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DarkW17
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    Divince/Occult Aux effects

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    Post by IV_Mark_VI Tue Sep 04, 2012 1:54 pm

    I'm sure this question has been asked before, but my search skills are failing me. Getting too many hits and can't find the relevant information.

    So, poison/bleed have obvious effects. Can anyone point me to what Divine/Occult do?

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    Post by DarkW17 Tue Sep 04, 2012 2:13 pm

    They just do more dmg depending on were you are attacking a host or an invader!

    I don't know which is which since I never use them!
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    Post by IV_Mark_VI Tue Sep 04, 2012 2:17 pm

    I've seen this suggested, but nothing to confirm it. Actually, most people have said that it does not affect damage between invaders, having tried on a few different invaders with no discernable difference.
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    Post by DarkW17 Tue Sep 04, 2012 2:27 pm

    Ya I could be mistaken also lol but that's what I thought anyways! I know divine kills the catacomb skellies...other than that the only thing I know for sure is they scale with Fth!
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    Post by IV_Mark_VI Tue Sep 04, 2012 2:28 pm

    Yeah, I'm talking about the AUX effects of Divine/Occult; like what's the difference between 110 Divine and 130 Divine AUX effects?
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    Post by RANT Tue Sep 04, 2012 2:34 pm

    you mean for pvp? it doens matter, i tested them on invaders and summons while they were naked and devine won but it was very minimal.
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    Post by WyrmHero Tue Sep 04, 2012 2:35 pm

    They are there for the lulz.
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    Post by IV_Mark_VI Tue Sep 04, 2012 2:36 pm

    Perhaps it was intended to do something but never made it to production?
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    Post by WyrmHero Tue Sep 04, 2012 2:39 pm

    The only thing I have noticed strange is that my occult Great Scythe at 50 Faith does more damage than a lightning Great Scythe. The lightning Great Scythe has more AR than the occult one. Both tested on a player. The AUX could be added AR.
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    Post by IV_Mark_VI Tue Sep 04, 2012 2:42 pm

    Interesting. Like a permanent "buff".

    I wonder if this could be tested with the Silver Knight spear, with the same AR as another weapon, both thrusting, both with the same AR and try to separate out the AUX effect of it.


    Last edited by IV_Mark_VI on Tue Sep 04, 2012 2:52 pm; edited 1 time in total
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    Post by nsane32 Tue Sep 04, 2012 2:51 pm

    it only effects pve occult is for living like the sentential and divine is for undead
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    Post by Tristan Tue Sep 04, 2012 3:49 pm

    I wish they would have hp regen properties.

    occult- leeches hp from target. higher dex scaling

    Divine- regenerates hp of user. Higher strength scaling

    Scaling would be balanced so you wouldn't have Fth-s Str-A or anything op like that but there could be a clear difference in the tyypes of weapons used for each path. I would stop stacking 2 WoG spells and a build nulifier.

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