Acarnatia wrote:Chiz is right. Weapons that aren't affected by strength at all (such as the moonlight greatsword) are made of energy; the damage is purely magical, not physical. In fact, it CAN'T do physical damage, therefore the extra strength from two-handing it couldn't work. And while, yes, at a certain point gameplay mechanics have to override logic and realism, the same holds true in the reverse; if it's too biased for gameplay mechanics over realism then it's just another dumb, completely unrealistic fighting game where you're playing a punching health-tank. Many of the weapons in Dark Souls flat-out shouldn't be effective two-handed. For example, rapiers; two-handing a rapier actually defeats the entire purpose of rapiers in actual combat. You lose maneuverability, reach, you present a larger target based on how you have to stand-it just doesn't work. It's a akin to two-handing a dagger; (yes, I know you can do that in this game) while technically possible, it actually flat-out an ineffective use for the weapon. Having some weapons not be effective two-handed actually creates a balance between one-handed and two-handed weapons.
And back to the non str scaling-cutting down with a laser is no different than cutting horizontally because it's not cutting per se. It's burning through something and burns through just as well regardless of which way you're swinging it. Some of the non str scaling weapons (such as the dragon weapons) just don't scale for balancing issues or such and it does make sense for them to have a two-handed bonus because they are actually physical objects being swung. Weapons like the MGS and whips have no reason to have a bonus for two-handing other than gameplay mechanics.
Aside from that, I, too, hope that From shows such bonuses somewhere in their next project.
let me help explain
1. Moon light Great Sword - Yes the sword is purely magical and will is not effected by strength at all i agree. how ever take the swings into consideration, when you 1 hand it you do a horizontal Swipe vs a 2 handed vertical swipe. the 2 handed vertical swipe makes more contact and slices a larger portion of their body thus causing more damage.
ask your self what is going to hurt more if i cut you horizontally across your stomach, or if i slice you from your head all the way down your entire body to your feet. the answer is simple, it is a longer more devastating attack.
2. Rapier - yes i agree with everything you said, but when are facing enemies with strong armor you might not be able to generate enough thrust with 1 arm to sufficiently pierce that armor. with 2 hands there is more force behind the thrust enabling a stronger pierce attack to pierce deeper into the armor causing more damage.
3. Whips - let some one whip you with 1 hand vs 2 hands and tell me what one hurts more.
the fact of the matter is any weapon that causes physical damage would get stronger the more force there is behind the swing/stab ect, especially when trying to inflict a strike against some one with good armor, 1 handed attacks just might not produce enough force to break the armor and cause a sufficient amount of damage.
the only weapon that has a valid argument is the Moonlight sword because it will slice no matter how much force you put behind it, whether it swings at 100mph or 5 mph it will cut you the same. so the only "logic" i can apply is the one i did, the 2 handed swing cuts a large surface because of the animation.
i truly don't get where the confusion comes from. This will be my last post in the topic because there is nothing left to say, unless some one can prove any one of my points wrong.