Poise breakpoints for Spells?

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    zzombieboy
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    Poise breakpoints for Spells?

    Post by zzombieboy on Thu Jun 28, 2012 4:35 pm

    Does anyone know anything about these? Not even sure if poise would be the correct term here, but you often find yourself 'staggered' shall we say by great combustion or CSS when you can tank greatsword hits. I've been looking around for a while now on different boards, so figured I'd ask for a change silly


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    Re: Poise breakpoints for Spells?

    Post by RandelOolacile on Thu Jun 28, 2012 4:45 pm

    I think it this case the actual poise stat isn't considered, rather the shields stability and resistance does. So a higher resistance to fire and greater stability could minimize staggering?


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    Re: Poise breakpoints for Spells?

    Post by Darkson on Thu Jun 28, 2012 4:52 pm

    Hm, interesting mention! I would have guessed that it is actually about the poise, would sound more logical but... I don't know...

    Where are our gurus at?


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    Re: Poise breakpoints for Spells?

    Post by RandelOolacile on Thu Jun 28, 2012 4:55 pm

    Darkson wrote:Hm, interesting mention! I would have guessed that it is actually about the poise, would sound more logical but... I don't know...

    True, I'm not too versed in poise so I'm not sure I just thought I would mention shield stats as an alternative. I think I just made myself look like a potato. =P
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    Re: Poise breakpoints for Spells?

    Post by Darkson on Thu Jun 28, 2012 5:32 pm

    Oh silly so you were entirely talking about shield stats? That's an equally good thing to mention, I also don't know for example when someone great combusts you if how much it drains your stamina is determined by the stabilty and maybe also the shield's fire damage reduction and also your armor maybe (considering that some damage goes through the shield). (?)


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    Re: Poise breakpoints for Spells?

    Post by Darkson on Thu Jun 28, 2012 5:45 pm

    But maybe the question should rather be formulated like this:

    What numbers determine how much your stamina is drained by a certain spell?

    Is it poise and/or defense? Or are there static amounts of stamina drain for every spell? Is it even determined in the same way for all spells? ...

    I now feel like there was a thread somewhere about it though...


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    Re: Poise breakpoints for Spells?

    Post by zzombieboy on Thu Jun 28, 2012 5:56 pm

    It's not so much to do with stamina I've noticed. Usually when this happens to me it's when I'm being forest ganked and an errant souls spear hits me from behind, my character is stunned briefly but still has stamina. This probably suggests that it's also not necessarily to do with shields, which is why I thought it might have been poise related. You might be entirely right about it being related to resistances though, as magic resist is always lower than physical.


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    Re: Poise breakpoints for Spells?

    Post by Carphil on Thu Jun 28, 2012 6:00 pm

    Like Moonlight Greatsword stunlocking even if you have more poise than you need, because it does pure magic damage. My opinion is that increasing magic defense it will increase "magic poise" as well


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    Re: Poise breakpoints for Spells?

    Post by RandelOolacile on Thu Jun 28, 2012 6:42 pm

    This is really interesting. The stunlock point made and that idea that spell poise is resistance based. I'm gonna see if I could test this.


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    Re: Poise breakpoints for Spells?

    Post by Yarxov on Thu Jun 28, 2012 6:59 pm

    I thought the recoil from blocking a spell was stability and stam drain, but what about raw hits?


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