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    The Crystalline Hybrid (STR/DEX/INT) SL 120

    BindMind
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    Post by BindMind Sun Jun 17, 2012 5:17 pm

    Yo, wazzap.

    I've always had a thing against buffing weapons. Something about it just didn't appeal to me. But today I decided, you know what, screw it, Crystal Magic Weapon has enough uses to make me happy.

    I present to you, my Crystalline Hybrid: http://goo.gl/niAyI (EDIT: revised)

    What do you guys think? Any other way I could maximize stats?


    Last edited by BindMind on Sun Jun 17, 2012 5:52 pm; edited 1 time in total
    dancash1808
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    Post by dancash1808 Sun Jun 17, 2012 5:29 pm

    Hmm, either start with wanderer or pyro or go +1 more attunement for another spell slot.
    15 is wasteful.
    I am not going to get into armor as it seems a cosmetic choice and I dont want to ruin that. I would do something about the mid roll. its bearable but not ideal
    I am torn so I will post 2 options
    http://tinyurl.com/7sfxw6m weaker buffs but more resilient and greater stamina.
    http://tinyurl.com/7zd477m maximum damage. vitality suffers and you have to be two handing for the murkamurko.
    Not sure I would pick two heavy weapons like that they both strike me as primaries (and I would probably have grass crest) but thats about all I can see to do.
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    Post by BindMind Sun Jun 17, 2012 5:48 pm

    I actually didn't notice my attunement was at 15... It should be at 16.

    I wanted the Murakumo as a stunlock weapon, and the washing pole as a chipping weapon. I suppose I could just as easily go through the menu to switch between them. In fact, I think that's what I'll do.

    I chose the steel leggings because of poise. I wanted to get over the 53 poise breakpoint, although I think I could probably do just as well at the 36 poise breakpoint.

    Here is a revised version. http://goo.gl/niAyI

    As for grass crest, green blossom pretty much eliminates the need for it.
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    Post by WyrmHero Sun Jun 17, 2012 5:52 pm

    If you want to stunlock you would want 53 poise at least. It really helps stunlocking.
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    Post by dancash1808 Sun Jun 17, 2012 5:54 pm

    If you play with less than 53 poise against a greatsword user you may as well base vitality... I tend to 3hko anybody who does not have poise to recover...
    I think the fast roll is a massive improvement big grin
    (going wanderer or pyro gets you no soul levels now but 4 resistance points is better than nothing eh?)
    I am desperate to gain more Int but all I can really do is take it off vit, which below 30 is kind of counterproductive.
    Its well put together big grin
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    Post by WyrmHero Sun Jun 17, 2012 6:08 pm

    http://mugenmonkey.com/darksouls/?c=2730149993652754

    Good luck with the low Vit though. I hope ypu like the armor setup.
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    Post by TehInfamousAmos Sun Jun 17, 2012 7:21 pm

    my two cents http://tinyurl.com/7lfcqhc
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    Post by BindMind Sun Jun 17, 2012 9:44 pm

    You guys miss the point entirely. I want to use that body + gloves, it's a part of the look.

    Anyway, I think I'm going to ditch the curved weapons altogether, and instead stick with the falchion. It's a really fun weapon ^.^ http://goo.gl/1LwF5 Rapier on the side is good too.
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    Post by dancash1808 Sun Jun 17, 2012 9:52 pm

    ^ hey I didnt! (although ideally specify somewhere so everyone is clear...)
    also grass crest + green blossom = godly winking wanderer start and more INT out of end and vit is literally all I can/would do to that build..
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    Post by BindMind Sun Jun 17, 2012 10:02 pm

    Adding 8 more INT would add only 30 more AR... Not worth it if you ask me.
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    Post by WyrmHero Mon Jun 18, 2012 12:08 am

    I recommend 36 Int for Soul Spear. With the Dex that high it will likely connect. It looks a much better build now happy. Murakumo I would use it only in a Str/Dex build.
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    Post by Buggy Virus Mon Jun 18, 2012 12:35 am

    This is why DWGR is better, and breaks the game.

    http://tinyurl.com/6njl4en
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    Post by BindMind Mon Jun 18, 2012 12:40 am

    The problem is the gloves. I wanted the witch gloves because they don't roll up the sleevwes of the painting guardian armor.

    Besides. Fast rolling is soooo much cooler silly
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    Post by WyrmHero Mon Jun 18, 2012 12:58 am

    LOL I hate when the sleeves of some robes roll up, make my toon look ridiculous.

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