Steel Dragon74 wrote:2: Crushing, Sharp and quality were incorperated into the basic upgrade path
3: Bringing back Crushing, Sharp and Quality wont change the game or give us new ideas, if things dont change between games things will be old and stale and we will sink to the likes of CoD where nothing ever changes, we need new and different upgrades that universal or otherwise will change the way we think and let us come up with new ideas and tactics
Specific stat weapons at base level have always been part of both games and the titanite upgrade path is basically the hardstone/sharptone upgrade paths. What crushing, sharp and quality does is change the physical damage parameter bonuses which is missing in DkS. Take a katana for example. It only has a B parameter bonus in dex so if you only had 40 points invested in strength, a normal titanite upgrade path won't do anything to boost the katana's physical output. What crushing would do is change the scaling from dex to strength so now the katana does more damage in the hands of a pure strength build. This works exactly the same for pure dex builds who use bladestone to change a strength only parameter scaling weapon into a dex only parameter scaling weapon.
As for the quality upgrade, no matter what weapon you use, it will put matching parameter bonuses in both strength and dex, ideal for those that like to pure melee at 40 strength and 40 dex. When it comes to upgrading a base quality weapon like the claymore, you would think why would you make it a quality weapon when it already is? Well the way quality works is that it lowers base damage and increases the parameter bonuses. So a quality build claymore will do less damage than a standard build claymore if your stats were 16 strength, 14 dex, but the quality build claymore will do more damage than a standard build claymore when you have 40 strength and 40 dex.
With regards to brand new upgrade paths, there isn't anywhere else to go unless you either:
1.Create a new parameter so weapons can scale off it
2.A new elemental upgrade
3.Do loads of combined upgrade paths like some kind of magic quality path where you can change the scaling of weapons so they evenly scale with both magic and faith.
You could then do combos of strength with magic, strength with faith, dex with magic or dex with faith. Technically these paths are already in DkS though not as straight forward as this. If you really wanted to stretch it you could have weapons scale with stamina and resistance but that would be silly doing that. And even if you wanted to add a new special attribute to specific weapons, what else would be useful to add to the current four, bleed, critical, poison and toxic? Curse weapons? If they did that, that would seriously break the game. We don't want to see another unique upgrade path as we have three of those already and do we really want to see raw and crystal return considering raw becomes obsolete when you have weapons made with the very large ember and crystal weapons that add some more physical base damage at the cost of lowering durability.
I ain't trying to be restrictive but this is basically all we can do with the current system unless all of this is scraped for an entirely new approach. This is something I have no idea where to go from. I not a fan of other RPG's so I haven't got any other games to check out how they do their weapon and magic systems for inspiration. If anyone else has a fresh approach or new way to do it I would love to hear it.