people in forums claiming they always fight fair yet get caught in youtube vids showing them doing the opposite.
No way. You'll never see me claiming I fight fair
.
As an invader, I see a lot more 1v2 than 2v1. WAY more. I always help out other catbros, because catbros are generally outnumbered. With darkwraiths I'm a bit more slow to help them out, mainly because there is a possibility that they're on the host's side or want to kill me for fun or souls, so I approach hosts at a guarded distance with them around (though I do try not to fire tempest darkwraiths that are actually fighting a host or phantom, if only to help my own survival). I also get annoyed when catbros DON'T dogpile because honestly that's what the forest is for.
Now some tips:
1. Ring of fog, which you get as an invader. When you invade, slap it on and keep your distance. VERY few phantoms wear these (some hosts do) so you can generally see the shining phantom before they are close to seeing you. Move away from spawn so that they don't just find you by blinding running between spawns. Using this, you can get help via waiting...if you want help.
2. If you spawn in at the entrance and 2 people are waiting with WoG, you're probably going to die. From has a very sucky spawn algorithm, as in basically none (just randoms). Despite this, it's still better than the spawn system found in most modern shooters since you might go an hour without getting spawn-killed but in most shooters you won't go more than a game or two (20 minutes tops)
.
3. There are a few chokes and difficult terrain areas you can hide to buy time. That area down the ladder, the trees nearby the path down there (1 way in near a cliff), and the area with alvina make it harder for 2 people to deal with you and open up the use of otherwise more difficult sorceries. For example, if you are being chased on the bridge with decent poise you can often turn on them and use a flame tempest. Whoever is chasing will often roll into his ally and not get far enough away, and getting around to BS isn't likely either so they HAVE to break your poise or they die.
The jump over the cliff often forces a split too.
4. Apparently the dark bead shotgun is pretty good. I've not fought it a great deal, but the fact that it hits you without hitting you from lag is the only bad aspect. Still, you can easily 1-shot a lot of gankers with it and it's a lot easier to land than a tempest (though it also has much higher stat req)
5. Personally one of my favorite things to do in 2v2 is cast power within and charge right into the 2 people trying to kill the other catbro, facing whoever faces me while casting fire tempest <3. A lot of invasions have ended this way, and well over half of them favorably to the FH
. I'm not sure how much PW + bellowing ring + dusk crown does with tempest, but the answer seems to be "enough to 1-shot almost everyone). Surprisingly, a lot of people roll with only 1100-1400 hp which I hit for a lot when they die. If you're going to use PW though, use it situationally. In 1v1 a lot of hosts will just turtle you dead and it can be quite hard to press them in the lag unless you have something with excellent chip damage..
Hunters should respect 1v1's but that's their choice and more than
anything they have no way of knowing a fight they invaded is fair.
That's exactly why they shouldn't respect 1v1. Hosts in the forest ALMOST never do; why should the hunters? It's a crappy double standard and it takes away from the true nature of this (as you say) unique PvP. People can duel anywhere, but there is only one forest.
And it's ours.