I want to thank my sweethart Acidic_Cook for helping me IMENSLY!
Last edited by Rarity on Wed Jun 27, 2012 3:46 pm; edited 3 times in total
Acidic_Cook wrote:Ok... well Lordran would be easily a good place to have, as the area is fruitful and the different areas in the game are swell. There are a good amount of roleplaying mechanics you can add, and probably more than what Dark Souls actually allows for the player.
As it will have game mechanics different that normal Dark Souls, enemies such as skeletons leading to the Catacombs will probably be less... defeatable without a good weapon and a good roll most of the time, or a low weapon with VERY HIGH rolls.
Since undead come back at bonfires, the aspect of resurrection and death would not really be needed; As Dark Souls is a quick detah for those who miss and are unprepared, the bonfire mechanic for the Tabletop might be usable.
The use of players in your world, as well as possibly another world, would be swell; Two or more groups of people can interact VIA phantoms, and one side can have a gravelord that affects the gameplay of the other world(s).
As Lordran has almost 20 areas to go to, and there are a good amount of already set NPCs (and possibly NPCs YOU can add), interactive Roleplaying would be there as well.
Hope that helps.
bloodpixel wrote:>Treasure chest.
Open chest? Y/N
>Open chest.
>Chest eats you.
>YOU DIED.
Acidic_Cook wrote:Hm...
The aspect of leveling up for Dark Souls would probably be best if it were kept the same, to keep the same shape and flow of the things all together. As players defeat enemies of different types, they absorb the same amount of souls as in the real game.
The aspect of combat would be best to see with the aspect of ratio in terms of damage on the enemy and their actual health. As you gain extra souls for doing more damage than what HP they have, perhaps doing 120%+ damage in terms of HP would give you extra points in souls.
As leveling up requires souls, and souls can be used as currency, players would maintain that amount until they either die or spend it. If dead, than the players would have to pick it back up... or lose them.
With combat, the roll of the dice (you plan on 6 10-sided dice, so that can reach up to 60) should not maintain the amount of damage, rather the hit that the weapon takes. For ranged attacks, they can do more of a chance of critical damage with a high roll, while a low roll would be of a block, dodge, or possibly even a riposte. The weapons would either scale with a different level (intelligent weapons scale with intelligence, strength with strength, mixed with different ones, etc...), or would be the same with weapon types such as elementals (except for chaos, which scales with humanity).
Hm... the aspect of the dice would also for that of travelling. It might also be used to determin when you get an item from something, and how much of that item. For example, a very high roll can give you 2/3rds of a hollow soldier's equipment after you kill them and get a 58 for dice (I got full hollow soldier and shield gear with one kill once, so it is possible). Could be used to also determin when items that are extremely rare, such as titanite slabs from darkwraiths, would drop.
The covenants would be... easy.
Gravelords would be able to allow at least three other people from other world(s) to come to him/her, and also the world(s) infected would have Black Phantom enemies in certain areas as well.
Princess Guard would be a good covenant for healers, as they are the only users that can heal others without an estus flask.
Warriors of Sunlight would have a change of reward when defeating bosses, as well as they have access to lightning (which they cna keep after leaving) and sunlight spears (which sunlight they cna not use if leave).
Way of White will have a resistance of being invaded.
Darkwraiths would be able to invade possibly without the use of cracked orbs, however they can also buy them from the serpent merchant in Abyss
Forest hunters would invade anyone in forest
Darkmoon would invade anyone who is indicted by other players
Dragon Covenant can be summoned by others to fight for scales
Chaos Covenant would be more for Roleplaying aspect and dungeon access in Lost Izalith/Demon Ruins
How is that?
Azran wrote:
Most of the time, roleplaying games try to tell a story as an escapist device; players don't want to spend a handful of ours just to die repeatedly/get frustrated.
JoeBroski09 wrote:I've never played a table top game. But I would totally play a DkS table top game.
I will come dressed as a pyromancer. Then after, I will burn the house down.