two types of Parry

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    Glutebrah
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    two types of Parry

    Post by Glutebrah on Sat Sep 08, 2012 12:26 am

    so, i came across this while doing google searches on parrying.. this might be old news for some, but i never heard of it before.

    type 1:
    standard L2
    the point it registers is in the mid to tail end of the animation

    (======registers here==)
    *parry animation

    type 2:
    L2 + forward tap
    the point this parry registers is very close to the start of the animation

    (==registers here======)
    *parry animation

    does any one have experience with that?


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    Gaxe
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    Re: two types of Parry

    Post by Gaxe on Sat Sep 08, 2012 12:32 am

    My parries usually do succeed more if i'm moving forward and then parry rather than staying still.
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    Re: two types of Parry

    Post by Glutebrah on Sat Sep 08, 2012 12:34 am

    its not moving forward and doing a parry, it is tapping forward and L2, like you tap and R2 for a kick


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    reim0027
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    Re: two types of Parry

    Post by reim0027 on Sat Sep 08, 2012 12:54 am

    That works well for the MLGS 2H R1 spam (hard to parry with regular L2).


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    Re: two types of Parry

    Post by Glutebrah on Sat Sep 08, 2012 12:55 am

    i need to remeber to try this against spear users.. because they destroy me and i can never parry them


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    Rifter7
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    Re: two types of Parry

    Post by Rifter7 on Sat Sep 08, 2012 2:58 am

    yeah i was about to say this is old news! happy

    the other parry is similar to a kick, and you should use it after taking a hit on your shield and parrying the next one. works vs certain slow weapons.


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