very immersive lore friendly way of increasing the difficulty by forcing the player to pay more attention to the character, or face the consequences if they don't pay attention.
Anything that rewards you for paying attention and punishes you for not is just freakin' awesome in my book.
So, what do you all think?
Is it to over the top?
I think it would be awesome.
Let me know you thoughts.
Anyways I was thinking that may be a great way of increasing the difficulty in Dark Souls 2 in a way that supports lore and gameplay, not increasing enemy health bars or smarter AI.
The way I was picturing it was there is 3 forms human, undead, and hollow.
While in "Human" form you get a slight boost to item discovery, and souls recovered from fallen enemies. (just a small increase) followed by various other stat buffs, like resistance and vitality. (like I said before, small increases) Things that give you intensive to become human.
While in "Undead" form your basically in "limbo" you are just like your are in Dark Souls when your not human. You loose your human stat buffs and you become ugly as hell.
While in "Hollow" form you will become even more dead looking in your appearance, looking quite unpleasant. You will now get stat nerfs for being in hollow form. (again very small decreases) I think like in Demon's Souls you could get your health practically halved, and loosing the ability to hear your footsteps was nice nice touch I thought in Demon's Souls. Also I think when Hollow you go through "stages of insanity" or getting closer to becoming completely hollow. You'll go from controlling your character to watching him loose the last of him/herself before just blending into the world as just another hollow.
This is a rough idea of course. There's so much that could be added to it to make it a viable addition to a souls game.
I think if From used this idea and made it there own it could be a very immersive lore friendly way of increasing the difficulty by forcing the player to pay more attention to the character, or face the consequences if they don't pay attention.
Anything that rewards you for paying attention and punishes you for not is just freakin' awesome in my book.
So, what do you all think?
Is it to over the top?
I think it would be awesome.
Let me know you thoughts.